Search found 173 matches
- Mon Jul 06, 2015 3:14 pm
- Forum: Community Members
- Topic: [Speculation] Usage of polaroids in finished game
- Replies: 0
- Views: 287
[Speculation] Usage of polaroids in finished game
Hi, so we have seen the polaroids in the tutorial and also some (unintentionally?) in the alpha videos - but up to now I haven't seen what they will be used for (maybe the devs are also still not decided on this). From what I gathered, there are some remarks that hinted at them being collectibles, o...
- Mon Jul 06, 2015 2:57 pm
- Forum: Community Members
- Topic: [Suggestion] New escape type - roof
- Replies: 2
- Views: 259
Re: [Suggestion] New escape type - roof
aubergine18 wrote:However, it would be nice if there were some dedicated structures for providing normal access through perimeter walls, a special "Perimeter door" perhaps? (both 1-tile and 2-tile sizes)
Simple solution would be to have a gap in the perimeter wall and put a single/double door there?
- Mon Jul 06, 2015 2:55 pm
- Forum: Community Members
- Topic: [Issue] Shop
- Replies: 4
- Views: 384
Re: [Issue] Shop
I think one part of Shop - money system is wrongly implemented. It's punishing good players. When you fill their needs, they don't use shop, so you get less money. Hovewer when you don't care about their needs, they use it much more, so you profit. I think that's unbalanced. So... if the needs are ...
- Tue Jun 30, 2015 12:53 pm
- Forum: Community Members
- Topic: [Suggestion] Prisoner Tracker
- Replies: 2
- Views: 271
Re: [Suggestion] Prisoner Tracker
Maybe like the popup windows in Transport Tycoon Deluxe? (or OpenTTD).
This way you can continue doing stuff while spying on your favourite offender...
Surely a breeze to implement
This way you can continue doing stuff while spying on your favourite offender...
Surely a breeze to implement
- Tue Jun 30, 2015 8:08 am
- Forum: Community Members
- Topic: [Suggestion] Show water pipes when placing sprinklers
- Replies: 3
- Views: 256
Re: [Suggestion] Show water pipes when placing sprinklers
Seconded -
and same goes for:
- showerheads
- washing machines
- sinks
- toilets
- anything needing water.
Also, the inverse would be handy -
When placing pipes, make any object needing water a blue outline or something.
(also, then when at it, do the same for electrics)
and same goes for:
- showerheads
- washing machines
- sinks
- toilets
- anything needing water.
Also, the inverse would be handy -
When placing pipes, make any object needing water a blue outline or something.
(also, then when at it, do the same for electrics)
- Mon Jun 29, 2015 2:59 pm
- Forum: Community Members
- Topic: [Suggestion] - Death by Old Age/Move to Death Row Mechanic
- Replies: 29
- Views: 3390
Re: [Suggestion] - Death by Old Age/Move to Death Row Mechan
Prison graveyard, thus also giving us more jobs for prisoners. I think that would be kinda neat. Question: would tunneling through the graveyard be more of a deterrent than the perimeter wall? * Prisoner A spoons through soil * Prisoner B spoons through soil >Prisoner A: "Making good progress ...
- Mon Jun 29, 2015 9:55 am
- Forum: Community Members
- Topic: Why aren't we talking about 1073?
- Replies: 13
- Views: 1370
Re: Why aren't we talking about 1073?
I agree with both of your points. No offense to the devs, but during their Alpha videos, they talk a lot about nonsense but in over at least 10 - 15 Alpha videos, they have not addressed or even mentioned anything about this major issue and how/if/when/what they plan to do with it. Its an issue tha...
- Thu Jun 25, 2015 8:09 am
- Forum: Community Members
- Topic: [Suggestion] Search scheduling
- Replies: 11
- Views: 631
Re: [Suggestion] Search scheduling
Also, it's quite a bit harder to spoon your way through concrete in real life..
- Wed Jun 24, 2015 5:03 pm
- Forum: Community Members
- Topic: [Suggestion] - Death by Old Age/Move to Death Row Mechanic
- Replies: 29
- Views: 3390
Re: [Suggestion] - Death by Old Age/Move to Death Row Mechan
Hmm - interested who can find the oldest prisoner in their long-running prison?
I think it would take quite long to get them to 75 or 80 or so...
I think it would take quite long to get them to 75 or 80 or so...
- Mon Jun 22, 2015 11:29 am
- Forum: Community Members
- Topic: (Request) Designated Prisoner Intake Room
- Replies: 9
- Views: 405
Re: (Request) Designated Prisoner Intake Room
Although I think there are enough rooms already - it does seem odd that prisoners stand around and wait at the side of the road until someone escorts them - why don't they do a runner?
- Mon Jun 22, 2015 11:27 am
- Forum: Community Members
- Topic: [Suggestion] Room 101: Enhanced interrogation techniques
- Replies: 7
- Views: 521
Re: [Suggestion] Room 101: Enhanced interrogation techniques
Actually, you don't really need a mod for this - if you have 1 by 1 cells and permanent lockdown, that seems like plenty torture to me...
- Mon Jun 22, 2015 11:26 am
- Forum: Community Members
- Topic: Intermittent freezing
- Replies: 2
- Views: 208
Re: Intermittent freezing
- Does it help when you turn autosave off?
- Do you have this issue with new prisons as well?
- Do you have this issue with new prisons as well?
- Mon Jun 22, 2015 8:26 am
- Forum: Community Members
- Topic: [BUG] Door Jam Pile Up
- Replies: 3
- Views: 259
Re: [BUG] Door Jam Pile Up
Wall it in - built a passage around it,
In 2500 years someone will dig it up and explain to school children what probably happened
In 2500 years someone will dig it up and explain to school children what probably happened
- Thu Jun 18, 2015 9:10 am
- Forum: Community Members
- Topic: [Suggestion] Room 101: Enhanced interrogation techniques
- Replies: 7
- Views: 521
Re: [Suggestion] Room 101: Enhanced interrogation techniques
But what would be the effect you want to achieve? There are already multiple methods to suppress prisoners and information can be retrieved from the CIs.
Or is it just torture for the sake of it?
Or is it just torture for the sake of it?
- Wed Jun 17, 2015 1:59 pm
- Forum: Community Members
- Topic: [Suggestion] Gardeners
- Replies: 5
- Views: 498
Re: [Suggestion] Gardeners
It may be easier to set behaviour that gardeners only work in enclosed/fenced off areas.
After all, from tunnelling behaviour there should already be knowledge what is inside/outside the prison.
After all, from tunnelling behaviour there should already be knowledge what is inside/outside the prison.
