I guess there should be a certain distance when contraband is transferred between 2 entities; maybe 2 cells?
In any case it doesn't seem to check if there is an object (like a wall/door) in between,
Search found 173 matches
- Wed Aug 26, 2015 10:20 am
- Forum: Community Members
- Topic: Smuggled contraband jumps through walls into buildings.
- Replies: 5
- Views: 144
- Tue Aug 25, 2015 1:50 pm
- Forum: Community Members
- Topic: [Suggestion]Emergency countdown & recruitment...
- Replies: 8
- Views: 355
Re: [Suggestion]Emergency countdown & recruitment...
How about a limit to guards. Normal would be 15 or something and security rooms increase it. That way you can only have so many at once and you have to be smart with limited numbers. I think the limit should be related to their cost - so limit is what you can afford. So if it is too easy to hire a ...
- Mon Aug 24, 2015 2:55 pm
- Forum: Community Members
- Topic: Smuggled contraband jumps through walls into buildings.
- Replies: 5
- Views: 144
Re: Smuggled contraband jumps through walls into buildings.
Slipped through a crack in the wall - you get that when you use the cheaper building materials.
Solve it by replastering the cell or cell block.
Solve it by replastering the cell or cell block.
- Mon Aug 24, 2015 1:05 pm
- Forum: Community Members
- Topic: [Suggestion]Emergency countdown & recruitment...
- Replies: 8
- Views: 355
Re: [Suggestion]Emergency countdown & recruitment...
What is suggested many times before - and sounds ok in my book - is that staff arrives via bus/truck instead of dropping from the sky. This should increase difficulty/realism in any case. Not sure if delays in riot/fire/medics is needed - they enter through front door anyway so takes a while to be e...
- Mon Aug 17, 2015 1:52 pm
- Forum: Community Members
- Topic: [Suggestion] Guard towers, and how they could work
- Replies: 11
- Views: 495
Re: [Suggestion] Guard towers, and how they could work
Like the idea and well thought out -
Devs stated in their videos that gangs were the last big thing to be added before release - so either they regard this as not such a big thing, or its not being implemented before release (but maybe after?)
Devs stated in their videos that gangs were the last big thing to be added before release - so either they regard this as not such a big thing, or its not being implemented before release (but maybe after?)
- Thu Aug 13, 2015 11:43 am
- Forum: Community Members
- Topic: Gang recruiting changes
- Replies: 5
- Views: 279
Re: Gang recruiting changes
The lack of reform programs is what's screwing up my death row section. I've acquired 5 death row inmates, all are in gangs so none go to the appeals process. I'm fearing that I may get more death row inmates than I had space allocated for because none are going below the execution threshold, or ac...
- Thu Aug 13, 2015 11:37 am
- Forum: Community Members
- Topic: Freefire
- Replies: 10
- Views: 403
Re: Freefire
Allow us to manually select what guards should have freefire. Just because I want a guard with freefire in my supermax cellblock or guarding my armory, doesn't mean I want my armed guards to execute my high sec inmates as soon as they start a fight... I think what you really want is freefire zones ...
- Tue Aug 11, 2015 2:59 pm
- Forum: Community Members
- Topic: Has anyone noticed more 'front door' escape attempts?
- Replies: 8
- Views: 479
Re: Has anyone noticed more 'front door' escape attempts?
Is it maybe based on the freedom need?
In the latest alphas we can make tiny rooms and have them in permanent lockdown - that would cause a breakout attempt imo.
Otherwise they might have tweaked the escape behaviour..
In the latest alphas we can make tiny rooms and have them in permanent lockdown - that would cause a breakout attempt imo.
Otherwise they might have tweaked the escape behaviour..
- Tue Aug 11, 2015 2:57 pm
- Forum: Community Members
- Topic: new gang addon
- Replies: 4
- Views: 247
Re: new gang addon
max prisoner wrote:im waiting for the devs to see this.
And then what?

- Tue Aug 11, 2015 2:55 pm
- Forum: Community Members
- Topic: Insights and suggestions from an integral safety student.
- Replies: 5
- Views: 212
Re: Insights and suggestions from an integral safety student
utopiar wrote:Like your ideas!
Bit scary how you size a boiler in how many people could fit in it
That's not a boiler - that's a hot tub

- Tue Aug 11, 2015 10:46 am
- Forum: Community Members
- Topic: [Suggestion] Build a prison in a specific nation
- Replies: 10
- Views: 380
Re: [Suggestion] Build a prison in a specific nation
Sounds like a mod to me, too.
Gameplay-wise wouldnt be too different.
Gameplay-wise wouldnt be too different.
- Tue Aug 11, 2015 10:03 am
- Forum: Community Members
- Topic: Staff doors for staff and prisoner pathfinding
- Replies: 22
- Views: 675
Re: Staff doors for staff and prisoner pathfinding
Following the umpteenth discussion on this - maybe the issue is solved quite easily:
Rename STAFF door to LOCKED door.
(Ceterum censeo pathfinding oportet corrigatur)
Rename STAFF door to LOCKED door.
(Ceterum censeo pathfinding oportet corrigatur)
- Thu Jul 23, 2015 9:07 am
- Forum: Community Members
- Topic: [Suggestion] - Fixed Go-To-Event icons
- Replies: 2
- Views: 90
[Suggestion] - Fixed Go-To-Event icons
In many sim games there are events happening in a large scale world (larger than your screen) that could/should be of interest to you. They usually have some icons leading you to the location when clicked. I would like to see these go-to button somewhere in PA - too many times I see many icons flash...
- Thu Jul 23, 2015 8:44 am
- Forum: Community Members
- Topic: [Suggestion] Gang Structure
- Replies: 4
- Views: 338
Re: [Suggestion] Gang Structure
Like it - people becoming gang members in prison sounds like great idea!
- Wed Jul 22, 2015 3:46 pm
- Forum: Community Members
- Topic: Some prisoners should be educated
- Replies: 6
- Views: 212
Re: Some prisoners should be educated
But the word literacy means the ability to read and write, at least when it's used by itself. It's difference for a combination like "computer literacy", which roughly means the ability to use a computer. So as I see it, in the Needs list the use of Literacy means the need to learn to rea...