My latest prison is fairly stable on a day to day basis including the alpha 25 changes, but the guards sometimes need a bit of micromanagement when operating the doors.
https://dl.dropboxusercontent.com/u/125 ... g%2015.rar
Search found 140 matches
- Fri Oct 10, 2014 10:47 pm
- Forum: Community Members
- Topic: First hour of a new player
- Replies: 14
- Views: 1065
- Mon Oct 06, 2014 11:12 pm
- Forum: Community Members
- Topic: [suggestion] Improvised prisoner armor
- Replies: 12
- Views: 449
Re: [suggestion] Improvised prisoner armor
Most prisons allow prisoners to subscribe to approved magazines, if they wish.
- Mon Oct 06, 2014 11:06 pm
- Forum: Community Members
- Topic: (Suggestion) 4gb large address (fix lag)
- Replies: 10
- Views: 675
Re: (Suggestion) 4gb large address (fix lag)
The game being in an alpha state I'm quite sure there's a lot of optimization that could be done. Back in my school days it took me 90 lines of code to do what I can now reduce to three or four after a few version cycles.
- Mon Oct 06, 2014 12:34 am
- Forum: Community Members
- Topic: (Suggestion) 4gb large address (fix lag)
- Replies: 10
- Views: 675
Re: (Suggestion) 4gb large address (fix lag)
I didn't see an appreciable difference in one of my giant prisons. (1,200 prisoners, 450 guards, 30 dogs, 100 cooks, 20 gardeners, 80 armed guards, 20 janitors, 50 workers)
- Sun Oct 05, 2014 11:59 pm
- Forum: Community Members
- Topic: [suggestion] shakedown exclusions
- Replies: 9
- Views: 614
Re: [suggestion] shakedown exclusions
Shakedown is shakedown because of it's nature of total and thorough search through the whole prison. If you are not willing to sniff out each and every inch of your prison - it is not a shakedown by definition. Why won't you use "Search cell block" a couple of times then? @ xPyr0x It is e...
- Sun Oct 05, 2014 11:48 pm
- Forum: Community Members
- Topic: [suggestion] Legendary Prisoners and what to do next.
- Replies: 31
- Views: 2346
Re: [suggestion] Legendary Prisoners and what to do next.
Just wait until you get a legendary that kills an armed guard and grabs his shotgun. He wasted 28 guards before I managed to stop his rampage.
- Sun Oct 05, 2014 11:40 pm
- Forum: Community Members
- Topic: Tazer Training (Alpha 25)
- Replies: 4
- Views: 272
Re: Tazer Training (Alpha 25)
I quite like this idea. Will it enable the guards to handle bad situations more effectively once they complete their training? Other than providing the standard tazer qualification, an additional defense training could improve guards without tazers to handle punching inmates better, or have a highe...
- Sun Oct 05, 2014 11:37 pm
- Forum: Community Members
- Topic: [bug] Deadly prisoners one-shotting doors
- Replies: 0
- Views: 128
[bug] Deadly prisoners one-shotting doors
I don't believe this was intentional behavior of the deadly / extremely deadly trait.
http://bugs.introversion.co.uk/view.php?id=6319
http://bugs.introversion.co.uk/view.php?id=6319
- Sat Oct 04, 2014 4:04 pm
- Forum: Community Members
- Topic: [suggestion] ability to transfer/"sell" prisoners
- Replies: 15
- Views: 1093
Re: [suggestion] ability to transfer/"sell" prisoners
Pretty interesting idea, and I like that you've thought of a penalty, because of obviously this is aimed at getting rid of the mega prisoners who murder with a single punch. I seriously hope that gets turned down later on. One of my more incorrigible legendaries busted out of solitary by hitting th...
- Sat Oct 04, 2014 3:56 pm
- Forum: Community Members
- Topic: [suggestion] Prisoner Height
- Replies: 8
- Views: 344
Re: [suggestion] Prisoner Height
I don't know how well it could be represented graphically, the way the engine currently works, but it would add an interesting dynamic as a prisoner trait. Tall people have longer reach, which translates into an advantage during fights.
- Sat Oct 04, 2014 2:52 pm
- Forum: Community Members
- Topic: [suggestion] alcohol as luxury
- Replies: 6
- Views: 510
Re: [suggestion] alcohol as luxury
I should have been a bit more specific, apologies. I meant for the purposes of punishment calculation.
- Sat Oct 04, 2014 2:45 pm
- Forum: Community Members
- Topic: [suggestion] Improvised prisoner armor
- Replies: 12
- Views: 449
- Tue Sep 30, 2014 3:38 am
- Forum: Community Members
- Topic: [suggestion]one way doors
- Replies: 15
- Views: 282
Re: [suggestion]one way doors
I've been playing around with creating lanes of travel and funnel points with fencing to reduce the blob of prisoners problem. The concept i'd like to create with one way doors is kind of like divided highway - if you have six lanes with three going each way, you have a wide street and traffic jams ...
- Tue Sep 30, 2014 3:32 am
- Forum: Community Members
- Topic: [suggestion] Change poison to weapon
- Replies: 4
- Views: 109
Re: [suggestion] Change poison to weapon
To expand on this, I'd like to see prisoners who already have a vial of poison - and are working in the Kitchen - to poison food that is being (or is already) prepared. It would have a high chance of poisoning prisoners who eat the food, requiring an immediate visit to the infirmary. In this case, ...
- Tue Sep 30, 2014 3:27 am
- Forum: Community Members
- Topic: Can mods modify existing production chains?
- Replies: 3
- Views: 57
Re: Can mods modify existing production chains?
Not entirely correct. I have occasionally experimented with putting the deliveries room within a building along the road and the delivery behavior of prisoners changed. They would remain on the trucks until escorted to the deliveries room by a guard, and then be free to go about their business from ...
