Search found 141 matches

by Tarô11
Sun May 04, 2014 3:18 pm
Forum: Community Members
Topic: List of stuff i personaly miss in the game
Replies: 10
Views: 280

Re: List of stuff i personaly miss in the game

Nothing strange in the fact that guards patrolling walk slower. It is logical, when you're on patroll you go slower to look at everything around you, and you are on alert. Do you see often irl policemen walking fast in the street when on patroll ? I don't think so.
by Tarô11
Sat May 03, 2014 6:23 pm
Forum: Community Members
Topic: Crash after saving
Replies: 13
Views: 124

Re: Crash after saving

What is this in the log you posted "Couldn't open unicode language file data/language/fullgame.txt" ?

I don't have a file named fullgame.txt in this folder.
by Tarô11
Sat May 03, 2014 6:13 pm
Forum: Community Members
Topic: [SUGGESTION] Clearer Cells count
Replies: 5
Views: 100

Re: [SUGGESTION] Clearer Cells count

I'm sure you already have a prisoner count, I always know how many cells i have as i build them in 20 40 or 60 blocks on a large map with no expansions i can generally get about 590 prisoners on it. By setting say 100 cells as min i can check prisoner count and know i have 5 cells left opening the ...
by Tarô11
Sat May 03, 2014 4:54 pm
Forum: Community Members
Topic: [SUGGESTION] Clearer Cells count
Replies: 5
Views: 100

Re: [SUGGESTION] Clearer Cells count

Hmm yes it would be useful. I vote +1 for this.
by Tarô11
Sat May 03, 2014 4:51 pm
Forum: Community Members
Topic: [BUG-S] Dead Bodies Bugs
Replies: 8
Views: 50

Re: [BUG-S] Dead Bodies Bugs

jodev wrote:Fair enough. We're both right then.... ;)


Yes, except that the post you quoted has been posted by a normal user, and the announcement one is posted by Mark himself. But that's ok :)
by Tarô11
Sat May 03, 2014 4:45 pm
Forum: Community Members
Topic: [BUG-S] Dead Bodies Bugs
Replies: 8
Views: 50

Re: [BUG-S] Dead Bodies Bugs

Yes you don't find this topic here, because Bugs are not supposed to be posted in the dev forum but in the bug tracker. That's also written in the rules. Uhm... that is not quite correct I'm affraid. Quote from the sticky at the general forum (bolding mine): In an attempt to keep the forums organiz...
by Tarô11
Sat May 03, 2014 4:36 pm
Forum: Community Members
Topic: [BUG-S] Dead Bodies Bugs
Replies: 8
Views: 50

Re: [BUG-S] Dead Bodies Bugs

Yes you don't find this topic here, because Bugs are not supposed to be posted in the dev forum but in the bug tracker. That's also written in the rules. Anyway, sorry if I seem rude but seeing always the same questions / bugs being posted tons of time sometimes make me angry.
by Tarô11
Sat May 03, 2014 4:27 pm
Forum: Community Members
Topic: [BUG-S] Dead Bodies Bugs
Replies: 8
Views: 50

Re: [BUG-S] Dead Bodies Bugs

No seriously, you found those bugs ?

Please read the rules of the forum before posting.... those issues have been discussed many times already and there are open topics about them, why don't you search before posting a new topic ?
by Tarô11
Sat May 03, 2014 4:23 pm
Forum: Community Members
Topic: Forum ID
Replies: 2
Views: 37

Re: Forum ID

*Facepalm* Why don't you read the similar named topic and look over there? Yeah I'm tired of this... all those lvl 1 posters with 1-5 posts that come on the forums to post something already discussed many times and that already has topics open about it... Why do those people don't read the rules be...
by Tarô11
Sat May 03, 2014 10:25 am
Forum: Community Members
Topic: Prisoners dig a tunnel through the perimeter wall
Replies: 13
Views: 502

Re: Prisoners dig a tunnel through the perimeter wall

Ya the dig pretty fast. It's more like a prison full of gophers. As of alpha 20 diggers is the only thing I worry about. Needs are pretty easy to maintain and there is pretty much zero prisoner on prisoner violence. And that's sad... I really want lot more of things happening, even if their needs a...
by Tarô11
Sat May 03, 2014 12:32 am
Forum: Community Members
Topic: Question about Item Stacks
Replies: 3
Views: 59

Re: Question about Item Stacks

Either your storage room is full as stated above, either you just have to wait a little. Sometimes workers don't put back the extra stuff or dismantled objects immediatly in the storage room. If you dump it it is destroyed yes.
by Tarô11
Sat May 03, 2014 12:28 am
Forum: Community Members
Topic: Prisoners dig a tunnel through the perimeter wall
Replies: 13
Views: 502

Re: Prisoners dig a tunnel through the perimeter wall

Metal detectors on all doors that lead to your cell areas. That way they never get tools back to their cells. They still have a little chance. Sometimes the metal detectors trigger a false negative (false positive also). However, if they have to pass more than 1 metal detector to go to their cell i...
by Tarô11
Sat May 03, 2014 12:14 am
Forum: Community Members
Topic: New Gamemode
Replies: 16
Views: 284

Re: New Gamemode

Because they have the dev build of the game, where they can spawn what they want with keys shortcuts (you can see the window he had open in the background that allows him to spawn things I presume). It works like a trainer for a GTA game by example.
by Tarô11
Fri May 02, 2014 6:03 pm
Forum: Community Members
Topic: Buy & Sell Prisons Market / Cloud
Replies: 12
Views: 112

Re: Buy & Sell Prisons Market / Cloud

Just as a point, you can cheat in just about any game, to achieve anything, so I don't see why that should be a reason not to add something. Simply because if you can buy prisons online with virtual money, it makes no sense as you can cheat money. Why to put a price on them if you can very easily i...
by Tarô11
Fri May 02, 2014 5:58 pm
Forum: Community Members
Topic: [Thought] Some small thoughts
Replies: 3
Views: 63

Re: [Thought] Some small thoughts

I think you don't know the game enough and should play it more / search the Wiki. Nothing of what you posted here is actually broken except for the first one which is true actually. Prison labour is very useful, it is possible to assign prisoners to the laundry if you have the required room and equi...

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