Search found 77 matches

by dsdude123
Mon Dec 01, 2014 1:41 am
Forum: Modding
Topic: [Mod] The PA Winter Theme Pack (Alpha 28)
Replies: 12
Views: 2531

Re: [Mod] The PA Winter Theme Pack

The mod looks great! The bird sounds seem a bit quite though. Also would recommend removing the song.
by dsdude123
Fri Nov 28, 2014 5:21 pm
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 29021

Re: [MOD] [WIP] [V1.3] Computers and More Mod!

TechnicalFox wrote:Could you add a download link for Non-Steam Version?
Please


Version 1.3.1 Download: https://www.dropbox.com/s/jbtsonjp08q8t ... 1.zip?dl=0
by dsdude123
Fri Nov 28, 2014 5:14 pm
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 29021

Re: [MOD] [WIP] [V1.3.1] Computers and More Mod!

Version 1.3.1 has been released. This version is a bugfix to resolve an issue where prisoners would only use the computers for a short amount of time.
by dsdude123
Mon Nov 10, 2014 1:24 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 29021

Re: [MOD] [WIP] [V1.3] Computers and More Mod!

Version 1.3 "Expanding Technologies" Update Here is some info regarding version 1.3: Large and Advanced Printers: https://farm5.staticflickr.com/4265/35888734076_f6c4e56cc9_m.jpg https://farm5.staticflickr.com/4307/35888734136_2da69675ae_m.jpg The new printers have the same function as th...
by dsdude123
Wed Sep 24, 2014 1:46 am
Forum: Modding
Topic: Modding Stable?
Replies: 20
Views: 2529

Re: Modding Stable?

I doubt any real optimization will come until shortly before release. I know a game developer (anyone play Planetary Annihilation?) and his team didn't do any major optimizing until a bit before the release/ late beta.
by dsdude123
Wed Sep 24, 2014 1:39 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 29021

Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Matthijs wrote:Only the vegetable patch mod. I deleted the file room because it caused my workers to be stuck on 'moving none to storage', after deleting the file room and selling all the printers the training computers are visible again.


A bugfix has been released to resolve the storage issue.
by dsdude123
Tue Sep 23, 2014 3:59 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 29021

Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Matthijs wrote:The training computers seem to be broken:

Image


Not sure why that is happening, are you running any other mods?
by dsdude123
Mon Sep 22, 2014 12:01 am
Forum: Modding
Topic: [MOD] [V1.6.1] Computers and More Mod!
Replies: 42
Views: 29021

Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Version 0.1.2 "Printing Education" Update Here is some info about version 0.1.2: Printers: https://farm5.staticflickr.com/4207/35089724584_4a8038990d_m.jpg Printers will print documents every once in awhile. Workman and Prisoners can collect these documents and store them in a Filing Cabin...
by dsdude123
Thu Sep 11, 2014 3:53 am
Forum: Modding
Topic: A couple questions about production rules and processors
Replies: 1
Views: 395

A couple questions about production rules and processors

1) Are prisoners able to perform processor rules? It seems my prisoners won't.

2) Is there any way to dispose/dump an object? It seems moving object to garbage doesn't work.
by dsdude123
Wed Sep 10, 2014 1:17 am
Forum: Modding
Topic: Object contraband support
Replies: 12
Views: 752

Re: Object contraband support

Yumeko wrote:If I may ask, have you found out if giving controband to an object is possible?


Still haven't found any way to add contraband to an object, might be possible depending how the modding system changes in future alphas.
by dsdude123
Tue Sep 09, 2014 3:57 am
Forum: Modding
Topic: N-Pro mods
Replies: 4
Views: 1696

Re: N-Pro mods

I just thought I'd make a list of all the mods I've made so far (in case you were wondering :p) - Mining facility mod - Emergency prison rebuild mod - Guard Tower mod - Bunkbed mod - Llibrary mod - Barbersshop mod <NEW> I hope you like them. Questions, comments, suggestions, etc. are always welcome...
by dsdude123
Mon Sep 08, 2014 3:25 am
Forum: Modding
Topic: Ordering objects to be moved
Replies: 7
Views: 985

Re: Ordering objects to be moved

Not sure if this will work but it is worth a shot, set Distribution to Nearest
by dsdude123
Mon Sep 08, 2014 1:56 am
Forum: Modding
Topic: [SOLVED] Jobs not being performed.
Replies: 9
Views: 1494

Re: Jobs not being performed.

Figured it out! It seemed that the group staticobject flag in the printer object was causing the problem. Once removed, prisoners worked! Now to solve processor and production rule issues....
by dsdude123
Sun Sep 07, 2014 7:29 pm
Forum: Modding
Topic: [SOLVED] Jobs not being performed.
Replies: 9
Views: 1494

Re: Jobs not being performed.

Try putting everything related to the job into a single workgroup (job, workers, room, objects used, etc). For example, this is a snippet that has worked for me: BEGIN Job Name librarianjob JobTime 30 Worker Prisoner Qualification Librarypr WorkGroup TheLibrary END Still doesn't work with workgroups
by dsdude123
Sun Sep 07, 2014 6:29 pm
Forum: Modding
Topic: [SOLVED] Jobs not being performed.
Replies: 9
Views: 1494

Re: Jobs not being performed.

knoest26 wrote:try making the job a job for workers or gardeners to test whether the problem has to do with the qualification or with the job generation


Workman began performing the jobs when added.

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