Search found 140 matches

by MFWIC
Tue Jun 03, 2014 11:55 pm
Forum: Community Members
Topic: [Suggestion] for Planning mode
Replies: 8
Views: 605

[Suggestion] for Planning mode

It would be nice if specific items, doors, utilities, etc could be included in planning mode. After you get the blueprint the way you want, you simply hit go, and construction begins according to the blueprints you laid out. They build the building and then proceed to install all the specified objec...
by MFWIC
Tue Jun 03, 2014 4:31 am
Forum: Community Members
Topic: [suggestion] wake-up alarm
Replies: 10
Views: 589

Re: [suggestion] wake-up alarm

Well, this explains some things. My usual regime has my prisoners waking up at 3 am to take a shower, breakfast from 4-5, 12 hours of work, two hours of free time, dinner, and then bed, and its always annoyed me that even if i put an hour of free time in before the shower to try to get them to unloa...
by MFWIC
Tue Jun 03, 2014 3:54 am
Forum: Community Members
Topic: [SUGGESTION] Food in cells
Replies: 13
Views: 674

Re: [SUGGESTION] Food in cells

This would be interesting, and useful. I noticed that in the new build when you order a prisoner to solitary because you don't like the shade of orange hes wearing, the solitary times stack. He's currently in solitary for the next 4000 hours or so. I did this for several reasons; 1) To see if I cou...
by MFWIC
Mon Jun 02, 2014 4:37 am
Forum: Community Members
Topic: [SUGGESTION] Food in cells
Replies: 13
Views: 674

Re: [SUGGESTION] Food in cells

This would be interesting, and useful. I noticed that in the new build when you order a prisoner to solitary because you don't like the shade of orange hes wearing, the solitary times stack. He's currently in solitary for the next 4000 hours or so. I did this for several reasons; 1) To see if I coul...
by MFWIC
Wed Apr 23, 2014 8:47 pm
Forum: Community Members
Topic: [suggestions] Multiple Regimes | Jobs | Utilities
Replies: 3
Views: 213

[suggestions] Multiple Regimes | Jobs | Utilities

The job one is pretty straightforward and simple. Our cliche prisons need quarries so the prisoners can turn big rocks into small ones with hammers. Multiple regimes is slightly more complex; The game already allows you to have multiple security levels based on what color uniform the prisoner is wea...

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