Search found 82 matches
- Wed Aug 07, 2013 9:18 am
- Forum: Community Members
- Topic: [suggestion] Door mode - setting 'locked open' as default
- Replies: 8
- Views: 229
[suggestion] Door mode - setting 'locked open' as default
The way doors work currently doesn't make too much sense. When setting them for 'normal' mode, they block movement unnecessarily while opening, and jaildoors even need guards to get opened hindering movement even more. I generally only leave them as 'normal' for cell doors and set them locked open f...
- Wed Aug 07, 2013 9:11 am
- Forum: Community Members
- Topic: Room size calculation - is it a bug or a feature?
- Replies: 5
- Views: 388
If the minimum size is 2x3, you need a side with a length of 2 and a side with a length of 3, whether it than is or isn't a rectangle doesn't matter I see that this is how it works, yet I think its a bug and leads to counter-intuitive strategies e.g. creating L shaped offices/cells/yards etc. to sa...
- Wed Aug 07, 2013 8:31 am
- Forum: Community Members
- Topic: Light bulbs - what's the point?
- Replies: 15
- Views: 898
Light bulbs - what's the point?
Apart from aesthetic reasons what's the point of having light bulbs? Do they affect fog of war somehow?
- Wed Aug 07, 2013 7:52 am
- Forum: Community Members
- Topic: Suggestion: "Human rights inspector"
- Replies: 9
- Views: 798
- Wed Aug 07, 2013 7:42 am
- Forum: Community Members
- Topic: Room size calculation - is it a bug or a feature?
- Replies: 5
- Views: 388
Room size calculation - is it a bug or a feature?
As I see, room size calculation works a bit weird as of Alpha 12. Instead of calculating the actual size of the room (number of tiles) it calculates with the size of the 'bounding box'- the smallest rectangle the room would fit in. Keeping this in mind you can go as far as setting up cells which onl...
- Wed Aug 07, 2013 7:23 am
- Forum: Community Members
- Topic: [idea] Add multi levels
- Replies: 58
- Views: 3564
I really like the current flatness of PA and I also think that even if z-levels are introduced, their usage must be very limited using in-game mechanisms (e.g.: by high building costs, or by limiting the amount of z-levels you can use both up and down). Introducing the capability of creating basemen...
- Tue Aug 06, 2013 10:43 am
- Forum: General
- Topic: Maximum number of inmates
- Replies: 22
- Views: 10174
for now I just take on maximum security prisoners and I haven't had a problem getting enough yet. I do have to top up a lot though. Same here. Sentences of some of those bad guy span well above the 100 year mark, thus I think that enabling intake only for the redshirts should definitely solve any p...
