Search found 80 matches
- Tue Oct 07, 2014 4:11 am
- Forum: Community Members
- Topic: (Suggestion) Add Kill zones - shoot on sight
- Replies: 14
- Views: 990
Re: (Suggestion) Add Kill zones - shoot on sight
Prisoners being in Staff Only unauthorizedly * will trigger the "Escaping" property automatically which trigger guards reactions and such. * This means that a prisoner visit Staff only without having a reason to do it. For example prisoners that are dropped off in a staff only delivery zon...
- Tue Oct 07, 2014 3:56 am
- Forum: Community Members
- Topic: Why do they chose that route?
- Replies: 8
- Views: 714
Re: Why do they chose that route?
Also I noticed staff doors also add to the route calculation, so by adding multiple staff doors, you can make some routes via staff doors unfavorable compared to going via jail/solitary/remote doors. So in the case I wanted some staff to prefer some remote doors instead of going Another route, I jus...
- Tue Oct 07, 2014 1:46 am
- Forum: General
- Topic: Hint: Make a one-way metal detector
- Replies: 2
- Views: 1721
Hint: Make a one-way metal detector
Made this. Works really great! http://i.imgur.com/4EIVfnA.jpg Here to do it: 1 metal detector 1 pressure plates 1 Power switch. Connect Everything as shown in Picture, make sure to connect FROM pressure plate TO switch. Make sure the Surface below the pressure plate is a "medium walk speed"...
- Mon Oct 06, 2014 11:00 pm
- Forum: Community Members
- Topic: Remote Doors - What am I doing wrong?
- Replies: 5
- Views: 339
Re: Remote Doors - What am I doing wrong?
Yes they are one-way. They need to be one-way so the system can understand which thing is input and which thing is output when for example using logic gates.
To see which "wayness" a wire has, look at the darker "current" which moves the way the wire is routed.
To see which "wayness" a wire has, look at the darker "current" which moves the way the wire is routed.
- Mon Oct 06, 2014 9:25 pm
- Forum: Community Members
- Topic: [Suggestion] Wide sofa should be able to replenish...
- Replies: 1
- Views: 109
[Suggestion] Wide sofa should be able to replenish...
Wide sofa has currently no use except being decorational. Same with standard sofa. I have a suggestion: Make it replenish both "Sleep" and "Comfort" needs, but in this rate: A bench will not replenish sleep, but will replenish Comfort slower than a chair. (like today) A chair wil...
- Sat Oct 04, 2014 10:46 pm
- Forum: Community Members
- Topic: Snitches and legendarys
- Replies: 20
- Views: 1342
Re: Snitches and legendarys
Yes. It seems the "sleep bug" is fixed in A25. In A24 they just wandered around at night at freetime unless it was ONE slot of Sleep, then they Went sleeping 10pm and Wake up 8am, reardless of where between 10pm and 8am this one-slot Sleep were. Currently, they go to sleep at 10pm and Wake...
- Sat Oct 04, 2014 10:35 pm
- Forum: Community Members
- Topic: Snitches and legendarys
- Replies: 20
- Views: 1342
Re: Snitches and legendarys
Karlito: That guy shouldnt be a problem. Anything without "Volatile" is HARMLESS, provided you treat your prisoners good. (eg, give the prisoners what they want).
Hint:

Hint2: Needs and FreeTime is your best friend.
Hint:

Hint2: Needs and FreeTime is your best friend.
- Fri Oct 03, 2014 6:11 pm
- Forum: General
- Topic: How I do to make Volatile's ones happy?
- Replies: 11
- Views: 2196
Re: How I do to make Volatile's ones happy?
Sperber: haha, I got "61%" as reoffender chance.
- Fri Oct 03, 2014 1:38 pm
- Forum: Community Members
- Topic: [suggestion] ability to transfer/"sell" prisoners
- Replies: 15
- Views: 1093
Re: [suggestion] ability to transfer/"sell" prisoners
knoest26: The intake of "get rid of" prisoners is supposed to happen at normal intake. Eg since you earn so much money from prisoners as it cost to get rid of them, you could think of that the intake could be both "get rid of" prisoners and "normal" prisoners. You just ...
- Fri Oct 03, 2014 12:57 pm
- Forum: Community Members
- Topic: [suggestion] ability to transfer/"sell" prisoners
- Replies: 15
- Views: 1093
Re: [suggestion] ability to transfer/"sell" prisoners
Jinxed: What I mean is that the same price tag you EARN to get him into your facility and sentencing him in X years, the same price tag it should cost to get rid of a prisoner with X years left on his sentence. Plus a added flat transfer fee. The thing here is to balance out the transfer fee so this...
- Fri Oct 03, 2014 11:09 am
- Forum: General
- Topic: How I do to make Volatile's ones happy?
- Replies: 11
- Views: 2196
Re: How I do to make Volatile's ones happy?
Sperber: Why not? The prisoners love FreeTime most, why not try to keep them happy? In that way, you cut down on escapes too. See my "Freedom" meter? its stuck at zero 24/7. This means that I dont get escape attempts all the time either. Im currently building a new prison called luxury_005...
- Fri Oct 03, 2014 8:10 am
- Forum: Community Members
- Topic: [suggestion] ability to transfer/"sell" prisoners
- Replies: 15
- Views: 1093
Re: [suggestion] ability to transfer/"sell" prisoners
Jinxed: I dont agree. I Think the price you have to pay, should just be the opposite of what you would get, for his remaining time. + a fixed transfer fee. So if you get say 500$ per day for a prisoner, and he has 10 Days left Before getting "RELEASED", then you should have to pay 5000$ + ...
- Thu Oct 02, 2014 10:52 pm
- Forum: General
- Topic: Struggling With An Entrance
- Replies: 7
- Views: 5471
Re: Struggling With An Entrance
I did instead do Deliveries as a indoor area with a automatic door, inside staff only.
Works really nice.
Works really nice.
- Thu Oct 02, 2014 10:16 pm
- Forum: General
- Topic: Steam wont start PA; App already running
- Replies: 7
- Views: 1533
Re: Steam wont start PA; App already running
Try launching a Another game from your steam library. Since you are not allowed to have 2 games running at the same time, it might clear the flag. You could also try manually logging out from steam and logging in again. To do this, do this: Select Steam menu. Select Change user. Now when you are log...
- Thu Oct 02, 2014 8:41 pm
- Forum: Community Members
- Topic: Laundry problem
- Replies: 1
- Views: 299
Re: Laundry problem
In A25 the prisoner uniforms is put UNDER the beds due to a Graphics bug. Just do the laundry, add: Table, Ironing board, Laundry basket and Washing machine to laundry. Then assign jobs as usual. Check the Needs table. If clothes are being met from time to time, then the prisoners are getting fresh ...
