Search found 173 matches
- Wed Jun 17, 2015 1:55 pm
- Forum: Community Members
- Topic: [Suggestion] Room 101: Enhanced interrogation techniques
- Replies: 7
- Views: 521
Re: [Suggestion] Room 101: Enhanced interrogation techniques
I think you should then also be able to rename the game to "Guantanamo Architect" - as it would not be called a prison anymore as I myself would define in so-called 'western' society.
- Tue Jun 16, 2015 10:09 am
- Forum: Community Members
- Topic: [New Room] garden shed
- Replies: 2
- Views: 129
Re: [New Room] garden shed
So a shed then works similar to the other "jobs" rooms - there can be more workers per roomtile as they are working outside.
Room requirement could be a tool rack - yet another source of contraband.
Room requirement could be a tool rack - yet another source of contraband.
- Tue Jun 16, 2015 10:04 am
- Forum: Community Members
- Topic: [Suggestion] Workshop should produce useful furniture
- Replies: 3
- Views: 336
Re: [Suggestion] Workshop should produce useful furniture
As much as I want this as well - When I build a cell/room I don't want to wait until one of my inmates passes carpentry course and is producing the desired item(s). Alternative is that you can have a stock room (or make the storage room be used as such) where you can indicate for a small number of i...
- Tue Jun 16, 2015 9:58 am
- Forum: Community Members
- Topic: Mouse Clicker Not Working
- Replies: 4
- Views: 147
Re: Mouse Clicker Not Working
- Did you update graphics / mouse drivers?
- Are you running any mods?
- Does issue still occur when you are in windows safe mode?
- Are you running any mods?
- Does issue still occur when you are in windows safe mode?
- Wed Jun 10, 2015 1:33 pm
- Forum: Community Members
- Topic: [Suggestion] More sources for existing contraband
- Replies: 7
- Views: 202
Re: [Suggestion] More sources for existing contraband
Without suggesting new kinds of contraband (there already plenty of ideas) we should think of how the existing ones could be balanced. In general, isolating prisoners from contraband is a bit too easy. Some rooms (Laundry etc) create no contraband, provided there are enough dogs and metal detectors...
- Tue Jun 09, 2015 1:13 pm
- Forum: Community Members
- Topic: [Suggestion] a33: Showers, mail room and other enhancements
- Replies: 11
- Views: 1265
Re: [Suggestion] a33: Showers, mail room and other enhanceme
What happened to 'One suggestion per post?'
- Tue Jun 09, 2015 10:16 am
- Forum: General
- Topic: Prisoners wont leave cells
- Replies: 6
- Views: 614
Re: Prisoners wont leave cells
Make sure you have a completely fenced/walled off prison - otherwise when they leave their cells they are automatically labeled as escaping.
- Tue Jun 09, 2015 8:17 am
- Forum: Community Members
- Topic: [Suggestion] General prisoner traits
- Replies: 0
- Views: 314
[Suggestion] General prisoner traits
We have the reputation system where prisoners have really distinguishing traits - but what about the general behaviour of the rest of the population? Usually people have some general characteristics that define how they react in situations. Also, if a prisoner does not have a specific reputation, th...
- Tue Jun 09, 2015 7:58 am
- Forum: Community Members
- Topic: "Great" AI!
- Replies: 2
- Views: 112
Re: "Great" AI!
A prisoner named "Mylenario "Fenix" Mytologic" came to my prison because of joyriding. He was going to stay in my prison for 2 years. One day he got tired of my good prison freedom and decided to kill one of my guards and tried to escape. I think that Introversion did a great jo...
- Tue Jun 09, 2015 7:38 am
- Forum: Community Members
- Topic: new trouble
- Replies: 1
- Views: 85
Re: new trouble
I think employees get struck enough as it is 
- Mon Jun 08, 2015 3:36 pm
- Forum: Community Members
- Topic: [Suggestion] Beyond Scared Straight in Prison Architect?
- Replies: 12
- Views: 988
Re: [Suggestion] Beyond Scared Straight in Prison Architect?
I don't like it - no kids being killed in this game please!
- Mon Jun 08, 2015 3:30 pm
- Forum: Community Members
- Topic: [Suggestion] Guard Policy
- Replies: 4
- Views: 296
Re: [Suggestion] Guard Policy
A guard policy as such would probably put the focus away from the prisoners - but the core point is that there is no permanent penalty for shooting prisoners that misbehave - only a temporary one in valuation. Suspension of guards is complex (do they leave during a riot?) - alternative could be that...
- Mon Jun 08, 2015 10:29 am
- Forum: Community Members
- Topic: [Suggestion] Released prisoners change clothes
- Replies: 5
- Views: 406
Re: [Suggestion] Released prisoners change clothes
WyDavies wrote:Whilst this makes a hell of a lot sense there is a big drawback,
Inmates released during shower time would no longer run out the gates naked!
LOL!
- Mon Jun 08, 2015 10:27 am
- Forum: Community Members
- Topic: [SUGGESTION]Second road or road control
- Replies: 20
- Views: 1563
Re: [SUGGESTION]Second road or road control
I would really hope eventually we'll be able to design the whole map layout! It annoys me that my starting point is always the same and restricts my design layouts due my own obsession with symmetry. :| *Crosses fingers* If it is symmetry you want - maybe option is to have the road go left to right...
- Mon Jun 08, 2015 10:24 am
- Forum: Community Members
- Topic: Prisoners Won't Exit Cell
- Replies: 9
- Views: 413
Re: Prisoners Won't Exit Cell
Yes it seems that when they exit their cells in this setup then they could immediately escape onto the road - may be a bug or something devs did not expect users to do..
