Search found 39 matches

by sirNoolas
Sun Sep 14, 2014 3:13 am
Forum: Modding
Topic: How does cooking works?
Replies: 16
Views: 1283

Re: How does cooking works?

If you are familiar with this type of thing then I would suggestlooking into the Lua calls one can make. This one seems promising to investigate, maybe time is a property? or something else? Game.GetProperty() - No information about it's functionallity is known. Maybe it's possible to hook into som...
by sirNoolas
Sun Sep 14, 2014 3:00 am
Forum: Modding
Topic: Object.GetProperty()
Replies: 10
Views: 1789

Re: Object.GetProperty()

Poor guy. No one's really answering the question itself. There is no official list as of yet, but you can open a .prison save file and look at some of the data in there to see some of the properties that exist. I think that would indeed be the best way to go. Unfortunatly you can only read al the v...
by sirNoolas
Sun Sep 14, 2014 2:52 am
Forum: Modding
Topic: [Mod] Contraband room mod
Replies: 10
Views: 2073

Re: [Mod] Contraband room mod

I don't really see the use nor the realism in this mod... If i were a real warden i would dispose of the contraband as well after punishing someone. Just like the PA base game does as well
by sirNoolas
Sun Sep 14, 2014 2:48 am
Forum: Modding
Topic: Processor - PreprationTable Example Question
Replies: 7
Views: 1046

Re: Processor - PreprationTable Example Question

Hmm, quite curious... As far as i know it has never occured like this in my processor objects... Does your productionrule have a inputcount specified? try setting it to 1 anyway, i think that it could help A processor must have 3 markers, 3 slots and can be any widtb or height. Slot 0 is for input, ...
by sirNoolas
Sun Sep 14, 2014 2:41 am
Forum: Modding
Topic: Adding new Guard types
Replies: 4
Views: 729

Re: Adding new Guard types

When you add entities to the game, they will not show regular behaviour like wandering or comleting jobs. Adding jobs or anything else interacting with newly made entities can be a real bump in the road. The real big problems start to occur when you add 'guard' entities: the game seems to crash ever...
by sirNoolas
Sun Sep 14, 2014 2:23 am
Forum: Modding
Topic: Fatal Error with a mod
Replies: 9
Views: 1083

Re: Fatal Error with a mod

I think it is an internal conflict caused by some sort of modding files merging script fail. I assume this particular thing happened more than once. The thing I'd do is to systematicaly check all the objrcts in materials.txt (the custom one) In the end i still think its a hardcoded issue caused by s...
by sirNoolas
Tue Sep 09, 2014 9:20 am
Forum: Modding
Topic: N-Pro mods
Replies: 4
Views: 1699

Re: N-Pro mods

Sorry :s
by sirNoolas
Mon Sep 08, 2014 10:28 pm
Forum: Modding
Topic: [MOD] barbersshop mod
Replies: 1
Views: 1013

[MOD] barbersshop mod

What is the first thing when you think about cliche prisoners? Their Bold heads of course! With this mod You can make it all possible. Prisoners now wan't to get shaved and they want to have their hair cut by a barber. The thing is: external teachers are very expensive, and your security chief happe...
by sirNoolas
Mon Sep 08, 2014 10:20 pm
Forum: Modding
Topic: N-Pro mods
Replies: 4
Views: 1699

N-Pro mods

I just thought I'd make a list of all the mods I've made so far (in case you were wondering :p) - Mining facility mod - Emergency prison rebuild mod - Guard Tower mod - Bunkbed mod - Llibrary mod - Barbersshop mod <NEW> I hope you like them. Questions, comments, suggestions, etc. are always welcome!
by sirNoolas
Thu Sep 04, 2014 10:20 pm
Forum: Modding
Topic: [MOD] Graphics for Guard Tower mod
Replies: 27
Views: 5134

Re: [MOD] Graphics for Guard Tower mod

I kinda tried to make something for the time being...
I don't really know whether i've overlooked some possibility's but I don't think I'm able to make more out of it:

http://steamcommunity.com/sharedfiles/f ... =309956523
by sirNoolas
Wed Sep 03, 2014 5:34 pm
Forum: Modding
Topic: Rock crushing mod [WIP]
Replies: 6
Views: 2875

Re: Rock crushing mod [WIP]

I have added a pottery system:

-> prisoners make pots out of clay using a pottery wheel in the pottery workshop.

It requires research and training but pays better than iron or copper items
by sirNoolas
Tue Sep 02, 2014 9:18 pm
Forum: Modding
Topic: Rock crushing mod [WIP]
Replies: 6
Views: 2875

Re: Rock crushing mod [WIP]

I would love this modd! It would be cool if they have to leave the prison in like a huge chain (chained together) (the ones prisoners had in the 50s when working on railroad). So they all go as one unit. I like the idea! I'm not sure how to implement this yet, maybe after an update in the modding s...
by sirNoolas
Tue Sep 02, 2014 9:15 pm
Forum: Modding
Topic: Rock crushing mod [WIP]
Replies: 6
Views: 2875

Re: Rock crushing mod [WIP]

Phraxas wrote:Love it!

Though I have no idea why you'd need to incorporate it into the needs system. Are prisoners going to feel the need to mine?


Yeah, you're quite right about that.... I figured i'd probably think of something along the way 8)
by sirNoolas
Tue Sep 02, 2014 3:41 pm
Forum: Modding
Topic: Modders, a Library? Bunkbeds?
Replies: 9
Views: 2304

Re: Modders, a Library? Bunkbeds?

Bunkbeds... Not the best but it'll do for me

http://steamcommunity.com/sharedfiles/f ... earchtext=
by sirNoolas
Tue Sep 02, 2014 6:39 am
Forum: Modding
Topic: Modders, a Library? Bunkbeds?
Replies: 9
Views: 2304

Re: Modders, a Library? Bunkbeds?

Yeah, same here to be honest

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