Search found 581 matches

by RichieGrape
Sun Nov 16, 2014 3:30 am
Forum: Community Members
Topic: [Bug?] Unloading prisoners and storing in cells
Replies: 13
Views: 96

Re: [Bug?] Unloading prisoners and storing in cells

ok i found the problem...your deliveries zone in the bottom corner is too close to the edge of the map..remove it and all will work fine

Image
by RichieGrape
Sun Nov 16, 2014 2:53 am
Forum: Community Members
Topic: [Bug?] Unloading prisoners and storing in cells
Replies: 13
Views: 96

Re: [Bug?] Unloading prisoners and storing in cells

in game if you click extras under the games menu you should find a option to publish your prisons to the steam workshop http://i1079.photobucket.com/albums/w513/richiegrape/Prison%20Architect/2014-11-15_00003.jpg http://i1079.photobucket.com/albums/w513/richiegrape/Prison%20Architect/2014-11-15_0000...
by RichieGrape
Sun Nov 16, 2014 2:45 am
Forum: Community Members
Topic: [Bug?] Unloading prisoners and storing in cells
Replies: 13
Views: 96

Re: [Bug?] Unloading prisoners and storing in cells

can i ask you to publish your prison and post the link here...not seeing anything wrong in the pic..would like to run the prison myself and see what happens
by RichieGrape
Sat Nov 15, 2014 11:37 pm
Forum: Community Members
Topic: You're all idiots
Replies: 11
Views: 419

Re: You're all idiots

well they did end up in prison...and i assume the fact that they need to take the coarse means that they are an't edjucated so yea... but your number does seem abit low....make sure your prisoners are actually making it to the class...also make sure they are "happy" before class starts..(f...
by RichieGrape
Sat Nov 15, 2014 10:52 pm
Forum: Modding
Topic: Need help making a fairly easy mod
Replies: 5
Views: 891

Re: Need help making a fairly easy mod

I don't know how to say this nicely :( I think you should change the title of the post to: Need help making a very difficult to impossible mod yea i gotta say it started out pretty simple and then fell into the omg wtf category...hats off to anyone who manages to tackle this A button that instantly...
by RichieGrape
Sat Nov 15, 2014 11:25 am
Forum: Community Members
Topic: [Bug?] Unloading prisoners and storing in cells
Replies: 13
Views: 96

Re: [Bug?] Unloading prisoners and storing in cells

sounds to me like your missing a deliveries zone?
by RichieGrape
Sat Nov 15, 2014 4:18 am
Forum: Modding
Topic: [Question] Changing the logic behaviour of the Door Servo
Replies: 5
Views: 794

Re: [Question] Changing the logic behaviour of the Door Serv

Never tried this but was just a thought i just had...what happens if you link a servo ---> controller ---->logic circuit ----> servo? in theory signal to open door should flow from servo to the controller...than the controller would send a signal to the logic gate and if logic gate parameters are me...
by RichieGrape
Sat Nov 15, 2014 2:31 am
Forum: Community Members
Topic: [bug] kitchens
Replies: 2
Views: 67

Re: [bug] kitchens

i just gotta say i'm not sure how your having so much issue with your kitchens...my prison has 5 kitchens and 5 cannteens...sitting just under 500 prisoners and i never have any problem with food...see for yourself

http://steamcommunity.com/sharedfiles/filedetails/?id=338376714
by RichieGrape
Fri Nov 14, 2014 4:12 pm
Forum: Modding
Topic: [Question] Changing the logic behaviour of the Door Servo
Replies: 5
Views: 794

Re: [Question] Changing the logic behaviour of the Door Serv

I'm not sure how it's coded but at the moment it seems the Door Servo has the same behaviour as an OR gate, opening when any of its inputs go high. Is it possible to make a mod so the Door Servo acts like an AND gate? So all of the connected inputs have to be on for it to open? Isn't there an AND-g...
by RichieGrape
Thu Nov 13, 2014 11:28 pm
Forum: Community Members
Topic: (Suggestion) First day in prison - Special schedule
Replies: 17
Views: 304

Re: (Suggestion) First day in prison - Special schedule

yea pretty much..atleast at first thats what i did...here was my initial holding area...(ended up becoming my protected custody area)

Image
Link to Prison
by RichieGrape
Thu Nov 13, 2014 4:29 pm
Forum: General
Topic: problem with large jail door in my max sec building
Replies: 5
Views: 1222

Re: problem with large jail door in my max sec building

doors stay open until first prisoner arrives
by RichieGrape
Thu Nov 13, 2014 3:21 pm
Forum: Community Members
Topic: (Suggestion) First day in prison - Special schedule
Replies: 17
Views: 304

Re: (Suggestion) First day in prison - Special schedule

there is a way to do this...zone your holding cell as normal (or whatever type of prisoner you want to accept...zone your cellblocks a security level higher...prisoners will stay in holding untill you change their security type
by RichieGrape
Wed Nov 12, 2014 5:11 am
Forum: Introversion Blog
Topic: Prison Architect Alpha 26
Replies: 12
Views: 103553

Re: Prison Architect Alpha 26

0006021: [Control & User Interface] too many informants cover the screen (Icepick) - resolved. This issue seems to not have been solved. I am running Alpha 26b PC Vanilla, which I'm quite sure is the latest version. THANKS! it has been resolved....there is now a lil arrow in the top right hand ...
by RichieGrape
Wed Nov 12, 2014 3:40 am
Forum: General
Topic: those "oh for god sake" moments
Replies: 2
Views: 1420

Re: those "oh for god sake" moments

lol williams is a badass...."hell no you an't sticking me with that"..."o what you want some too"
by RichieGrape
Wed Nov 12, 2014 2:56 am
Forum: Introversion Lounge
Topic: game
Replies: 10
Views: 2370

Re: game

Press the letter 5, then dial help. Wait for the red light at the intersection, and then push the pedal to the barn. When the phone rings, don't tell them to answer the banana. Otherwise, the cops might take your recliner. Once done, your issue should be resolved. Cheers! hahaha...having a bad day ...

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