Search found 48 matches

by Puman
Fri Nov 07, 2014 1:45 am
Forum: Modding
Topic: [MOD] Going postal!
Replies: 11
Views: 4048

[MOD] Going postal!

After a few weeks of coding, a bunch of dead ends and more than 2000 lines of text files and just a teaspoon of debugging, I'm ready to release my postal service into Beta. Please help me in trying it out and let me know what you think! It's a complex piece of machinery pushing the mod-system to it'...
by Puman
Sat Oct 11, 2014 6:10 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 46286

Re: Modding Prison Architect

nekjjw wrote:I came across a mod today which effectively kills prisoners. I was wondering what the position is on "death mods"?

I was thinking today about implementing a functional death chair, but I didn't have the heart to go through with it. :(

Working on something fun instead :D
by Puman
Fri Oct 10, 2014 7:11 pm
Forum: Modding
Topic: Removing Restriction on Fences
Replies: 4
Views: 951

Re: Removing Restriction on Fences

Created a mod for this now, relaxes the outdoor requirement but the tile still looks like dirt. The previously suggested mod definitely looks better.

http://steamcommunity.com/sharedfiles/f ... =324796676
by Puman
Thu Oct 09, 2014 8:38 pm
Forum: Modding
Topic: SetProperty with tables
Replies: 1
Views: 507

Re: SetProperty with tables

Hi everyone , I am having trouble with some lua coding. I don't seem to be able to use " Object.SetProperty" to set at table value. Does any of you know if the " Object.SetProperty" only supports (string/bool/int/float) ? Thanks I failed to do this in alpha24, I don't think it i...
by Puman
Thu Oct 09, 2014 8:23 pm
Forum: Modding
Topic: Loading Persistent Data
Replies: 6
Views: 1531

Re: Loading Persistent Data

Just as a warning/solution to people that are doing some scripting I'm a little bit confused, since your mentioning local variables at first, and then saying it failed on getting properties that were nil after savegame-load. Properties and locals are two very different things, not sure which proble...
by Puman
Thu Oct 09, 2014 4:41 pm
Forum: Modding
Topic: [MOD] I'll drink to that
Replies: 4
Views: 2515

[MOD] I'll drink to that

Failing a more advanced mod because of a triviality, I instead created this simpler mod: A drink machine that actually gives out drinks to thirsty workers, letting them rejuvenate (and get back to work faster!) It does come with a downside however, your guards are sloppy and will just throw the used...
by Puman
Fri Oct 03, 2014 5:25 pm
Forum: Modding
Topic: Question about creating new wall + png limitation still up?
Replies: 12
Views: 1483

Re: Question about creating new wall + png limitation still

Only one sprites.png per mod.
by Puman
Thu Oct 02, 2014 5:27 pm
Forum: Modding
Topic: Need Help - Process Garbage
Replies: 5
Views: 1005

Re: Need Help - Process Garbage

Unfortunately not if you mean this original BEGIN Object Name Garbage MoveSpeedFactor 0.800000 Toughness 1.00000 MaxStackSize -1 RenderDepth 2 Properties Rubbish Sprite Garbage END mod BEGIN Object Name Garbage MoveSpeedFactor 0.800000 Toughness 1.00000 MaxStackSize -1 RenderDepth 2 Sprite Garbage ...
by Puman
Thu Oct 02, 2014 4:55 pm
Forum: Modding
Topic: Need Help - Process Garbage
Replies: 5
Views: 1005

Re: Need Help - Process Garbage

Copying the Garbage object into your materials.txt file minus the Rubbish property should do the trick.
by Puman
Tue Sep 30, 2014 7:09 pm
Forum: Modding
Topic: [MOD] Island Prison Architect A-25
Replies: 5
Views: 7321

Re: [MOD] Island Prison Architect A-25

This is a really cool idea, I think water should be modifiable in the real game too.

If anyone is up for making some good looking shark sprites I promise I'll contribute a man-eating shark to add to the mod. Can't let them swim away now, can we? :D
by Puman
Mon Sep 29, 2014 4:48 pm
Forum: Modding
Topic: [MOD] First Aid Station
Replies: 3
Views: 2308

[MOD] First Aid Station

Making use of the modding abilities added in Alpha 25 I managed to create this (discovering a bug in the released mod in the process): A wall-mounted first aid kit which will heal any nearby guards back up to 75% of their health. To avoid abuse it will only heal guards that are not currently taking ...
by Puman
Fri Sep 26, 2014 10:19 pm
Forum: Modding
Topic: Scripting to Damage Prisoners
Replies: 25
Views: 3967

Re: Scripting to Damage Prisoners

You can give them damage if they are in a proximity of an object or on top of a material, but that is it I think.
by Puman
Fri Sep 26, 2014 8:19 pm
Forum: General
Topic: Will Prison Architect ever be multicore aware?
Replies: 8
Views: 2404

Re: Will Prison Architect ever be multicore aware?

It's been 'an issue' for a long time but it probably won't be fixed untill the game is feature-complete Speaking from experience, I would say you have to design it as a multicore from the beginning, it's not something you can tack on when the product is finished unless you designed with that in min...
by Puman
Fri Sep 26, 2014 8:02 pm
Forum: Modding
Topic: [QUESTION] Rules
Replies: 6
Views: 1165

Re: [QUESTION] Rules

But if you want a continuous circle, and that the room not be the workshop? like cell. what I really want is to be constantly an item delivered to the cells. you know how can I run it? From the changelog of Alpha 25 it seems that this should now be possible. However I find no documentation on how i...
by Puman
Wed Sep 24, 2014 9:26 pm
Forum: Modding
Topic: [MOD] Cramped! Smaller rooms.
Replies: 2
Views: 3868

[MOD] Cramped! Smaller rooms.

Unlike my first mod, this one was extremely simple to do, yet powerful. I got annoyed when my whole prison plan was ruined because I couldn't make a class room 4 spaces wide, so, I simply cut down the size requirements of the rooms down to the minimum that should still allow them to fit their requir...

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