FIRST POST!!! Yay.
Nice Update IV.
Good Job and Merry Christmas to you all!
Jasper
Search found 396 matches
- Fri Dec 18, 2015 1:08 pm
- Forum: Introversion Blog
- Topic: Prison Architect Update 2
- Replies: 18
- Views: 242857
- Thu Dec 17, 2015 9:40 am
- Forum: Modding
- Topic: Adding Research Affects: Is it possible?
- Replies: 3
- Views: 1446
Re: Adding Research Affects: Is it possible?
ChristianLJB wrote:Ah, thanks for the reply!
It's a shame this kind of thing isn't already possible.
I guess I was just spoiled by the layout of Rimworld's files when I began modding about a year ago
FYI, elDiablo just replied on the other Modding post. You might wanna check it out.
- Thu Dec 17, 2015 5:41 am
- Forum: Modding
- Topic: Adding Research Affects: Is it possible?
- Replies: 3
- Views: 1446
Re: Adding Research Affects: Is it possible?
Although it is not currently possible, the modding api IS being expanded and this may well come soon. Check the following links for more details about the expansion: A post in the PA Modding forum regarding the modding api. If you haven't already seen it, the IV AMA on Reddit (dec 3). Has quite a fe...
- Mon Dec 14, 2015 12:46 am
- Forum: General
- Topic: Help with Spam
- Replies: 10
- Views: 2217
Re: Help with Spam
I'd also like to help out if I can.
Thanks,
Jasper
Thanks,
Jasper
- Wed Dec 02, 2015 5:55 am
- Forum: Modding
- Topic: [DEV TOOLS] I HAVE THEM!!!
- Replies: 4
- Views: 2370
[DEV TOOLS] I HAVE THEM!!!
Here is the photo: (It also has a teaser for my upcoming Dark UI mod - see the ui icons?) http://s23.postimg.org/44s1vw8re/Screenshot_2015_12_01_at_12_01_58_PM.jpg It has a sprite bank editor, but I can also add a dialog editor or event setter... It works by adding the clock_small.txt dialog file to...
- Thu Nov 19, 2015 3:31 am
- Forum: Modding
- Topic: New Mod {Stress Smokers}
- Replies: 1
- Views: 931
- Thu Nov 19, 2015 3:30 am
- Forum: Modding
- Topic: [MOD] Secure Cells (New Cell Type)
- Replies: 6
- Views: 1664
Re: [MOD] Secure Cells (New Cell Type)
Not building today, too busy on my own release :D But definitely looking forward to it; It comes with bars I presume? Yeah. I was actually surprised, I didn't even have to name it something else (for example some people got superior bed by changing SuperiorBed into superiorbed). This time I just ad...
- Thu Nov 19, 2015 2:18 am
- Forum: Modding
- Topic: [MOD] Secure Cells (New Cell Type)
- Replies: 6
- Views: 1664
Re: [MOD] Secure Cells (New Cell Type)
Brento666 wrote:Must have been a Steam thing. It didn't show who was the maker;
No worries it looks tied to your id now.
OK. Do you like the mod?
- Thu Nov 19, 2015 12:30 am
- Forum: Modding
- Topic: [MOD] Secure Cells (New Cell Type)
- Replies: 6
- Views: 1664
Re: [MOD] Secure Cells (New Cell Type)
Brento666 wrote:ps. Currently your mod is displayed without your/a name tied to it; created by (blank) in the overview. And created by '?' on the mod page(!)
-Have you gone incognito? Or operating the underground-mod-scene
What do you mean?
- Wed Nov 18, 2015 12:35 am
- Forum: Modding
- Topic: [MOD] Secure Cells (New Cell Type)
- Replies: 6
- Views: 1664
[MOD] Secure Cells (New Cell Type)
This mod makes use of the new 'Properties Housing' room property to allow you to create modded cell types. What does this mod do? -This mod allows you to create 'Secure Cells' They have a number of limitations: -They are not capturable by Gangs (Even if a Gang Member lives inside it, you will still ...
- Wed Nov 11, 2015 6:54 am
- Forum: Community Members
- Topic: [PA Tools] New website with 3 pa tools.
- Replies: 3
- Views: 835
[PA Tools] New website with 3 pa tools.
I made a website with 3 pa tools that I found on GitHub.
I included the pa object calculator, the escape tunnel finder, and links to download the object eraser.
Here is the link:
http://patf.esy.es
Hope you like it,
Jasper
I included the pa object calculator, the escape tunnel finder, and links to download the object eraser.
Here is the link:
http://patf.esy.es
Hope you like it,
Jasper
- Sat Nov 07, 2015 7:24 am
- Forum: Modding
- Topic: [ESCAPE MODE MODDING] Can you add a rep button?
- Replies: 2
- Views: 906
[ESCAPE MODE MODDING] Can you add a rep button?
Does anyone know where that little prisoner window is referenced? In the dialogs folder, there are a few escape mode dialogs (escape mode-help.txt, escapemode-reputations.txt, etc.), but none of them contain the code for the six reputation buttons in the prisoner window? If anyone knows where the co...
- Sat Nov 07, 2015 7:01 am
- Forum: Escape Mode
- Topic: [SUGGESTION] REALISTIC ESCAPE MODE
- Replies: 7
- Views: 6941
Re: [SUGGESTION] REALISTIC ESCAPE MOD
JASPer.Gamer.9.0 wrote:MMZ>Torak wrote:
What is the point of collecting rep if you can't upgrade your skills?
Well, you would still be able to recruit prisoners I guess...
itseasy322 wrote:MMZ>Torak wrote:
What is the point of collecting rep if you can't upgrade your skills?
- Prisoner still able to recruit other prisoners.
- Sat Nov 07, 2015 6:36 am
- Forum: Escape Mode
- Topic: [SUGGESTION] REALISTIC ESCAPE MODE
- Replies: 7
- Views: 6941
Re: [SUGGESTION] REALISTIC ESCAPE MOD
My idea for realistic escape mod. ⋅ Prisoner needs a food, shower, toilet and other stuffs. He can eat, use object and do everything like other prisoners. ⋅ Prisoner cant upgrade his and party members skills. ⋅ Prisoner cant skip punishment, but able skip a sleep ti...
- Sat Oct 31, 2015 1:26 pm
- Forum: General
- Topic: [BUG] Dual monitor resolution - blurred/overlapping
- Replies: 3
- Views: 1127
Re: [BUG] Dual monitor resolution - blurred/overlapping
Enable high dpi somewhere under graphic options.
