Search found 135 matches

by CJH
Sat Sep 27, 2014 5:19 am
Forum: Community Members
Topic: [Suggestion] New Sector
Replies: 19
Views: 435

Re: [Suggestion] New Sector

I would like to see the ability to combine for example 2 or more sectors, for example only med and max sec can enter a specific canteen. Now you can only chose either min,med, max or general population. I know you can reschedule with the specific populations, but problem is then you have to change t...
by CJH
Sat Sep 27, 2014 5:14 am
Forum: Community Members
Topic: (suggestion) Mobile food cart
Replies: 8
Views: 120

(suggestion) Mobile food cart

Adding a mobile food cart would come in handy when serving food to prisoners in segregation, protective custody, super max and should most likely solve allot of problems. Bringing the food to the cells instead of having to risk to bring out the "special incarcerated character" to general p...
by CJH
Sat Sep 27, 2014 5:07 am
Forum: Community Members
Topic: (Suggestion) Mobile alarm devices/buttons
Replies: 0
Views: 41

(Suggestion) Mobile alarm devices/buttons

I would find it very interesting and good to be able to give like Mobile alarm devices (assault alarms) to prisoners in protective custody. If they are attacked they could press the alarm and guards would run to their protection. Like a "mobile assault alarm". I saw a mod adding alarm butt...
by CJH
Sat Sep 27, 2014 5:00 am
Forum: Community Members
Topic: (Suggestion) Guards being able to follow inmates
Replies: 0
Views: 29

(Suggestion) Guards being able to follow inmates

I found when using CI:s and their cover gets blown, i normally change them to protective custody. Problem is after i change it and they are walking to their new protective custody cellblock they have no protection escorting blown snitches. Would be cool if an option would be added so you could manua...
by CJH
Sat Sep 27, 2014 4:57 am
Forum: Community Members
Topic: More looks in Name in games please
Replies: 4
Views: 80

More looks in Name in games please

Had name in game for long time, but somewhat i would like to see more options to customise my character. For example more hairstyles, more colours on hair. I find it very weak on blond side. Is it possible to change the customisation again if more inputs are added?
by CJH
Sat Sep 27, 2014 4:48 am
Forum: Community Members
Topic: Mass escape attempt
Replies: 23
Views: 516

Re: Mass escape attempt

Yep, its the pick axe... I wonder if they can dig through a perimeter wall... Yes they can but it takes very long time, i think i found a bug with it because i couldn't find the toilets because they probably had enough time to run back up in the cell from the tunnel. I knew they still were under th...
by CJH
Sat Sep 27, 2014 4:39 am
Forum: Community Members
Topic: (Suggestion) Large Power plant
Replies: 6
Views: 121

Re: (Suggestion) Nuclear Power plant.

The default power plant is 5000, and 1000 for each capacitor, increase the power generation 10 fold (call it what you want) and sell it for like 250,000 or something so end game prisons don't have to zig zag a million wires and constantly shorting out other power units. This will eliminate the need...
by CJH
Thu Sep 25, 2014 7:40 pm
Forum: Community Members
Topic: Will IntroVersion deliver Prison Architect?
Replies: 28
Views: 538

Re: Will IntroVersion deliver Prison Architect?

I have full confidence in Introversion, they have kept producing good games for many years, and haven't failed so far on their alpha developments. In PA i say they have done extremely well! Ofc they are not perfect but they have added very good inputs over the alphas and the building process is goin...
by CJH
Thu Sep 25, 2014 7:25 pm
Forum: Community Members
Topic: Alpha 25 seems faster/smoother?
Replies: 12
Views: 234

Re: Alpha 25 seems faster/smoother?

I agree feels way smoother!
by CJH
Thu Sep 04, 2014 3:02 pm
Forum: Community Members
Topic: Different Types of Guards. [Suggestion]
Replies: 11
Views: 198

Re: Different Types of Guards. [Suggestion]

I would like to see snipers having 2 options. Shoot do disable the threat or shoot to kill.
by CJH
Thu Sep 04, 2014 10:00 am
Forum: Modding
Topic: How to do a mod?
Replies: 15
Views: 1555

Re: How to do a mod?

Please keep the lessons coming :), i liked them!
by CJH
Thu Sep 04, 2014 9:51 am
Forum: Community Members
Topic: Nerfing Supply Contraband
Replies: 3
Views: 111

Re: Nerfing Supply Contraband

Yeah in my testing roughly 40-60% of things that come through my gates have contraband in them. I now have made an area the trucks pass through with nothing in it, and select 'Search cell block' which marks all the trucks contents for searching. I do that with every truck. The contraband in my pris...
by CJH
Thu Sep 04, 2014 9:49 am
Forum: Community Members
Topic: (Suggestion) Gang Tattoos/distinctions
Replies: 2
Views: 95

(Suggestion) Gang Tattoos/distinctions

When we get gangs (i know this is very early but might aswell suggest it now), maybe adding different gang tattoos too members of the gangs could be a way of seeing who is in a gang or not? Also maybe in form of color bandanas or something could show the distinction between the gangs. I liked also t...
by CJH
Thu Sep 04, 2014 9:37 am
Forum: Community Members
Topic: What I would like to see next (no new suggestions)
Replies: 2
Views: 79

Re: What I would like to see next (no new suggestions)

MagnesiumDew wrote:Along with you idea, prisoner death of old age could be added too. And also for your idea, if you neglect your prisoners and one dies, it could become one of the failure states.


Maybe you could also be able to build a cemetary along with a church to take care of dead prisoners, give a funeral etc.
by CJH
Wed Sep 03, 2014 9:59 pm
Forum: Community Members
Topic: (Suggestion) Visitation (booth) restrictions
Replies: 18
Views: 280

Re: (Suggestion) Visitation (booth) restrictions

waterdog wrote:spying on visitor to learn about contraband or escape plans. could be a feature to bug a location.


Yes it has already been suggested. I agree

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