Search found 30 matches

by Suthek
Sat Sep 06, 2014 3:22 pm
Forum: Community Members
Topic: Modding (Quickstart) Guide
Replies: 7
Views: 205

Re: Suthek's (hopefully) Useful Modding Compendium

This would be a fantastic thing to copy-paste to the wiki . I would do it, but others have been raked over the coals for trying to disseminate the work of others without express written permission in triplicate, so I would ask that you create the page. Perhaps call it the "Modding Quickstart G...
by Suthek
Sat Sep 06, 2014 12:18 am
Forum: Introversion Lounge
Topic: Anyone for a Game?
Replies: 15
Views: 4469

Re: Anyone for a Game?

Hey...I hope it's not too late to hop in...and this is actually my first ever round of this...I did do my research, mostly the Little Book, but please be a little lenient. I did notice though that if I unwrap the map I can use a red token to shift over to Ladbroke Grove...so I guess I'll just do that.
by Suthek
Fri Sep 05, 2014 11:59 pm
Forum: Introversion Lounge
Topic: IQ Score
Replies: 13
Views: 2953

Re: IQ Score

Image

Most of the questions were easy, though there were a few tricky ones.
by Suthek
Fri Sep 05, 2014 11:27 pm
Forum: Community Members
Topic: Modding (Quickstart) Guide
Replies: 7
Views: 205

Modding (Quickstart) Guide

The Modding Quickstart Guide (formerly "Suthek's (hopefully) Useful Prison Architect Modding Compendium, or 'The Warden's Grimoire'") can now be found in the Dev Wiki under http://devwiki.introversion.co.uk/pa/index.php/Modding_Quickstart_Guide . It was created to hopefully create a bit mo...
by Suthek
Fri Sep 05, 2014 11:32 am
Forum: Community Members
Topic: Special Wing [Suggestion]
Replies: 2
Views: 108

Re: Special Wing [Suggestion]

As far as I recall, at least guessing from their reaction in the a24-reveal video, the prisoners aren't supposed to go into a full-blown riot after ganging up on a CI. I'm guessing that they're "just" supposed to beat up/kill the CI and then go on their way again (or quickly leave the crim...
by Suthek
Fri Sep 05, 2014 11:09 am
Forum: Modding
Topic: Ok mod is completely working now, But some issues.
Replies: 5
Views: 592

Re: Ok mod is completely working now, But some issues.

The internal names all need to be written together, since it'd be hard for a parser to reckognize spaces between commands or spaces within varables without using additional symbols. If you want your vars to be more readable, then just use the generic programming conventions of camelCase or UpperCame...
by Suthek
Fri Sep 05, 2014 11:04 am
Forum: Introversion Blog
Topic: Prison Architect Alpha 24
Replies: 58
Views: 128764

Re: Prison Architect Alpha 24

Knuth famously advised against premature optimization. Same thing here: premature bugfixing is generally counter-productive As is pre-mature modding. We are in alpha. No need to mod just yet. All anyone has to do is watch the blog video and they will know, this update was all about modding. End of ...
by Suthek
Thu Sep 04, 2014 6:26 pm
Forum: General
Topic: PLEASE... 30 minute increments for regime scheduling
Replies: 11
Views: 1820

Re: PLEASE... 30 minute increments for regime scheduling

Bkent2734 wrote:No to mention having a simple 30 minutes to set for "free time" so that they have potty time, would be soooo beneficial.


Or changing 'Shower' to 'Personal Hygiene', which then includes toilet and shower.
by Suthek
Thu Sep 04, 2014 9:35 am
Forum: General
Topic: PLEASE... 30 minute increments for regime scheduling
Replies: 11
Views: 1820

Re: PLEASE... 30 minute increments for regime scheduling

15 minutes would be great, but you know what would be really awesome? Planck time increments. xander That'd be neat. I could mix planck-time-spikes of Yard Time into the Sleep Time to regularly wake and annoy all my prisoners. :twisted: (That said, 30 minutes I could see viable, but 15 seems a bit ...
by Suthek
Thu Sep 04, 2014 9:30 am
Forum: Community Members
Topic: {SUGGESTION} Multiplayer and Battle Mode
Replies: 22
Views: 354

Re: {SUGGESTION} Multiplayer and Battle Mode

Zeus is overrated. Hirez nerfed him good a while back. ;-) Either way though, you can't deny that at least the 'play a prisoner in your own prison' aspect they added in the last alphas does invite for an interesting concept for one or multiple player-controlled inmates, if built upon. I would be rat...
by Suthek
Wed Sep 03, 2014 10:31 pm
Forum: Community Members
Topic: {SUGGESTION} Multiplayer and Battle Mode
Replies: 22
Views: 354

Re: {SUGGESTION} Multiplayer and Battle Mode

Eh, if it's just Zeus, we can find a hero to get them all back from the underworld. :lol:
by Suthek
Wed Sep 03, 2014 8:30 pm
Forum: Community Members
Topic: {SUGGESTION} Multiplayer and Battle Mode
Replies: 22
Views: 354

Re: {SUGGESTION} Multiplayer and Battle Mode

I could see some Multiplayer potential, but if it were to happen, it'd be at the very bottom of the list. The battle mode, as described, seems stupid though. Possible modes I could see viable were, yes, a cooperative/competetive mode, where every player gets his own prison. (Transport Tycoon Deluxe ...
by Suthek
Wed Sep 03, 2014 7:40 pm
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 15357

Re: Logic airlock-like entrance

If you want I can share my prison on steam workshop and you can have a look for yourself? (there's already one on there, but that doesn't include these gates) Well, not for my sake. I'm familiar enough with gates and fancy gate functions to draw everything necessary out of the picture above (or jus...
by Suthek
Wed Sep 03, 2014 8:09 am
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 15357

Re: Logic airlock-like entrance

Definetly looks neat. You could also place a dog handler or two within, so you can detect metal and smelly stuff.
Doesn't this create a bottleneck though? What's the capacity?
Also, what are the identity gates on the very right for? Just delay?

Go to advanced search