Search found 51 matches
- Wed Aug 13, 2014 9:00 am
- Forum: Community Members
- Topic: Multiplayer
- Replies: 3
- Views: 140
Re: Multiplayer
It would be awesome if u make a multiplayer session. So some friends could make a prison together and before someone tries to build something all in the lobby have to say yes to the thing:) Make friends, use a voice chat program, share your files with each other Good luck finding people willing to ...
- Wed Aug 13, 2014 8:57 am
- Forum: General
- Topic: Prison architect - MULTIPLAYER!
- Replies: 42
- Views: 18816
Re: Prison architect - MULTIPLAYER!
Would be epic with multiplayer. So you could make a prison with your friends :D like uhm i will take Heavy secured prisoners and your friend can take medium for example would be awesome. And if people dont like the multiplayer part then just dont play it.. Simplee xD Isn't this already achieved by ...
- Mon Aug 11, 2014 3:27 am
- Forum: Community Members
- Topic: [Suggestion] Name Objects
- Replies: 4
- Views: 76
Re: [Suggestion] Name Objects
I think what he is asking for is a personalised name for items that are placed, along the line of 'Cell block A power switch' so as to tell them apart. I can understand the need for this. In anticipation of future content I have just about everything in my prison on different circuits so I can, for...
- Mon Aug 11, 2014 3:24 am
- Forum: Community Members
- Topic: (Suggestion) Freehand planning.
- Replies: 15
- Views: 1192
Re: (Suggestion) Freehand planning.
You cannot insert indoor only room in the planning stage, before you have built foundations. That is the main problem, but a sensible one realistically. I would also like to see a slightly more advanced planning system please. Perhaps it could also include wiring planning and an ingress/egress tool...
- Mon Aug 11, 2014 2:44 am
- Forum: Community Members
- Topic: Why don't prisoners come in buses?
- Replies: 1
- Views: 370
Re: Why don't prisoners come in buses?
There are lots of things being added to the game still. Something that is essentially only aesthetics is probably further down the list. They are still adding features.
I'd expect more variety of objects and vehicles to come closer to beta.
I'd expect more variety of objects and vehicles to come closer to beta.
- Mon Aug 11, 2014 2:35 am
- Forum: General
- Topic: Max number of prisoners ? (no mod)
- Replies: 4
- Views: 827
Max number of prisoners ? (no mod)
I know you can edit the save file; but whats the most prisoners you can get without doing this? So far I seem to be stuck with around 150 as my max. The problem is only a random number between 8 and 29 seem to show up each day, and it's usually closer to 8. With only that few prisoners coming there ...
- Sat Aug 02, 2014 11:41 pm
- Forum: Community Members
- Topic: [suggestion] manual reform program scheduling
- Replies: 9
- Views: 475
Re: [suggestion] manual reform program scheduling
it would be nice if the program scheduling was separate from work though. i mean, just because a prisoner has a job doesnt mean he doesnt want to go to alchohol or drug therapy
as is, he cant really do both
as is, he cant really do both
- Sat Aug 02, 2014 11:33 pm
- Forum: Community Members
- Topic: [Suggestion] Visitor/Staff deployment zones
- Replies: 5
- Views: 520
Re: [Suggestion] Visitor/Staff deployment zones
Another problem I see is with the new Contraband system. I would rather practice proper separation with a visitor/non-prisioner entrance vs the sally port (prisoner entrance). I build sorta a receiving center with the holding cell and a metal detector airlock at the entrance for prisoners and goods...
- Sat Aug 02, 2014 11:23 pm
- Forum: Community Members
- Topic: What is this?
- Replies: 22
- Views: 1701
Re: What is this?
If I had to speculate based on the sprite and screenshot, I'd say that its a station for listening to prisoner's phone calls and/or bugging their cells. Poor console design, though. The tape spools should be mounted vertically where they'd be less susceptible to dust/coffee/donut crumbs. they shoul...
- Sat Aug 02, 2014 11:21 pm
- Forum: Community Members
- Topic: [suggestion] Bad employee
- Replies: 7
- Views: 306
Re: [suggestion] Bad employee
That's too far outside the scope of reality. I know its "a game", but most of the concepts in it are at least based on real world ideas. You can't just choose a guard and send him to prison. He would need to be arrested, charged and convicted first. And the game is not simulating a court ...
- Sat Aug 02, 2014 11:09 pm
- Forum: General
- Topic: Workers don't dump food waste?!
- Replies: 1
- Views: 443
Re: Workers don't dump food waste?!
Firessss wrote:For some reason, after downloading Alpha 23, my workers no longer dump food wastes, which get in the way of my doors, does anyone know why?
did you start a new prison?
most old saves end up broken with each new alpha
- Sat Aug 02, 2014 11:08 pm
- Forum: General
- Topic: Feeling a bit dumb but can't find anything
- Replies: 8
- Views: 988
Re: Feeling a bit dumb but can't find anything
I've been to the top level Introversion webpage, to the Prison Architect home page, and checked the forum stickies - those whose titles looked like they might be relevant. I can't find anywhere with links to things like where to download the new alpha 23, or to the wiki (which I have been to but fo...
- Sat Aug 02, 2014 11:05 pm
- Forum: General
- Topic: When I make a cell it says its not enclosed wtf
- Replies: 8
- Views: 4245
Re: When I make a cell it says its not enclosed wtf
You really don't need a holding cell that large. It looks like you are trying to create a bunk room. All that time and effort could have been put into making individual cells, which is what the prisoners want anyway. Keep the holding cell small and simple, your prisoners should not be spending more ...
- Sat Aug 02, 2014 3:46 am
- Forum: Community Members
- Topic: [Suggestion] New way to treat room requirements
- Replies: 7
- Views: 533
Re: [Suggestion] New way to treat room requirements
Would be nice if we could also add optional things to rooms and have them get used. I want to stick a TV, books and various seating in my employee lounge, not just a sofa and drinks machine. More recreational items should either speed up their rest time or make it so it takes longer until they need ...
- Sat Aug 02, 2014 3:39 am
- Forum: Community Members
- Topic: (Suggestion) Freehand planning.
- Replies: 15
- Views: 1192
Re: (Suggestion) Freehand planning.
Sorry just reread that and realised I'm being unnescessarily sarcastic, to clarify I was trying to be funny, obviously failed, and am sorry, love Defcon and still play. Anyway, care to drop your two pennies about freehand planning, you must remember how useful it is/ was in Defcon. While it is hard...
