Search found 82 matches
- Thu Aug 15, 2013 1:19 pm
- Forum: General
- Topic: Some thoughts...lengthy, but descriptive
- Replies: 7
- Views: 2552
Next, my computer is more than capable of handling this game, That's a rather bold statement especially considering that you've just complained about lag. Could you be a bit more specific? Like CPU and RAM details, map size, number of prisoners and staff? I've played this game on multiple different...
- Wed Aug 14, 2013 11:00 am
- Forum: Community Members
- Topic: [Suggestion] Sandbox
- Replies: 28
- Views: 2243
I thought that we ALREADY play in sandbox mode?(That after you finish the campaign)... That's true, but I agree that there would be nice to have in-game controls for that. As I see currently the only real objective of the game is to set up stable prisons. This could as well be done by creating an e...
- Tue Aug 13, 2013 11:39 am
- Forum: Community Members
- Topic: Is there a way to adjust sentences of all prisoners at once?
- Replies: 2
- Views: 194
Is there a way to adjust sentences of all prisoners at once?
I'm working on some high density designs and I want to do some stability tests on them (e.g. let the game run overnight and see if any problem arises), but with the current length of sentences the population never really goes above 200. Is there a way to change it in the savefile? I know that I can ...
- Fri Aug 09, 2013 1:43 pm
- Forum: Community Members
- Topic: Light bulbs - what's the point?
- Replies: 15
- Views: 898
I'll tell you something though, I'm interested in the possible social implications of denying prisoners light. Would they complain? Riot? Sleep all the time? Does it say more about you than it does them, you sick sick man? :) It certainly does :D Actually I've tried removing all the lights last nig...
- Fri Aug 09, 2013 7:14 am
- Forum: Community Members
- Topic: [Suggestion] improved planning and lights deploy
- Replies: 1
- Views: 143
- Fri Aug 09, 2013 7:12 am
- Forum: General
- Topic: Maximum number of inmates
- Replies: 22
- Views: 10174
- Fri Aug 09, 2013 7:10 am
- Forum: General
- Topic: What is the largest sustainable population ever achieved?
- Replies: 2
- Views: 1429
Well, it's a remarkably new sense of 'sustainable' I haven't been aware of :) Do you mean that a population of 300 counts as 'large' as of now? I have a prison with room for 250, with 200 inmates living in happily for a while, but I already have some idea on how to push it towards 300 or even 400. I...
- Thu Aug 08, 2013 11:47 am
- Forum: General
- Topic: Basic doors keep prisoners in?
- Replies: 13
- Views: 3167
Some valid points are made here ('hotel simulator'). I also have the impression that the game as it is now is rather a sandbox one now than anything else. I think that it's probably developer's intention to make the alpha version not too challenging, thus the players can easily unlock and use all th...
- Thu Aug 08, 2013 11:27 am
- Forum: General
- Topic: What is the largest sustainable population ever achieved?
- Replies: 2
- Views: 1429
What is the largest sustainable population ever achieved?
I'm currently working on a very high population prison, and got curious, what the current record is. Do we have any sample prisons with 300 prisoners or more? (By sustainable I mean that the prison can run without riots for extended periods - e.g. for thirty in-game days - by only touching intake co...
- Thu Aug 08, 2013 11:20 am
- Forum: Community Members
- Topic: Light bulbs - what's the point?
- Replies: 15
- Views: 898
- Thu Aug 08, 2013 8:03 am
- Forum: General
- Topic: Maximum number of inmates
- Replies: 22
- Views: 10174
- Wed Aug 07, 2013 3:07 pm
- Forum: Community Members
- Topic: [suggestion] Door mode - setting 'locked open' as default
- Replies: 8
- Views: 229
Pogo: I understand how they work, I just don't like it. Let me rephrase my problem, because as it has many sides - and it is also related to zones. As I see, no airlock system can prevent prisoners from escaping without usage of zones. When I assigned prisoners to the kitchen, they managed to get ou...
- Wed Aug 07, 2013 11:02 am
- Forum: Community Members
- Topic: False Alarms?
- Replies: 27
- Views: 1995
- Wed Aug 07, 2013 10:51 am
- Forum: Community Members
- Topic: [suggestion] Door mode - setting 'locked open' as default
- Replies: 8
- Views: 229
That method works only because the code for prisoners escaping through staff zones has yet to be implemented. When the game's done, your method will no longer work. I can't see what that 'feature' would add to the gameplay. You'd have to patrol a guard at the entrance and rely on his responsivity f...
- Wed Aug 07, 2013 9:51 am
- Forum: Community Members
- Topic: [suggestion] Door mode - setting 'locked open' as default
- Replies: 8
- Views: 229
