Search found 801 matches

by Chris
Thu Nov 21, 2013 4:03 pm
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 46273

Modding Prison Architect

Hey everyone, We are hard at work on a new system to better support mods to the game, due for release in an upcoming Alpha. Mods will be stored in the users savefolder/mods/, and users will be able to activate and deactivate mods from an in-game window. You will be able to run multiple mods simultan...
by Chris
Wed Oct 09, 2013 11:20 pm
Forum: Community Members
Topic: Dogs Kill Prisoners
Replies: 16
Views: 1808

Re: Dogs Kill Prisoners

i saw it the first time one of my dogs actually chased down a prisoner.. the dog was the first one to the prisoner to engage then once the other guards arrived and knocked the prisoner unconscious the dog did not disengage. and instead killed the prisoner. also right after this the dog had taken a ...
by Chris
Fri Oct 04, 2013 11:38 am
Forum: Community Members
Topic: [Suggestion] Guard and Guard Dog patrol improvements
Replies: 13
Views: 1053

Re: [Suggestion] Guard and Guard Dog patrol improvements

Actually guard dogs don't detect tunnels that are indoor, because of the thick concrete flooring that is under them. Dogs can only detect tunnels when outside and the ground beneath them is thin, ie Dirt.
by Chris
Wed Oct 02, 2013 2:52 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 14
Replies: 41
Views: 78521

Prison Architect Alpha 14

Alpha 14 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here: http://www.prison-architect.com/builds.html You need an active forum account to access the builds from our website. If you are having trouble please click...
by Chris
Mon Sep 02, 2013 12:25 pm
Forum: Community Members
Topic: Things we broke in alpha 13
Replies: 59
Views: 6055

We have just released a hotfix for some of these critical issues. Info here:
http://forums.introversion.co.uk/introv ... php?t=4627
by Chris
Mon Sep 02, 2013 12:09 pm
Forum: Introversion Blog
Topic: Prison Architect alpha13 HOTFIX released
Replies: 28
Views: 29632

Prison Architect alpha13 HOTFIX released

Turns out alpha13 was unlucky for some after all. As many of you are aware, we broke the pathfinding quite severely in alpha13. We introduced a bug which would cause the Deployment screen to show a greyed out world, meaning no sectors had been found. This had the knock-on effect that all pathfinding...
by Chris
Sat Aug 31, 2013 9:30 pm
Forum: Community Members
Topic: Things we broke in alpha 13
Replies: 59
Views: 6055

Could you please upload your prison somewhere so we can test it!
by Chris
Sat Aug 31, 2013 7:36 pm
Forum: Community Members
Topic: Solitary,Lockdown
Replies: 8
Views: 754

Silly bug, all punishments are capped to 300 minutes when applied. I've fixed it already for alpha 14.
by Chris
Sat Aug 31, 2013 5:30 pm
Forum: Community Members
Topic: What should we focus on next?
Replies: 359
Views: 28839

What should we focus on next?

Hey everyone, We are deep in the alpha process now. We've added tons of new features in the last few months. We would very much like to know what you think we should focus on next. Let us know what you think. What should we focus on during the next few alphas? - Keep creating brand new features - eg...
by Chris
Sat Aug 31, 2013 5:19 pm
Forum: Community Members
Topic: Things we broke in alpha 13
Replies: 59
Views: 6055

Things we broke in alpha 13

Hey fellas, We broke some stuff in alpha 13, sorry about that! We have since released a hotfix that deals with many of these issues. Steam users will get it automatically, everyone else can download from our builds page. More info: http://forums.introversion.co.uk/introversion/viewtopic.php?t=4627 -...
by Chris
Thu Aug 29, 2013 8:22 pm
Forum: Community Members
Topic: Tunnel digging and the effect on sleep needs
Replies: 19
Views: 2604

Tunnelling prisoners will be more tired than you'd expect, because they don't discharge their sleep need whilst tunnelling.

However they won't tunnel if they are exhausted. They'll choose to sleep instead.
by Chris
Thu Aug 29, 2013 5:20 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 13
Replies: 29
Views: 40909

Prison Architect Alpha 13

Alpha 13 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here: http://www.prison-architect.com/builds.html You need an active forum account to access the builds from our website. If you are having trouble please click...
by Chris
Thu Aug 08, 2013 7:36 pm
Forum: Introversion Blog
Topic: Introversion games in Humble Weekly Bundle
Replies: 10
Views: 23189

Introversion games in Humble Weekly Bundle

Head over to http://www.humblebundle.com/weekly and you can pay what you want for all four of our games : Uplink, Darwinia, Defcon and Multiwinia. You'll also get source code for all those games, and soundtracks for Uplink, Darwinia and Defcon. We've also bundled in a couple of tech demos from the S...
by Chris
Wed Jul 31, 2013 12:28 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 12
Replies: 38
Views: 47623

Prison Architect Alpha 12

Alpha 12 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here: http://www.prison-architect.com/builds.html You need an active forum account to access the builds from our website. If you are having trouble please click...
by Chris
Fri Jun 28, 2013 5:31 pm
Forum: Community Members
Topic: Problems updating
Replies: 2
Views: 267

Try restarting steam, that usually forces it to start.

Alternatively, right click on Prison Architect in steam, Local Files -> Verify Integrity of game cache

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