Search found 77 matches
- Mon Dec 01, 2014 1:41 am
- Forum: Modding
- Topic: [Mod] The PA Winter Theme Pack (Alpha 28)
- Replies: 12
- Views: 2531
Re: [Mod] The PA Winter Theme Pack
The mod looks great! The bird sounds seem a bit quite though. Also would recommend removing the song.
- Fri Nov 28, 2014 5:21 pm
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 29021
Re: [MOD] [WIP] [V1.3] Computers and More Mod!
TechnicalFox wrote:Could you add a download link for Non-Steam Version?
Please
Version 1.3.1 Download: https://www.dropbox.com/s/jbtsonjp08q8t ... 1.zip?dl=0
- Fri Nov 28, 2014 5:14 pm
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 29021
Re: [MOD] [WIP] [V1.3.1] Computers and More Mod!
Version 1.3.1 has been released. This version is a bugfix to resolve an issue where prisoners would only use the computers for a short amount of time.
- Mon Nov 10, 2014 1:24 am
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 29021
Re: [MOD] [WIP] [V1.3] Computers and More Mod!
Version 1.3 "Expanding Technologies" Update Here is some info regarding version 1.3: Large and Advanced Printers: https://farm5.staticflickr.com/4265/35888734076_f6c4e56cc9_m.jpg https://farm5.staticflickr.com/4307/35888734136_2da69675ae_m.jpg The new printers have the same function as th...
- Wed Sep 24, 2014 1:46 am
- Forum: Modding
- Topic: Modding Stable?
- Replies: 20
- Views: 2529
Re: Modding Stable?
I doubt any real optimization will come until shortly before release. I know a game developer (anyone play Planetary Annihilation?) and his team didn't do any major optimizing until a bit before the release/ late beta.
- Wed Sep 24, 2014 1:39 am
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 29021
Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!
Matthijs wrote:Only the vegetable patch mod. I deleted the file room because it caused my workers to be stuck on 'moving none to storage', after deleting the file room and selling all the printers the training computers are visible again.
A bugfix has been released to resolve the storage issue.
- Tue Sep 23, 2014 3:59 am
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 29021
Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!
Matthijs wrote:The training computers seem to be broken:
Not sure why that is happening, are you running any other mods?
- Mon Sep 22, 2014 12:01 am
- Forum: Modding
- Topic: [MOD] [V1.6.1] Computers and More Mod!
- Replies: 42
- Views: 29021
Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!
Version 0.1.2 "Printing Education" Update Here is some info about version 0.1.2: Printers: https://farm5.staticflickr.com/4207/35089724584_4a8038990d_m.jpg Printers will print documents every once in awhile. Workman and Prisoners can collect these documents and store them in a Filing Cabin...
- Thu Sep 11, 2014 3:53 am
- Forum: Modding
- Topic: A couple questions about production rules and processors
- Replies: 1
- Views: 395
A couple questions about production rules and processors
1) Are prisoners able to perform processor rules? It seems my prisoners won't.
2) Is there any way to dispose/dump an object? It seems moving object to garbage doesn't work.
2) Is there any way to dispose/dump an object? It seems moving object to garbage doesn't work.
- Wed Sep 10, 2014 1:17 am
- Forum: Modding
- Topic: Object contraband support
- Replies: 12
- Views: 752
Re: Object contraband support
Yumeko wrote:If I may ask, have you found out if giving controband to an object is possible?
Still haven't found any way to add contraband to an object, might be possible depending how the modding system changes in future alphas.
- Tue Sep 09, 2014 3:57 am
- Forum: Modding
- Topic: N-Pro mods
- Replies: 4
- Views: 1696
Re: N-Pro mods
I just thought I'd make a list of all the mods I've made so far (in case you were wondering :p) - Mining facility mod - Emergency prison rebuild mod - Guard Tower mod - Bunkbed mod - Llibrary mod - Barbersshop mod <NEW> I hope you like them. Questions, comments, suggestions, etc. are always welcome...
- Mon Sep 08, 2014 3:25 am
- Forum: Modding
- Topic: Ordering objects to be moved
- Replies: 7
- Views: 985
Re: Ordering objects to be moved
Not sure if this will work but it is worth a shot, set Distribution to Nearest
- Mon Sep 08, 2014 1:56 am
- Forum: Modding
- Topic: [SOLVED] Jobs not being performed.
- Replies: 9
- Views: 1494
Re: Jobs not being performed.
Figured it out! It seemed that the group staticobject flag in the printer object was causing the problem. Once removed, prisoners worked! Now to solve processor and production rule issues....
- Sun Sep 07, 2014 7:29 pm
- Forum: Modding
- Topic: [SOLVED] Jobs not being performed.
- Replies: 9
- Views: 1494
Re: Jobs not being performed.
Try putting everything related to the job into a single workgroup (job, workers, room, objects used, etc). For example, this is a snippet that has worked for me: BEGIN Job Name librarianjob JobTime 30 Worker Prisoner Qualification Librarypr WorkGroup TheLibrary END Still doesn't work with workgroups
- Sun Sep 07, 2014 6:29 pm
- Forum: Modding
- Topic: [SOLVED] Jobs not being performed.
- Replies: 9
- Views: 1494
Re: Jobs not being performed.
knoest26 wrote:try making the job a job for workers or gardeners to test whether the problem has to do with the qualification or with the job generation
Workman began performing the jobs when added.