Search found 82 matches

by Novbert
Sat Aug 24, 2013 10:29 am
Forum: Community Members
Topic: Contraband supply - Is the chart broken?
Replies: 7
Views: 379

The Shakedown system itself is broken since many areas of your prison never get searched even though the prisoners use it. I think you misunderstand the contraband system. The release notes clearly state: "Many rooms around a prison are now a source of dangerous contraband. Prisoners will some...
by Novbert
Fri Aug 23, 2013 7:29 pm
Forum: Community Members
Topic: [idea] Add multi levels
Replies: 58
Views: 3564

I do have a question, though. A lot of older members have been rudely telling off the newer members not to start threads with old ideas. "There's 400 other threads of the same idea..." Are we even allowed to necro any of those older threads, then?? Cause it doesn't look like it. It seems ...
by Novbert
Fri Aug 23, 2013 12:37 pm
Forum: General
Topic: brawls!!
Replies: 15
Views: 1954

I agree with paktsardines. Such diagonal connections should be avoided anyway if possible, as the routing algorithm does some funny things around those. A couple of more tips: - The fence around the yard is not necesary. - Drains are only needed at the door of the shower, they don't work under showe...
by Novbert
Fri Aug 23, 2013 12:07 pm
Forum: General
Topic: brawls!!
Replies: 15
Views: 1954

Is your prison completely surrounded with a wall or a fence, or a combination of these?
The most peaceful prisoners can go crazy if they see a hole in the wall.
by Novbert
Fri Aug 23, 2013 11:39 am
Forum: General
Topic: Room Names
Replies: 4
Views: 455

by Novbert
Fri Aug 23, 2013 9:48 am
Forum: Community Members
Topic: [idea] Add multi levels
Replies: 58
Views: 3564

I think multiple levels would be a nice option, for those who choose to utilize it. I can think of many different prison ideas that are simply not possible with only one z-level (a proper Panopticon, for example, or this ). It would do much to enhance the depth of the architect portion of the game,...
by Novbert
Fri Aug 23, 2013 8:42 am
Forum: Community Members
Topic: Prinsoners not sustained by food? Known issue?
Replies: 11
Views: 310

Do you have tables and benches in your canteen where they can sit down to eat?
by Novbert
Fri Aug 23, 2013 8:04 am
Forum: Community Members
Topic: Suggestion: Better Managment
Replies: 3
Views: 445

Some comments: - Only prisoners with selected categories get cells in a given cell-block Not that much of an improvement for the current system. Also I haven't experimented that much with current min-max sec areas but based on the current, 'random' intake model you might end up wiht a red cellblock ...
by Novbert
Fri Aug 23, 2013 7:46 am
Forum: Community Members
Topic: [Suggestion] Interconnections between existing features
Replies: 13
Views: 1013

Some interesting ideas there! :D Re phones/visitation: I don't think telephones should completely fulfil the family need. Maybe it should fulfil 75% of it, but not the whole bar. As the game stands now visitation is right at the bottom of my priority list, I can just add a few telephones instead. N...
by Novbert
Fri Aug 23, 2013 7:41 am
Forum: General
Topic: A curious [Idea] I just had...
Replies: 4
Views: 600

Though I also think that the patroling logic needs a lot of polishing, I doubt that this idea could get integrated in current gameplay well. If you think about it, it would have rather limited use currently. When does heat level increase? - In sleep time? Yeah, sometimes it does, but the prisoners a...
by Novbert
Fri Aug 23, 2013 7:31 am
Forum: Community Members
Topic: [Suggestion] Commissary Store
Replies: 7
Views: 396

+1 I love the idea of having a legal economy in the prison - besides prisoners trading with contraband. Especially if such thing exists in real life. Would it be combined with some more sophisticaion in prisoner psychology, it could lead to interesting scenarios. I'm thinking about prisoners being E...
by Novbert
Fri Aug 23, 2013 7:25 am
Forum: Community Members
Topic: [Suggestion]Window where both sides of a wall get one, Video
Replies: 12
Views: 767

Another nice find, Flint!
Just to make sure: You do report these on Mantis, don't you?
You know, you should post the bugs there, not here.
by Novbert
Fri Aug 23, 2013 7:20 am
Forum: Community Members
Topic: Why are bladder and bowel separate needs...?
Replies: 10
Views: 1018

It makes sense to me, occasionally I'll see a prisoner relieving himself in a corridor to satisfy his bladder need, but it seems they need a toilet to poop. As an aside I'd like to see prisoners punished for taking a piss up against the canteen wall (or anywhere for that matter), last time a guard ...
by Novbert
Fri Aug 23, 2013 7:17 am
Forum: Community Members
Topic: [Suggestion] Cell Assignment based on Length of Stay
Replies: 11
Views: 566

+1 It totally makes sense. It could be pushed even further if it would work in a way that prisoners who have already spent most of their sentence (thus have a short remaining length of stay) would get automatically removed from their cells in case of shortage on cell count, and placed into a holding...
by Novbert
Thu Aug 22, 2013 2:00 pm
Forum: Community Members
Topic: Sandbox idea
Replies: 7
Views: 597

I'm against it for the time being. Though an achivement system can be a nice addition on a finished game, considering that PA is still in Alpha, the developers should focus on implementing elements which actually enhance gameplay and leave the bells and whistles for later releases.

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