Search found 24 matches
- Mon Aug 25, 2014 4:35 am
- Forum: Community Members
- Topic: Remote Access torture test
- Replies: 5
- Views: 640
Re: Remote Access torture test
If the door controls (and cameras) could just be set up with a channel system, and one channel per DCS or CCTV station, then it would make things far easier to set up. Cameras and door, if powered, could be assumed to be 'available' for assignment to a respective control station. E.g. Cameras marked...
- Thu Aug 21, 2014 9:00 pm
- Forum: Community Members
- Topic: [bug]Too dangerous?
- Replies: 5
- Views: 559
Re: [bug]Too dangerous?
Bug still happens in Alpha 23 .. just saying.
Also the GUARDS thought that searching the prisoner that broke stuff was too dangerous too. Umm. that's they're job isn't it? They all have body armor and tazers too.
Also the GUARDS thought that searching the prisoner that broke stuff was too dangerous too. Umm. that's they're job isn't it? They all have body armor and tazers too.
- Thu Aug 21, 2014 8:56 pm
- Forum: Community Members
- Topic: [suggestion] Lethal force zones
- Replies: 10
- Views: 1152
Re: [suggestion] Lethal force zones
I agree.
Nothing like having the prisoner feel like they've escape only to have run into a 'free fire' zone around the building. Also, why don't we actually HAVE sniper towers?
Nothing like having the prisoner feel like they've escape only to have run into a 'free fire' zone around the building. Also, why don't we actually HAVE sniper towers?
- Mon Aug 11, 2014 10:09 pm
- Forum: Community Members
- Topic: New Idea: Autopsy Reports?
- Replies: 34
- Views: 2284
Re: New Idea: Autopsy Reports?
Workman: Deceased from trauma with screwdriver to the jugular..
..euurrghh..
Yea, would be an interesting thing to note.
Also too, how about our Guards and staff get names. 'Bob' the Workman was simply installing some electrical cable when he was attacked in the yard. Poor Bob.
..euurrghh..
Yea, would be an interesting thing to note.
Also too, how about our Guards and staff get names. 'Bob' the Workman was simply installing some electrical cable when he was attacked in the yard. Poor Bob.
- Mon Aug 11, 2014 9:43 pm
- Forum: Community Members
- Topic: How can I make the game less laggy now?
- Replies: 12
- Views: 658
Re: How can I make the game less laggy now?
I read somewhere that Prison Architect is single threaded only, is that still true? I have noticed quite a difference between a quad core Core i5 4ghz (faster) than a 4.2Ghz AMD 4170. Similar graphics cards too. Core i5 has a Radeon 280X and the AMD has a Radeon 7950. Both still lag to crap when a l...
- Mon Aug 11, 2014 9:38 pm
- Forum: Community Members
- Topic: Suggestion - Dismantle
- Replies: 5
- Views: 368
Re: Suggestion - Dismantle
+1 for 'drag tool'.. We have one for 'clear everything', but that has the side effect of simply discarding any probably reusable objects.
- Mon Aug 11, 2014 9:34 pm
- Forum: Community Members
- Topic: [Suggestion] Set Staff Work Areas
- Replies: 24
- Views: 1839
Re: [Suggestion] Set Staff Work Areas
+1 too.
This would make prison 'compartmentalizing' that much more possible. Instead of sprawling masses of cells and large central areas, we can group things logically and distribute prisoners and staff properly.
This would make prison 'compartmentalizing' that much more possible. Instead of sprawling masses of cells and large central areas, we can group things logically and distribute prisoners and staff properly.
- Mon Aug 11, 2014 9:31 pm
- Forum: Community Members
- Topic: [SUGGESTION] Text-Tool for Planing Mode
- Replies: 11
- Views: 773
Re: [SUGGESTION] Text-Tool for Planing Mode
I like that mod, very helpful. It would be nice too to have something to say 'okay, build it', from all the plans made. Maybe a 'build this area' selection similar to clone tool that turns the ideas into actual orders to build. Further to this, the 'objects' planning thing is nice and all, but what ...
- Mon Aug 11, 2014 8:47 pm
- Forum: Community Members
- Topic: problem with remoote door
- Replies: 6
- Views: 318
Re: problem with remoote door
If you have your security room have its own staffroom and lock up all the guards, then they rotate through and don't leave their posts. It would be very nice to have something akin to the 'timeclock' from Evil Genius whereby you specify a particular area was too be manned at ALL times, plus optional...
