Search found 197 matches
- Sat Aug 01, 2015 6:52 am
- Forum: Community Members
- Topic: [a35 issue] gang locking cells
- Replies: 14
- Views: 1167
Re: [a35 issue] gang locking cells
please do share your source. PA alpha 35 video, shows quite clearly that gang members are supposed to control their cells as their territory, since they are often used as meeting places. It also is said that there is supposed to be restrictions on what you can and can't do in gang controlled area's...
- Fri Jul 31, 2015 9:11 pm
- Forum: Community Members
- Topic: [a35 issue] gang locking cells
- Replies: 14
- Views: 1167
Re: [a35 issue] gang locking cells
Well it isn't a bug, since the dev's did design it that way, and I can see why. However I do agree that it is very restrictive, and unrealistic. Having not tested it myself is why I asked if prisoners can still be moved to another cell or not. If they can't be allocated another cell then something d...
- Fri Jul 31, 2015 8:40 pm
- Forum: Community Members
- Topic: Ai building behaviour
- Replies: 2
- Views: 368
Re: Ai building behaviour
Pretty sure this is related to the road map bug for prioritising tasks on efficiency and location. It's well known that neither are done atm.
- Fri Jul 31, 2015 7:23 pm
- Forum: Community Members
- Topic: [a35 issue] gang locking cells
- Replies: 14
- Views: 1167
Re: [a35 issue] gang locking cells
I don't think it's anything to do with cell grading, in fact I'm not even sure if cell grading even effects gang members.
- Fri Jul 31, 2015 5:54 pm
- Forum: Community Members
- Topic: Well... you sort of can control the gangs...
- Replies: 5
- Views: 495
Re: Well... you sort of can control the gangs...
TheCanadianVending wrote:Why do you have it enabled, if you don't have it run the way it's supposed to?
I agree, if you don't want to play with gangs just disable them. Purposely segregating them, or killing them isn't playing the game with gangs, it's circumventing them, why bother to play with them enable at all.
- Fri Jul 31, 2015 5:51 pm
- Forum: Community Members
- Topic: [Suggestion] Go to: emergencies (escape, guard distressed)
- Replies: 1
- Views: 117
Re: [Suggestion] Go to: emergencies (escape, guard distresse
It does exactly that, but if you have the game paused it doesn't zoom.
- Fri Jul 31, 2015 5:49 pm
- Forum: Community Members
- Topic: [Suggestion] We should be able to hire staff for the shops
- Replies: 12
- Views: 746
Re: [Suggestion] We should be able to hire staff for the sho
A while ago, you get an increased initial intake payment for higher sec grades, but you receive the same money per day for every prisoner regardless of sec.
- Fri Jul 31, 2015 5:47 pm
- Forum: Community Members
- Topic: [a35 issue] gang locking cells
- Replies: 14
- Views: 1167
Re: [a35 issue] gang locking cells
Not a bug,
You should build everything in the cell before zoning it as a cell as a standard practice. Now there is a reason why you have to do that. Have you tried moving the prisoner to another cell?
You should build everything in the cell before zoning it as a cell as a standard practice. Now there is a reason why you have to do that. Have you tried moving the prisoner to another cell?
- Fri Jul 31, 2015 5:45 pm
- Forum: Community Members
- Topic: [Suggestion] Guard replacement Timing
- Replies: 1
- Views: 199
Re: [Suggestion] Guard replacement Timing
Has been suggested and requested already
- Fri Jul 31, 2015 5:44 pm
- Forum: Community Members
- Topic: Death Row Bug
- Replies: 4
- Views: 211
Re: Death Row Bug
Do a search, if it's a gang member it could explain it.
- Fri Jul 31, 2015 5:43 pm
- Forum: Community Members
- Topic: [Suggestion] Deployment Timer Adjustment
- Replies: 1
- Views: 175
Re: [Suggestion] Deployment Timer Adjustment
Already been suggested that regime be split into half hour segments, kinda pointless until they can make it possible for prisoners to do more than one thing in an hour though.
- Fri Jul 31, 2015 5:33 pm
- Forum: General
- Topic: How to deal with old gang member death row?
- Replies: 9
- Views: 2228
Re: How to deal with old gang member death row?
Edit the prisoner, reduce their clemency to 0.01 and then you can execute them
- Fri Jul 31, 2015 5:30 pm
- Forum: Community Members
- Topic: Possible Fix for Shop Front?
- Replies: 8
- Views: 545
Re: Possible Fix for Shop Front?
I don't think shop fronts facing cell blocks work at all, you need to have them facing a neutral area.
- Fri Jul 31, 2015 1:02 am
- Forum: Community Members
- Topic: [Suggestion] Zone certain areas off limits to gardeners
- Replies: 3
- Views: 188
Re: [Suggestion] Zone certain areas off limits to gardeners
A better way to test is to buy a new plot, and surround that plot with a fence and a single door, and the lock that door shut, the new plot of land will gradually degrade and not be tended by gardeners. Since it's not part of the main prison but is still on the map it would be easy to tell if that n...
- Fri Jul 31, 2015 12:44 am
- Forum: General
- Topic: Question on gang leaders
- Replies: 5
- Views: 971
Re: Question on gang leaders
It's my understanding that gang leaders only arrive as new intake. Any current gang members from an alpha 34 prison will be set as only a soldier, the first rank of a gang. You could edit the save file to make one a leader I guess, if you know what the code is.
