Search found 173 matches

by Jailer
Wed Jun 17, 2015 1:55 pm
Forum: Community Members
Topic: [Suggestion] Room 101: Enhanced interrogation techniques
Replies: 7
Views: 521

Re: [Suggestion] Room 101: Enhanced interrogation techniques

I think you should then also be able to rename the game to "Guantanamo Architect" - as it would not be called a prison anymore as I myself would define in so-called 'western' society.
by Jailer
Tue Jun 16, 2015 10:09 am
Forum: Community Members
Topic: [New Room] garden shed
Replies: 2
Views: 129

Re: [New Room] garden shed

So a shed then works similar to the other "jobs" rooms - there can be more workers per roomtile as they are working outside.
Room requirement could be a tool rack - yet another source of contraband.
by Jailer
Tue Jun 16, 2015 10:04 am
Forum: Community Members
Topic: [Suggestion] Workshop should produce useful furniture
Replies: 3
Views: 336

Re: [Suggestion] Workshop should produce useful furniture

As much as I want this as well - When I build a cell/room I don't want to wait until one of my inmates passes carpentry course and is producing the desired item(s). Alternative is that you can have a stock room (or make the storage room be used as such) where you can indicate for a small number of i...
by Jailer
Tue Jun 16, 2015 9:58 am
Forum: Community Members
Topic: Mouse Clicker Not Working
Replies: 4
Views: 147

Re: Mouse Clicker Not Working

- Did you update graphics / mouse drivers?
- Are you running any mods?
- Does issue still occur when you are in windows safe mode?
by Jailer
Wed Jun 10, 2015 1:33 pm
Forum: Community Members
Topic: [Suggestion] More sources for existing contraband
Replies: 7
Views: 202

Re: [Suggestion] More sources for existing contraband

Without suggesting new kinds of contraband (there already plenty of ideas) we should think of how the existing ones could be balanced. In general, isolating prisoners from contraband is a bit too easy. Some rooms (Laundry etc) create no contraband, provided there are enough dogs and metal detectors...
by Jailer
Tue Jun 09, 2015 1:13 pm
Forum: Community Members
Topic: [Suggestion] a33: Showers, mail room and other enhancements
Replies: 11
Views: 1265

Re: [Suggestion] a33: Showers, mail room and other enhanceme

What happened to 'One suggestion per post?'
by Jailer
Tue Jun 09, 2015 10:16 am
Forum: General
Topic: Prisoners wont leave cells
Replies: 6
Views: 614

Re: Prisoners wont leave cells

Make sure you have a completely fenced/walled off prison - otherwise when they leave their cells they are automatically labeled as escaping.
by Jailer
Tue Jun 09, 2015 8:17 am
Forum: Community Members
Topic: [Suggestion] General prisoner traits
Replies: 0
Views: 314

[Suggestion] General prisoner traits

We have the reputation system where prisoners have really distinguishing traits - but what about the general behaviour of the rest of the population? Usually people have some general characteristics that define how they react in situations. Also, if a prisoner does not have a specific reputation, th...
by Jailer
Tue Jun 09, 2015 7:58 am
Forum: Community Members
Topic: "Great" AI!
Replies: 2
Views: 112

Re: "Great" AI!

A prisoner named "Mylenario "Fenix" Mytologic" came to my prison because of joyriding. He was going to stay in my prison for 2 years. One day he got tired of my good prison freedom and decided to kill one of my guards and tried to escape. I think that Introversion did a great jo...
by Jailer
Tue Jun 09, 2015 7:38 am
Forum: Community Members
Topic: new trouble
Replies: 1
Views: 85

Re: new trouble

I think employees get struck enough as it is :twisted:
by Jailer
Mon Jun 08, 2015 3:36 pm
Forum: Community Members
Topic: [Suggestion] Beyond Scared Straight in Prison Architect?
Replies: 12
Views: 988

Re: [Suggestion] Beyond Scared Straight in Prison Architect?

I don't like it - no kids being killed in this game please!
by Jailer
Mon Jun 08, 2015 3:30 pm
Forum: Community Members
Topic: [Suggestion] Guard Policy
Replies: 4
Views: 296

Re: [Suggestion] Guard Policy

A guard policy as such would probably put the focus away from the prisoners - but the core point is that there is no permanent penalty for shooting prisoners that misbehave - only a temporary one in valuation. Suspension of guards is complex (do they leave during a riot?) - alternative could be that...
by Jailer
Mon Jun 08, 2015 10:29 am
Forum: Community Members
Topic: [Suggestion] Released prisoners change clothes
Replies: 5
Views: 406

Re: [Suggestion] Released prisoners change clothes

WyDavies wrote:Whilst this makes a hell of a lot sense there is a big drawback,

Inmates released during shower time would no longer run out the gates naked!


LOL!
by Jailer
Mon Jun 08, 2015 10:27 am
Forum: Community Members
Topic: [SUGGESTION]Second road or road control
Replies: 20
Views: 1563

Re: [SUGGESTION]Second road or road control

I would really hope eventually we'll be able to design the whole map layout! It annoys me that my starting point is always the same and restricts my design layouts due my own obsession with symmetry. :| *Crosses fingers* If it is symmetry you want - maybe option is to have the road go left to right...
by Jailer
Mon Jun 08, 2015 10:24 am
Forum: Community Members
Topic: Prisoners Won't Exit Cell
Replies: 9
Views: 413

Re: Prisoners Won't Exit Cell

Yes it seems that when they exit their cells in this setup then they could immediately escape onto the road - may be a bug or something devs did not expect users to do..

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