Search found 175 matches
- Sun Nov 30, 2014 5:16 am
- Forum: Community Members
- Topic: Kitchens supplied wrong
- Replies: 4
- Views: 382
Re: Kitchens supplied wrong
I'm having the same issue. The first kitchen I made seems to always have supplies, while the second kitchen I made, which has much higher demand, never has supplies. Cooks also won't go to other kitchens to get ingredients if they don't have any, which results in a lot of starving prisoners. Gonna h...
- Sat Nov 22, 2014 10:35 am
- Forum: Community Members
- Topic: [Suggestion] - New reputations
- Replies: 43
- Views: 5395
Re: [Suggestion] - New reputations
I like a lot of the positive traits, I think it would be nice to have some unique prisoners that aren't complete psychopath demigod murderers. Not saying that those certain prisoners aren't entertaining or challenging, I just think there should be some positive traits to balance it out and add more ...
- Sat Nov 22, 2014 10:27 am
- Forum: Community Members
- Topic: Why do my inmates love this bench?
- Replies: 10
- Views: 938
Re: Why do my inmates love this bench?
Perhaps there's just something about that bench... Maybe it's just so much more comfortable than other benches. Maybe sitting in just this particular bench provides an experience unlike any other, an experience that makes all other benches simply pointless. The prisoners know something about this be...
- Sat Nov 08, 2014 1:19 am
- Forum: Community Members
- Topic: can you fight?
- Replies: 1
- Views: 205
Re: can you fight?
To the best of my knowledge, you can really only move around in Prisoner Mode. You can try to escape, but guards seem to almost always stop you.
- Fri Nov 07, 2014 8:48 am
- Forum: Community Members
- Topic: [Balance] Fires and Firemen
- Replies: 19
- Views: 1219
Re: [Balance] Fires and Firemen
Currently, as far as I know, the only electrical object that will explode and cause a fire is the generator. Prisoners can start fires if they smuggle in or obtain a lighter, as I experienced just recently. This was the first time I had ever experienced a fire in PA that I hadn't deliberately caused...
- Thu Jul 24, 2014 5:51 pm
- Forum: Community Members
- Topic: Select multiple items
- Replies: 9
- Views: 1030
Re: Select multiple items
Are you sure you just can't see the objects in your storage? Because when I used the dismantle object tool on several school desks, they were definitely dismantled (as I now had 5 available to build as shown by the Objects menu) but they were no where to be found in my storage area. Regardless, the ...
- Wed Jul 23, 2014 5:49 pm
- Forum: Community Members
- Topic: [Suggestion] Water damage
- Replies: 6
- Views: 597
Re: [Suggestion] Water damage
Does anyone know if metal detectors can be damaged/destroyed by water? I was reading that it could on the Prison Architect Wikia (yes I know it's unofficial, but here's a link anyway) but I placed one right in my shower room to try and nothing has happened after several showers.
- Wed Jul 23, 2014 7:09 am
- Forum: Community Members
- Topic: Impossible to Start a Riot with Many Guards?
- Replies: 3
- Views: 383
Re: Impossible to Start a Riot with Many Guards?
Alright, I was finally able to get a riot. I just moved all of my armed guards to the armory away from the holding cells. After a little while, the prisoners finally started rioting. It seems to me that even with just one armed guard suppressing them, prisoners won't really act up and cause trouble,...
- Wed Jul 23, 2014 5:04 am
- Forum: Community Members
- Topic: Impossible to Start a Riot with Many Guards?
- Replies: 3
- Views: 383
Impossible to Start a Riot with Many Guards?
I was trying to create a prison that would start a riot, and I was having mild success at first (prisoners were attempting escapes, fighting staff, etc.) but I was never able to achieve a full blown riot. I have around 800 prisoners (most of which are locked in one holding cell), 50 normal guards an...
- Tue Jul 22, 2014 1:13 am
- Forum: Community Members
- Topic: 1 Map, 1 Prison, 1 Min./Normal/High Risk
- Replies: 8
- Views: 479
Re: 1 Map, 1 Prison, 1 Min./Normal/High Risk
I have also experienced this problem, and it is rather annoying. If you wanted, you could probably create one central workshop with three separate paths leading to it from your min/med/max security areas. If you keep the paths sealed with doors, you should be able to keep the workshop as a shared ar...
