Search found 352 matches
- Sat Jan 11, 2014 1:38 pm
- Forum: Community Members
- Topic: Night time regime problems
- Replies: 11
- Views: 667
Re: Night time regime problems
prisoners don't wake up for work, (I wouln't too;-), prisoners get up for eat, for yard or shower or at 8am Yeah but what prison would assign a regime and then not enforce it? That's my point :P It does enforce it, the only exception is work, because it has different rooms and what are you doing wi...
- Sat Jan 11, 2014 12:25 am
- Forum: Community Members
- Topic: [Suggestion] More powerrrrrrrrrr !
- Replies: 13
- Views: 907
Re: [Suggestion] More powerrrrrrrrrr !
[ and this is not a fun post, this game really needs more resources to run smoother at larger prisons I am a bit confused, how can the devs give you more resources to use (shall they sponsor you a new cpu?), maybe you mean they should do more performance optimations, but I doubt that will happen, t...
- Sat Jan 11, 2014 12:19 am
- Forum: Community Members
- Topic: [Suggestion] Better Dog Handlers
- Replies: 7
- Views: 543
Re: [Suggestion] Better Dog Handlers
1) I use 3 dog handlers for 2 routes.
- Sat Jan 11, 2014 12:13 am
- Forum: Community Members
- Topic: [Suggestion] Bring back staff-only door setting
- Replies: 22
- Views: 1576
Re: [Suggestion] Bring back staff-only door setting
with the current path finder penalty system it is already possible, I didn't play with Alpha 16 that much but with alpha 15, prisoners rahter go around a room then through it to enter another room, how does your layout look? Also how should a prisoner enter a room with staff-only doors? Edit2: also ...
- Sat Jan 11, 2014 12:05 am
- Forum: Community Members
- Topic: Night time regime problems
- Replies: 11
- Views: 667
Re: Night time regime problems
prisoners don't wake up for work, (I wouln't too;-), prisoners get up for eat, for yard or shower or at 8am
- Fri Jan 10, 2014 12:05 pm
- Forum: Community Members
- Topic: Question - Changing a prisoners security status
- Replies: 13
- Views: 933
Re: Question - Changing a prisoners security status
So at the Moment, when Traits are untouched, its like cheating. Only accepting Low sec prisoners and make them High sec to earn Big Money with less Risk. Not really, since the low risk prisoners stay a very short time, as said I do rather the opposite accept high risk only and change them to low ri...
- Fri Jan 10, 2014 11:58 am
- Forum: Community Members
- Topic: [Suggestion] More powerrrrrrrrrr !
- Replies: 13
- Views: 907
Re: [Suggestion] More powerrrrrrrrrr !
Your kitchen looks a bit oversized... (have you meals ready at eat time?)
Hehe, also you should not use the "official" suggestion prefix for fun post.
Hehe, also you should not use the "official" suggestion prefix for fun post.
- Thu Jan 09, 2014 12:07 pm
- Forum: Community Members
- Topic: [Suggestion] Option for bringing in prisoners
- Replies: 7
- Views: 731
Re: [Suggestion] Option for bringing in prisoners
The holding cell is basically meant to hold the overflow.
- Thu Jan 09, 2014 12:05 pm
- Forum: Community Members
- Topic: Question - Changing a prisoners security status
- Replies: 13
- Views: 933
Re: Question - Changing a prisoners security status
I usually do the opposite, my prison is open to max sec only and I change those to min or normal. This way I have the longer sentence of max security but can still control splitting prisoners around on the prison with different security zones.
- Thu Jan 09, 2014 11:53 am
- Forum: Community Members
- Topic: The short stay prisoner!
- Replies: 8
- Views: 497
Re: The short stay prisoner!
maybe it is also a sign that your "unloading bay" is slow
- Thu Jan 09, 2014 11:49 am
- Forum: Community Members
- Topic: When the fastest speed is too slow....
- Replies: 5
- Views: 469
Re: When the fastest speed is too slow....
The game is very unbalanced yet, so cheating is kinda fair play.
- Wed Jan 08, 2014 7:22 pm
- Forum: Community Members
- Topic: [Mod] Many Small Tweaks
- Replies: 28
- Views: 2404
Re: [Mod] Many Small Tweaks
DoctorPelusa wrote:Also, could i ask for a moderator to move this to the general forum?
Please don't, game owners like me do rarely read there...
- Tue Jan 07, 2014 2:14 pm
- Forum: Community Members
- Topic: Workshop efficiency comparison
- Replies: 51
- Views: 2152
Re: Workshop efficiency comparison
Well, as of Alpha16, trees are no alternative yet, since you would need to manually cut (dismantle) those. But I am looking forward to see extreme examples and I am sure, you will hardly be able to run a prison with 1000+ entities on a normal computer.
- Mon Dec 30, 2013 9:23 pm
- Forum: Community Members
- Topic: Alpha 16 running worst than Alpha 15
- Replies: 6
- Views: 272
Re: Alpha 16 running worst than Alpha 15
Yes, prisons with more than 100 inmates won't profit from those speedups, but on those sizes, the speedups are not very much needed anyway.Murp wrote:None of the time speedups work for me. Does anybody else have this problem?
- Mon Dec 30, 2013 4:03 pm
- Forum: Community Members
- Topic: Alpha 16 running worst than Alpha 15
- Replies: 6
- Views: 272
Re: Alpha 16 running worst than Alpha 15
I think, Alpha15 had "too much" performance optimization, specially the fast forwards were mostly unusable. That Alpha 16 might run slower because they fixed some issues regarding to those immense optimization
