Search found 173 matches

by Jailer
Mon Jul 06, 2015 3:14 pm
Forum: Community Members
Topic: [Speculation] Usage of polaroids in finished game
Replies: 0
Views: 118

[Speculation] Usage of polaroids in finished game

Hi, so we have seen the polaroids in the tutorial and also some (unintentionally?) in the alpha videos - but up to now I haven't seen what they will be used for (maybe the devs are also still not decided on this). From what I gathered, there are some remarks that hinted at them being collectibles, o...
by Jailer
Mon Jul 06, 2015 2:57 pm
Forum: Community Members
Topic: [Suggestion] New escape type - roof
Replies: 2
Views: 115

Re: [Suggestion] New escape type - roof

aubergine18 wrote:However, it would be nice if there were some dedicated structures for providing normal access through perimeter walls, a special "Perimeter door" perhaps? (both 1-tile and 2-tile sizes)


Simple solution would be to have a gap in the perimeter wall and put a single/double door there?
by Jailer
Mon Jul 06, 2015 2:55 pm
Forum: Community Members
Topic: [Issue] Shop
Replies: 4
Views: 160

Re: [Issue] Shop

I think one part of Shop - money system is wrongly implemented. It's punishing good players. When you fill their needs, they don't use shop, so you get less money. Hovewer when you don't care about their needs, they use it much more, so you profit. I think that's unbalanced. So... if the needs are ...
by Jailer
Tue Jun 30, 2015 12:53 pm
Forum: Community Members
Topic: [Suggestion] Prisoner Tracker
Replies: 2
Views: 93

Re: [Suggestion] Prisoner Tracker

Maybe like the popup windows in Transport Tycoon Deluxe? (or OpenTTD).
This way you can continue doing stuff while spying on your favourite offender...

Surely a breeze to implement :wink:
by Jailer
Tue Jun 30, 2015 8:08 am
Forum: Community Members
Topic: [Suggestion] Show water pipes when placing sprinklers
Replies: 3
Views: 89

Re: [Suggestion] Show water pipes when placing sprinklers

Seconded -

and same goes for:
- showerheads
- washing machines
- sinks
- toilets
- anything needing water.

Also, the inverse would be handy -
When placing pipes, make any object needing water a blue outline or something.

(also, then when at it, do the same for electrics)
by Jailer
Mon Jun 29, 2015 2:59 pm
Forum: Community Members
Topic: [Suggestion] - Death by Old Age/Move to Death Row Mechanic
Replies: 29
Views: 1615

Re: [Suggestion] - Death by Old Age/Move to Death Row Mechan

Prison graveyard, thus also giving us more jobs for prisoners. I think that would be kinda neat. Question: would tunneling through the graveyard be more of a deterrent than the perimeter wall? * Prisoner A spoons through soil * Prisoner B spoons through soil >Prisoner A: "Making good progress ...
by Jailer
Mon Jun 29, 2015 9:55 am
Forum: Community Members
Topic: Why aren't we talking about 1073?
Replies: 13
Views: 780

Re: Why aren't we talking about 1073?

I agree with both of your points. No offense to the devs, but during their Alpha videos, they talk a lot about nonsense but in over at least 10 - 15 Alpha videos, they have not addressed or even mentioned anything about this major issue and how/if/when/what they plan to do with it. Its an issue tha...
by Jailer
Thu Jun 25, 2015 8:09 am
Forum: Community Members
Topic: [Suggestion] Search scheduling
Replies: 11
Views: 267

Re: [Suggestion] Search scheduling

Also, it's quite a bit harder to spoon your way through concrete in real life..
by Jailer
Wed Jun 24, 2015 5:03 pm
Forum: Community Members
Topic: [Suggestion] - Death by Old Age/Move to Death Row Mechanic
Replies: 29
Views: 1615

Re: [Suggestion] - Death by Old Age/Move to Death Row Mechan

Hmm - interested who can find the oldest prisoner in their long-running prison?
I think it would take quite long to get them to 75 or 80 or so...
by Jailer
Mon Jun 22, 2015 11:29 am
Forum: Community Members
Topic: (Request) Designated Prisoner Intake Room
Replies: 9
Views: 231

Re: (Request) Designated Prisoner Intake Room

Although I think there are enough rooms already - it does seem odd that prisoners stand around and wait at the side of the road until someone escorts them - why don't they do a runner?
by Jailer
Mon Jun 22, 2015 11:27 am
Forum: Community Members
Topic: [Suggestion] Room 101: Enhanced interrogation techniques
Replies: 7
Views: 225

Re: [Suggestion] Room 101: Enhanced interrogation techniques

Actually, you don't really need a mod for this - if you have 1 by 1 cells and permanent lockdown, that seems like plenty torture to me...
by Jailer
Mon Jun 22, 2015 11:26 am
Forum: Community Members
Topic: Intermittent freezing
Replies: 2
Views: 83

Re: Intermittent freezing

- Does it help when you turn autosave off?
- Do you have this issue with new prisons as well?
by Jailer
Mon Jun 22, 2015 8:26 am
Forum: Community Members
Topic: [BUG] Door Jam Pile Up
Replies: 3
Views: 97

Re: [BUG] Door Jam Pile Up

Wall it in - built a passage around it,
In 2500 years someone will dig it up and explain to school children what probably happened :twisted:
by Jailer
Thu Jun 18, 2015 9:10 am
Forum: Community Members
Topic: [Suggestion] Room 101: Enhanced interrogation techniques
Replies: 7
Views: 225

Re: [Suggestion] Room 101: Enhanced interrogation techniques

But what would be the effect you want to achieve? There are already multiple methods to suppress prisoners and information can be retrieved from the CIs.

Or is it just torture for the sake of it?
by Jailer
Wed Jun 17, 2015 1:59 pm
Forum: Community Members
Topic: [Suggestion] Gardeners
Replies: 5
Views: 270

Re: [Suggestion] Gardeners

It may be easier to set behaviour that gardeners only work in enclosed/fenced off areas.
After all, from tunnelling behaviour there should already be knowledge what is inside/outside the prison.

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