Search found 26 matches
- Fri Feb 14, 2014 6:51 am
- Forum: Community Members
- Topic: [MOD] [FIX] Dog, Gardener and Janitor
- Replies: 1
- Views: 409
[MOD] [FIX] Dog, Gardener and Janitor
Now Dogs can go into staff-only areas and Janitors and Gardeners can allow you to see what they see around them, like the rest of the staff. Dropbox: Fixed Dogs Janitors and Gardeners Steam: Fixed Dogs Janitors and Gardeners This Mod is a modification of the materials.txt file that gives Janitors an...
- Thu Feb 13, 2014 6:12 am
- Forum: Community Members
- Topic: [MOD] Sandbox Mode is here!
- Replies: 3
- Views: 1772
Re: [MOD] Sandbox Mode is here!
I added a new Mod to the original post. Hope you all like it.
- Thu Feb 13, 2014 5:31 am
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 46286
Re: Upcoming feature : Mod support
OK, thanks for that. I'll report back on results. I've been doing a little snooping around in the materials.txt file and found a room that is not yet available in the game, the Library. It exists in the file just as much as any other room, but it doesn't yet have an icon that allows you to create i...
- Tue Feb 11, 2014 10:46 pm
- Forum: Community Members
- Topic: Mod publishing issues
- Replies: 18
- Views: 748
Re: Mod publishing issues
for all of those who mentioned testing, if you were referring to my Mod and not a large map, the Mod can be found:
Here for Dropbox
Here for Steam
All your help is indeed welcomed, I just ask that you let me know what version you used.
Here for Dropbox
Here for Steam
All your help is indeed welcomed, I just ask that you let me know what version you used.
- Tue Feb 11, 2014 10:27 pm
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 46286
Re: Upcoming feature : Mod support
Is it possible to modify rooms? I want to add wood and kill zones, while I know what I'd clone and modify to do that I would like to know if it can be done. I have seen the code that looks like it is defining rooms within the materials.txt file.use CTRL+F to search for "cell". Here is a s...
- Tue Feb 11, 2014 2:10 am
- Forum: Community Members
- Topic: Mod publishing issues
- Replies: 18
- Views: 748
Re: Mod publishing issues
I am using the Steam version.
Can you link to the map you are talking about please?
Can you link to the map you are talking about please?
- Mon Feb 10, 2014 11:07 pm
- Forum: Community Members
- Topic: Mod publishing issues
- Replies: 18
- Views: 748
Mod publishing issues
I uploadaed a mod on Steam and around a dozen people have said it either only half works, doesn't do anything at all, crashes their game, makes all their mods not work or makes their auto-save much slower. My mod can be found here , but basically it is a small grants.lua change to add a grant (as we...
- Mon Feb 10, 2014 11:00 pm
- Forum: Community Members
- Topic: [Suggestions] Sandbox/challenge mode
- Replies: 10
- Views: 751
- Mon Feb 10, 2014 9:05 am
- Forum: Community Members
- Topic: [MOD] Materials.txt modding help
- Replies: 6
- Views: 246
Re: [MOD] Materials.txt modding help
also for sandbox mode mod i recommend removing any slow deliveries off items property slow delivery and add transportable to all items transportable true also i recommend making the requirement for your grant a storage (should say build large storage in the grants window or something)...that way yo...
- Mon Feb 10, 2014 8:55 am
- Forum: Community Members
- Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
- Replies: 33
- Views: 1852
Re: Instant Build Option during sandbox mode. (Custom Campai
Someone made it...enjoy http://forums.introversion.co.uk/viewtopic.php?f=43&t=47295 Yes, and that somebody is me. I was just trying to find ways to make my mod better, and in this particular case, gain insight on how to make a slightly different mod. As far as making workers move faster, I cann...
- Sun Feb 09, 2014 1:30 am
- Forum: Community Members
- Topic: [SPOILERS] Ultimate Sandbox Mode (Guide with Pictures)
- Replies: 19
- Views: 1919
Re: [SPOILERS] Ultimate Sandbox Mode (Guide with Pictures)
Yeah, I should probably check the dates more often.......
- Sat Feb 08, 2014 7:41 pm
- Forum: Community Members
- Topic: [MOD] Sandbox Mode is here!
- Replies: 3
- Views: 1772
Re: [MOD] Sandbox Mode is here!
Greggster990 wrote:What is different about the custom save?
Good question. I updated the information to cover that.
- Sat Feb 08, 2014 6:19 pm
- Forum: General
- Topic: How would I make a mod?
- Replies: 5
- Views: 1418
- Sat Feb 08, 2014 5:47 pm
- Forum: Community Members
- Topic: [MOD] Sandbox Mode is here!
- Replies: 3
- Views: 1772
[MOD] Sandbox Mode is here!
This Mod is a combination of a grant.lua file that gives you 100 Million dollars just for having a delivery zone and a materials.txt file that removes the time it takes your workmen to constructi/install/demolish all objects: Dropbox: Sandbox Mode Steam: Sandbox Mode Also, there is a known-yet-minor...
- Sat Feb 08, 2014 4:17 pm
- Forum: Community Members
- Topic: [SPOILERS] Ultimate Sandbox Mode (Guide with Pictures)
- Replies: 19
- Views: 1919
Re:
I support a sandbox mode with unlimited money and all the research complete at the start (or at the very least leave the save game easily able to be edited like now). Now if only there was a way to delay the prisoners from arriving until I say they could come. lol Well, if you've edited the file to...
