Search found 39 matches
- Sun Sep 14, 2014 3:13 am
- Forum: Modding
- Topic: How does cooking works?
- Replies: 16
- Views: 1283
Re: How does cooking works?
If you are familiar with this type of thing then I would suggestlooking into the Lua calls one can make. This one seems promising to investigate, maybe time is a property? or something else? Game.GetProperty() - No information about it's functionallity is known. Maybe it's possible to hook into som...
- Sun Sep 14, 2014 3:00 am
- Forum: Modding
- Topic: Object.GetProperty()
- Replies: 10
- Views: 1789
Re: Object.GetProperty()
Poor guy. No one's really answering the question itself. There is no official list as of yet, but you can open a .prison save file and look at some of the data in there to see some of the properties that exist. I think that would indeed be the best way to go. Unfortunatly you can only read al the v...
- Sun Sep 14, 2014 2:52 am
- Forum: Modding
- Topic: [Mod] Contraband room mod
- Replies: 10
- Views: 2073
Re: [Mod] Contraband room mod
I don't really see the use nor the realism in this mod... If i were a real warden i would dispose of the contraband as well after punishing someone. Just like the PA base game does as well
- Sun Sep 14, 2014 2:48 am
- Forum: Modding
- Topic: Processor - PreprationTable Example Question
- Replies: 7
- Views: 1046
Re: Processor - PreprationTable Example Question
Hmm, quite curious... As far as i know it has never occured like this in my processor objects... Does your productionrule have a inputcount specified? try setting it to 1 anyway, i think that it could help A processor must have 3 markers, 3 slots and can be any widtb or height. Slot 0 is for input, ...
- Sun Sep 14, 2014 2:41 am
- Forum: Modding
- Topic: Adding new Guard types
- Replies: 4
- Views: 729
Re: Adding new Guard types
When you add entities to the game, they will not show regular behaviour like wandering or comleting jobs. Adding jobs or anything else interacting with newly made entities can be a real bump in the road. The real big problems start to occur when you add 'guard' entities: the game seems to crash ever...
- Sun Sep 14, 2014 2:23 am
- Forum: Modding
- Topic: Fatal Error with a mod
- Replies: 9
- Views: 1083
Re: Fatal Error with a mod
I think it is an internal conflict caused by some sort of modding files merging script fail. I assume this particular thing happened more than once. The thing I'd do is to systematicaly check all the objrcts in materials.txt (the custom one) In the end i still think its a hardcoded issue caused by s...
- Tue Sep 09, 2014 9:20 am
- Forum: Modding
- Topic: N-Pro mods
- Replies: 4
- Views: 1699
Re: N-Pro mods
Sorry :s
- Mon Sep 08, 2014 10:28 pm
- Forum: Modding
- Topic: [MOD] barbersshop mod
- Replies: 1
- Views: 1013
[MOD] barbersshop mod
What is the first thing when you think about cliche prisoners? Their Bold heads of course! With this mod You can make it all possible. Prisoners now wan't to get shaved and they want to have their hair cut by a barber. The thing is: external teachers are very expensive, and your security chief happe...
- Mon Sep 08, 2014 10:20 pm
- Forum: Modding
- Topic: N-Pro mods
- Replies: 4
- Views: 1699
N-Pro mods
I just thought I'd make a list of all the mods I've made so far (in case you were wondering :p) - Mining facility mod - Emergency prison rebuild mod - Guard Tower mod - Bunkbed mod - Llibrary mod - Barbersshop mod <NEW> I hope you like them. Questions, comments, suggestions, etc. are always welcome!
- Thu Sep 04, 2014 10:20 pm
- Forum: Modding
- Topic: [MOD] Graphics for Guard Tower mod
- Replies: 27
- Views: 5134
Re: [MOD] Graphics for Guard Tower mod
I kinda tried to make something for the time being...
I don't really know whether i've overlooked some possibility's but I don't think I'm able to make more out of it:
http://steamcommunity.com/sharedfiles/f ... =309956523
I don't really know whether i've overlooked some possibility's but I don't think I'm able to make more out of it:
http://steamcommunity.com/sharedfiles/f ... =309956523
- Wed Sep 03, 2014 5:34 pm
- Forum: Modding
- Topic: Rock crushing mod [WIP]
- Replies: 6
- Views: 2875
Re: Rock crushing mod [WIP]
I have added a pottery system:
-> prisoners make pots out of clay using a pottery wheel in the pottery workshop.
It requires research and training but pays better than iron or copper items
-> prisoners make pots out of clay using a pottery wheel in the pottery workshop.
It requires research and training but pays better than iron or copper items
- Tue Sep 02, 2014 9:18 pm
- Forum: Modding
- Topic: Rock crushing mod [WIP]
- Replies: 6
- Views: 2875
Re: Rock crushing mod [WIP]
I would love this modd! It would be cool if they have to leave the prison in like a huge chain (chained together) (the ones prisoners had in the 50s when working on railroad). So they all go as one unit. I like the idea! I'm not sure how to implement this yet, maybe after an update in the modding s...
- Tue Sep 02, 2014 9:15 pm
- Forum: Modding
- Topic: Rock crushing mod [WIP]
- Replies: 6
- Views: 2875
Re: Rock crushing mod [WIP]
Phraxas wrote:Love it!
Though I have no idea why you'd need to incorporate it into the needs system. Are prisoners going to feel the need to mine?
Yeah, you're quite right about that.... I figured i'd probably think of something along the way

- Tue Sep 02, 2014 3:41 pm
- Forum: Modding
- Topic: Modders, a Library? Bunkbeds?
- Replies: 9
- Views: 2304
- Tue Sep 02, 2014 6:39 am
- Forum: Modding
- Topic: Modders, a Library? Bunkbeds?
- Replies: 9
- Views: 2304
Re: Modders, a Library? Bunkbeds?
Yeah, same here to be honest