Search found 77 matches
- Mon Sep 01, 2014 10:44 pm
- Forum: Modding
- Topic: Anyone been able to add functional staff?
- Replies: 22
- Views: 2950
Anyone been able to add functional staff?
I've been able to add new staff to the menu but all I get is a sideways staff member that doesn't move nor show up properly. Also, can't figure out how to set wages. https://dl.dropboxusercontent.com/u/109508761/Prison%20Architect/Computers%20and%20More%20Mod/2014-09-01_00001.jpg https://dl.dropboxu...
- Mon Sep 01, 2014 9:38 pm
- Forum: Modding
- Topic: Issue with contraband
- Replies: 17
- Views: 1849
Re: Issue with contraband
Phraxas wrote:Offices don't have processors or jobs but they supply contraband anyway.
Yes but its worth a try anyways, I can't find a single error in the room code. Perhaps a bug with the game itself (although that wouldn't explain how the vegetable patch mod works)
- Mon Sep 01, 2014 9:18 pm
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 29072
Re: [MOD] [WIP] [V0.1.1] Computers and More Mod!
I would be perfectly fine with combining our two mods. I actually have a person on Reddit who might be interested in doing the same. I could use your computers as training computers and then have mine as the fully function computers. As for the course I had some people on Steam who wanted computer ...
- Mon Sep 01, 2014 9:16 pm
- Forum: Modding
- Topic: Issue with contraband
- Replies: 17
- Views: 1849
Re: Issue with contraband
What does one do with contraband like that, anyway? judging by the red colour it's a weapon Correct! The idea is that using a circuit board, prisoners could build a bomb. As for the issue, I'm going to try adding a job that uses a circuit board as equipment to see if the issue resolves. Perhaps the...
- Mon Sep 01, 2014 1:43 am
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 29072
Re: [MOD] [WIP] [V0.1.0] Computers and More Mod!
hi there, i have been working on a mod that uses computers in a different way. mine is a reform class for basic computer skills taught by a teacher. i was unaware of and just came across this mod so i figured maybe combining the two could make sense. it'd make it possible for example to give minsec...
- Mon Sep 01, 2014 12:49 am
- Forum: Modding
- Topic: Issue with contraband
- Replies: 17
- Views: 1849
Re: Issue with contraband
So I have managed to get the contraband to show up in the prison. However, it had been thrown over a fence instead of smuggled from the room. Does this mean its working? https://dl.dropboxusercontent.com/u/109508761/Prison%20Architect/Computers%20and%20More%20Mod/2014-08-31_00003.jpg
- Sun Aug 31, 2014 11:16 pm
- Forum: Modding
- Topic: Issue with contraband
- Replies: 17
- Views: 1849
Re: Issue with contraband
What do you mean with showing up? If you mean detection: You can give it the properties metal to have it detected by a metaldetector or smelly to have dogs sniff it out If you mean being able to be stolen from rooms Add it to the contraband list of a certain room I mean to add it to the room. If yo...
- Sun Aug 31, 2014 10:02 pm
- Forum: Modding
- Topic: Issue with contraband
- Replies: 17
- Views: 1849
Re: Issue with contraband
Well that pretty much answers what the marker is, but does anyone know how to get the contraband to show up? Using the code above nothing appears in the computer room on the contraband screen.
- Sun Aug 31, 2014 4:43 pm
- Forum: Modding
- Topic: Issue with contraband
- Replies: 17
- Views: 1849
Issue with contraband
I having a bit of an issue trying to adding contraband to the game. It wont show up. Anyone know what is happening? Below is my code. Code for the equipment: BEGIN Equipment Name CircuitBoard Scale 0.800000 AttackPower 0.25000 RechargeTime 1.00000 Properties Weapons Properties Metal BEGIN Sprite x 1...
- Sun Aug 31, 2014 4:37 pm
- Forum: Modding
- Topic: Current list of released mods
- Replies: 6
- Views: 2787
Re: Current list of released mods
Thanks for this list, but you spelled my name wrong
Should be "dsdude123" not "dsdude23"

- Sun Aug 31, 2014 3:43 pm
- Forum: Modding
- Topic: [QUESTION] [SOLVED] Problem with base-language
- Replies: 7
- Views: 1044
Re: Problem with base-language
NukeLord wrote:That's not a problem with your mod, it happens for items in the game proper as well:
Thanks, I never actually realized that happens with everything.
- Sun Aug 31, 2014 3:11 pm
- Forum: Modding
- Topic: [QUESTION] [SOLVED] Problem with base-language
- Replies: 7
- Views: 1044
Re: Problem with base-language
make a few enters before and after your text in the base-language, I have no idea why but the game requires that Thanks! The name is appearing properly now. However, when the job to install the computer is issued it appears as "Install ComputerStandard" Any idea why this is happening? htt...
- Sun Aug 31, 2014 4:42 am
- Forum: Modding
- Topic: [QUESTION] [SOLVED] Problem with base-language
- Replies: 7
- Views: 1044
Re: Problem with base-language
How are you referencing it in your script? The format seems correct. Here's the code for the object. BEGIN Object Name ComputerStandard Price -450 Width 1 Height 1 ConstructionTime 2.00000 Toughness 10.0000 MaxStackSize 1 RenderDepth 1 Properties StaticObject Properties Electrical Properties Explod...
- Sun Aug 31, 2014 4:37 am
- Forum: Modding
- Topic: [QUESTION] spritebank and locations
- Replies: 38
- Views: 5432
Re: spritebank and locations
I think the issue is where he asked for all of the work and then posted it as the primary author without permission. If he asked if it's okay, then that would be entirely different, but to just go and do it is absolutely rude. Yeah, he really should have sent the fixed version back to the OP and th...
- Sun Aug 31, 2014 4:17 am
- Forum: Modding
- Topic: [QUESTION] [SOLVED] Problem with base-language
- Replies: 7
- Views: 1044
[QUESTION] [SOLVED] Problem with base-language
I seem to be having an issue with base-language.txt when trying to name an object in my mod it appears as "object_computerstandard" instead of "Computer". However, the room names appear correctly. Anyone have any idea why this is happening? Link to base-language: https://www.drop...