Search found 140 matches
- Tue Jun 03, 2014 11:55 pm
- Forum: Community Members
- Topic: [Suggestion] for Planning mode
- Replies: 8
- Views: 605
[Suggestion] for Planning mode
It would be nice if specific items, doors, utilities, etc could be included in planning mode. After you get the blueprint the way you want, you simply hit go, and construction begins according to the blueprints you laid out. They build the building and then proceed to install all the specified objec...
- Tue Jun 03, 2014 4:31 am
- Forum: Community Members
- Topic: [suggestion] wake-up alarm
- Replies: 10
- Views: 589
Re: [suggestion] wake-up alarm
Well, this explains some things. My usual regime has my prisoners waking up at 3 am to take a shower, breakfast from 4-5, 12 hours of work, two hours of free time, dinner, and then bed, and its always annoyed me that even if i put an hour of free time in before the shower to try to get them to unloa...
- Tue Jun 03, 2014 3:54 am
- Forum: Community Members
- Topic: [SUGGESTION] Food in cells
- Replies: 13
- Views: 674
Re: [SUGGESTION] Food in cells
This would be interesting, and useful. I noticed that in the new build when you order a prisoner to solitary because you don't like the shade of orange hes wearing, the solitary times stack. He's currently in solitary for the next 4000 hours or so. I did this for several reasons; 1) To see if I cou...
- Mon Jun 02, 2014 4:37 am
- Forum: Community Members
- Topic: [SUGGESTION] Food in cells
- Replies: 13
- Views: 674
Re: [SUGGESTION] Food in cells
This would be interesting, and useful. I noticed that in the new build when you order a prisoner to solitary because you don't like the shade of orange hes wearing, the solitary times stack. He's currently in solitary for the next 4000 hours or so. I did this for several reasons; 1) To see if I coul...
- Wed Apr 23, 2014 8:47 pm
- Forum: Community Members
- Topic: [suggestions] Multiple Regimes | Jobs | Utilities
- Replies: 3
- Views: 213
[suggestions] Multiple Regimes | Jobs | Utilities
The job one is pretty straightforward and simple. Our cliche prisons need quarries so the prisoners can turn big rocks into small ones with hammers. Multiple regimes is slightly more complex; The game already allows you to have multiple security levels based on what color uniform the prisoner is wea...
