Search found 82 matches

by Novbert
Thu Aug 29, 2013 1:08 pm
Forum: Community Members
Topic: The way the Needs system works - and why it is flawed
Replies: 17
Views: 985

But in a needs based game, there has to be some sort of threshold. A daily shower seems sensible to me. After all, this is the least you should have unless you want to stink ;) If they can survive on 4 hours of sleep daily, I don't think they shouldn't be bothered by a little bit of smell. Try cutt...
by Novbert
Thu Aug 29, 2013 10:01 am
Forum: Community Members
Topic: The way the Needs system works - and why it is flawed
Replies: 17
Views: 985

- Similarly - if I set up enough time each day for each prisoner to have one shower, I'd expect them not to complain about hygiene the next day just before showertime. Why wouldn't they? It's been a day since they've had one. Oor even an entire year if you consider gametime (sentence-time)! That mu...
by Novbert
Thu Aug 29, 2013 8:09 am
Forum: Community Members
Topic: Are we really that involved? Requesting your opinion!
Replies: 10
Views: 995

laser50: That's a big wall of text, man! Let me simplify it by collecting your major points: 1) The pace of the development is fine. 2) You imply that they implement release content in about two days and spend the rest of the month doing nothing(?) 3) You want to get asked about what you want. 4) Yo...
by Novbert
Thu Aug 29, 2013 7:32 am
Forum: Community Members
Topic: The way the Needs system works - and why it is flawed
Replies: 17
Views: 985

I am a little curious as to why you think that needs should be / are linear in nature. Personally, I would probably model them logistically . To me, this makes intuitive sense. Once you have eaten, you feel full for a while, and your level of hunger increases slowly for a while. Then the need to ea...
by Novbert
Wed Aug 28, 2013 12:30 pm
Forum: Community Members
Topic: The way the Needs system works - and why it is flawed
Replies: 17
Views: 985

As my linked post above says, I'm not sure how realistic this is, but I would think in prison you eat and shower when you can despite whatever mood you're currently in. Only potential con here is that this would make managing needs even easier than it is now. I've had the opinion for a while now th...
by Novbert
Wed Aug 28, 2013 11:56 am
Forum: Community Members
Topic: The way the Needs system works - and why it is flawed
Replies: 17
Views: 985

Um...... I like cake? :D ... No, I'm kidding. I did read i all. I agree, I think the current Needs system should be looked over sometime. To me, it most resembles The Sims, in which a Sim will take it upon him/herself to fulfill the lowest Need and that will very often mean that another Need that i...
by Novbert
Wed Aug 28, 2013 7:55 am
Forum: Community Members
Topic: The way the Needs system works - and why it is flawed
Replies: 17
Views: 985

The way the Needs system works - and why it is flawed

Note, that I don't have insider information on how the Needs system really works, so the below remarks are only supported by experimental evidence. If you think it doesn't work this way, please share your experiences. While browsing these forums, I've regularly ran into people complaining about the...
by Novbert
Tue Aug 27, 2013 7:38 am
Forum: General
Topic: Inverse Reward System
Replies: 6
Views: 839

Re: Inverse Reward System

This would seem to encourage a prison design where the least dangerous criminals get the worst facilities, while the murderers and such are pampered. To my knowledge this is the opposite of the standard for American prisons. ... not that you could separate them by any means right now. Actually I li...
by Novbert
Mon Aug 26, 2013 1:21 pm
Forum: Community Members
Topic: [Suggestion] Get rid of Yard needing to be secured by a door
Replies: 45
Views: 3042

Imagine a large building with a hole cut out in the middle (like a doughnut). Place yard somewhere in the middle of the cut out. That's it. >_> If it didn't happen literally every time I go for a yard this way, I would post a pic but it's not worth the hassle as it happens consistently. I know it's...
by Novbert
Mon Aug 26, 2013 9:20 am
Forum: Community Members
Topic: [NEW USERS, READ FIRST] How to post a suggestion or question
Replies: 44
Views: 23454

+1 for sticky As for having one topic per suggestion? That would still be hundreds of topics from each member and there are no sub-forums or moderators to reorganize them in, so I doubt that will clean things up much, but we'll see. I also feel like that, thus I support rephrasing Rule 6 to somethin...
by Novbert
Mon Aug 26, 2013 7:35 am
Forum: Community Members
Topic: [Query] Running out of prisoners?
Replies: 21
Views: 1075

Yep max sec tops out at about 180 prisoners in a small prison. It's possible to build enough housing, etc. to keep them happy without buying a land expansion, but only just. I've seen slighly more than 200 max secs in a continous intake small prison for short peridos of time. Not really goes above ...
by Novbert
Mon Aug 26, 2013 7:33 am
Forum: Community Members
Topic: [Suggestion] Commissary Store
Replies: 7
Views: 396

Similar to a "Suppressed" or "Well-Fed" status effect, I think you could add something for someone happy with their prison income. Maybe "Content", or "Luxury". Alternatively, you could get a "Luxury" or "Content" status effect from contra...
by Novbert
Sat Aug 24, 2013 12:54 pm
Forum: Community Members
Topic: Prison of 1 holding cell => great success
Replies: 10
Views: 1006

Chaingun: Actually you could even drop the generator. Prisoners currently have no need for any (natural or artificial) lights. By the way, do you keep any furniture in the holding cell, or are the prisoners transferred there even if there aren't any benches and toilets in it? If they are, that's a b...
by Novbert
Sat Aug 24, 2013 11:16 am
Forum: Community Members
Topic: [idea] Add multi levels
Replies: 58
Views: 3564

Xander: The funny thing is, that I think we are on common ground. I'd also like to see the community's suggestions in a well-organized structure. The problem here has multiple aspects. 1) The forum is unstructured 2) There aren't forum admins (or at least they don't seem to do anything) 3) People ar...
by Novbert
Sat Aug 24, 2013 10:33 am
Forum: Community Members
Topic: [Suggestion] Interconnections between existing features
Replies: 13
Views: 1013

The security room as it currently works (CCTV monitoring station) ... That is simply not true. CCTV monitors work perfectly without being placed in a security room, and Security rooms work perfectly (for whatever purpose they currently have) without CCTV monitors. As I see Security room currently s...

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