Search found 65 matches

by Sparrrrow
Mon Mar 31, 2014 12:25 pm
Forum: Community Members
Topic: Suggestions for Alpha 20!
Replies: 30
Views: 1049

Re: Suggestions for Alpha 20!

lighting957 wrote:It would be cool if they added isolation cells.


solitary is the same right?
by Sparrrrow
Mon Mar 31, 2014 12:24 pm
Forum: Community Members
Topic: [BUG] new grants
Replies: 2
Views: 108

[BUG] new grants

grant progress resets itself everytime i load my savefile - long term investment (timer starts again) - Prison manufacturing Facility (exported license plates don't count towards the 30 you need) - Carpentry apprenticeship program (a exported bed doesn't count towards the 10 superior beds you need) ...
by Sparrrrow
Mon Mar 31, 2014 11:16 am
Forum: Community Members
Topic: Suggestions for Alpha 20!
Replies: 30
Views: 1049

Re: Suggestions for Alpha 20!

JASPer.Gamer.9.0 wrote:Classifiable Cell blocks
You can classify cell blocks - Superior Cell blocks; Super Maximum Security Cell blocks, etc.


go to deployment, with that you can already classify cell blocks
by Sparrrrow
Mon Mar 31, 2014 11:14 am
Forum: Community Members
Topic: Suggestion: Unemployed Prisoners
Replies: 5
Views: 213

Re: Suggestion: Unemployed Prisoners

Also the option to have prisoners who didn't work during the last work session have priority over prisoners who did work the last work session instead of randomly assigning prisoners to work. And of course the option (in prison policy) to disallow people from working if they have smuggled something...
by Sparrrrow
Sun Mar 30, 2014 9:17 pm
Forum: Community Members
Topic: Bugged walls?
Replies: 5
Views: 76

Re: Bugged walls?

Known bug: Never surround anything with walls that don't have doors in them, the workmen can't reach stuff in there anymore, even the walls themselves. However, some people found that hiring a workman inside the room helps, he will sometimes be able to demolish walls from the inside. indeed that is...
by Sparrrrow
Sun Mar 30, 2014 11:11 am
Forum: Community Members
Topic: [Bug] Exports "loop"
Replies: 9
Views: 199

Re: [Bug] Exports "loop"

I made in the "incomming" first, second is garbage and last export, works fine for me, so if truck only pick few bags of garbage up, rest is filled with exports i did deliveries first , exports second and garbage third. will ahve to see when my prison is fully running if enough garbage is...
by Sparrrrow
Sun Mar 30, 2014 11:09 am
Forum: Community Members
Topic: Prisoner's toilet usage (or the lack of it)
Replies: 10
Views: 196

Re: Prisoner's toilet usage (or the lack of it)

i put some toilets in the shower but i put alot of toilets and even showerheads in my canteen. so when they are done eating they still can work their hygiene need
by Sparrrrow
Sat Mar 29, 2014 4:38 pm
Forum: Community Members
Topic: [SUGGESTION] Laws, Regulations, and Politics
Replies: 9
Views: 225

Re: [SUGGESTION] Laws, Regulations, and Politics

Protesters can stand outside the prison with signs or... media. It would be funny to see them roll up in their news vans. If they add this, I'm definitly opening up the armory door on my supermax prison, giving them a couple days to steal some shotguns, then letting them all out to massacre the med...
by Sparrrrow
Sat Mar 29, 2014 4:26 pm
Forum: General
Topic: Storage Overflwoing with Crap...
Replies: 5
Views: 428

Re: Storage Overflwoing with Crap...

To prevent the lamp problem: When constructing a new building, immediately pause the game once the workmen have put the last piece of its foundation into place. The building will still transition from constructed foundation to finished building while the game is paused. With the game still paused, ...
by Sparrrrow
Fri Mar 28, 2014 7:47 am
Forum: General
Topic: Using both lanes for all transports
Replies: 4
Views: 588

Re: Using both lanes for all transports

hiring more workmen should also solve your problem
by Sparrrrow
Fri Mar 28, 2014 1:19 am
Forum: General
Topic: Storage Overflwoing with Crap...
Replies: 5
Views: 428

Re: Storage Overflwoing with Crap...

lamps indeed can be quite annoying when you have build large structures
by Sparrrrow
Fri Mar 28, 2014 1:05 am
Forum: Community Members
Topic: Gardening Improvements
Replies: 8
Views: 356

Re: Gardening Improvements

lets go through it: 1. maybe a storageshed could be implemented in the requirements for a farm zone. make special gardening lockers to place in a farm zone 2. agree, should include forestery work. for the shed see point 1 3 garbage seems fine, i wouldn't like a compost heap zone. just make a farm zo...
by Sparrrrow
Wed Mar 26, 2014 2:04 am
Forum: Community Members
Topic: How many hours have you played this game?(STEAM)
Replies: 48
Views: 612

Re: How many hours have you played this game?(STEAM)

Watsons27 wrote:674

Steve42 wrote:
Thank you. I just hit 452 and was thinking about porting into the center of our sun.

But now I can rejoice in the knowledge that someone else has more time than me!!!

Wanna borrow my Tardis? ;)


you make me feel my 85 hours is nothing :shock:
but i only got the game for a 3 weeks
by Sparrrrow
Wed Mar 26, 2014 12:17 am
Forum: Introversion Blog
Topic: Prison Architect Alpha 18
Replies: 36
Views: 108396

Re: Prison Architect Alpha 18

Nebelpfade wrote:I usually find myself with almost no prisonners interrested into the classes, so I wonder how you can get over 20, when I get like 2-3 at most.



when you get to around 150-200 prisoners enough will be interested
by Sparrrrow
Mon Mar 24, 2014 11:38 pm
Forum: Community Members
Topic: Prison Architect crashes PC, any suggestions?
Replies: 7
Views: 167

Re: Prison Architect crashes PC, any suggestions?

could ubuntu be the problem?

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