Search found 82 matches
- Thu Aug 29, 2013 1:08 pm
- Forum: Community Members
- Topic: The way the Needs system works - and why it is flawed
- Replies: 17
- Views: 985
But in a needs based game, there has to be some sort of threshold. A daily shower seems sensible to me. After all, this is the least you should have unless you want to stink ;) If they can survive on 4 hours of sleep daily, I don't think they shouldn't be bothered by a little bit of smell. Try cutt...
- Thu Aug 29, 2013 10:01 am
- Forum: Community Members
- Topic: The way the Needs system works - and why it is flawed
- Replies: 17
- Views: 985
- Similarly - if I set up enough time each day for each prisoner to have one shower, I'd expect them not to complain about hygiene the next day just before showertime. Why wouldn't they? It's been a day since they've had one. Oor even an entire year if you consider gametime (sentence-time)! That mu...
- Thu Aug 29, 2013 8:09 am
- Forum: Community Members
- Topic: Are we really that involved? Requesting your opinion!
- Replies: 10
- Views: 995
laser50: That's a big wall of text, man! Let me simplify it by collecting your major points: 1) The pace of the development is fine. 2) You imply that they implement release content in about two days and spend the rest of the month doing nothing(?) 3) You want to get asked about what you want. 4) Yo...
- Thu Aug 29, 2013 7:32 am
- Forum: Community Members
- Topic: The way the Needs system works - and why it is flawed
- Replies: 17
- Views: 985
I am a little curious as to why you think that needs should be / are linear in nature. Personally, I would probably model them logistically . To me, this makes intuitive sense. Once you have eaten, you feel full for a while, and your level of hunger increases slowly for a while. Then the need to ea...
- Wed Aug 28, 2013 12:30 pm
- Forum: Community Members
- Topic: The way the Needs system works - and why it is flawed
- Replies: 17
- Views: 985
As my linked post above says, I'm not sure how realistic this is, but I would think in prison you eat and shower when you can despite whatever mood you're currently in. Only potential con here is that this would make managing needs even easier than it is now. I've had the opinion for a while now th...
- Wed Aug 28, 2013 11:56 am
- Forum: Community Members
- Topic: The way the Needs system works - and why it is flawed
- Replies: 17
- Views: 985
Um...... I like cake? :D ... No, I'm kidding. I did read i all. I agree, I think the current Needs system should be looked over sometime. To me, it most resembles The Sims, in which a Sim will take it upon him/herself to fulfill the lowest Need and that will very often mean that another Need that i...
- Wed Aug 28, 2013 7:55 am
- Forum: Community Members
- Topic: The way the Needs system works - and why it is flawed
- Replies: 17
- Views: 985
The way the Needs system works - and why it is flawed
Note, that I don't have insider information on how the Needs system really works, so the below remarks are only supported by experimental evidence. If you think it doesn't work this way, please share your experiences. While browsing these forums, I've regularly ran into people complaining about the...
- Tue Aug 27, 2013 7:38 am
- Forum: General
- Topic: Inverse Reward System
- Replies: 6
- Views: 839
Re: Inverse Reward System
This would seem to encourage a prison design where the least dangerous criminals get the worst facilities, while the murderers and such are pampered. To my knowledge this is the opposite of the standard for American prisons. ... not that you could separate them by any means right now. Actually I li...
- Mon Aug 26, 2013 1:21 pm
- Forum: Community Members
- Topic: [Suggestion] Get rid of Yard needing to be secured by a door
- Replies: 45
- Views: 3042
Imagine a large building with a hole cut out in the middle (like a doughnut). Place yard somewhere in the middle of the cut out. That's it. >_> If it didn't happen literally every time I go for a yard this way, I would post a pic but it's not worth the hassle as it happens consistently. I know it's...
- Mon Aug 26, 2013 9:20 am
- Forum: Community Members
- Topic: [NEW USERS, READ FIRST] How to post a suggestion or question
- Replies: 44
- Views: 23454
+1 for sticky As for having one topic per suggestion? That would still be hundreds of topics from each member and there are no sub-forums or moderators to reorganize them in, so I doubt that will clean things up much, but we'll see. I also feel like that, thus I support rephrasing Rule 6 to somethin...
- Mon Aug 26, 2013 7:35 am
- Forum: Community Members
- Topic: [Query] Running out of prisoners?
- Replies: 21
- Views: 1075
Yep max sec tops out at about 180 prisoners in a small prison. It's possible to build enough housing, etc. to keep them happy without buying a land expansion, but only just. I've seen slighly more than 200 max secs in a continous intake small prison for short peridos of time. Not really goes above ...
- Mon Aug 26, 2013 7:33 am
- Forum: Community Members
- Topic: [Suggestion] Commissary Store
- Replies: 7
- Views: 396
- Sat Aug 24, 2013 12:54 pm
- Forum: Community Members
- Topic: Prison of 1 holding cell => great success
- Replies: 10
- Views: 1006
Chaingun: Actually you could even drop the generator. Prisoners currently have no need for any (natural or artificial) lights. By the way, do you keep any furniture in the holding cell, or are the prisoners transferred there even if there aren't any benches and toilets in it? If they are, that's a b...
- Sat Aug 24, 2013 11:16 am
- Forum: Community Members
- Topic: [idea] Add multi levels
- Replies: 58
- Views: 3564
Xander: The funny thing is, that I think we are on common ground. I'd also like to see the community's suggestions in a well-organized structure. The problem here has multiple aspects. 1) The forum is unstructured 2) There aren't forum admins (or at least they don't seem to do anything) 3) People ar...
- Sat Aug 24, 2013 10:33 am
- Forum: Community Members
- Topic: [Suggestion] Interconnections between existing features
- Replies: 13
- Views: 1013
The security room as it currently works (CCTV monitoring station) ... That is simply not true. CCTV monitors work perfectly without being placed in a security room, and Security rooms work perfectly (for whatever purpose they currently have) without CCTV monitors. As I see Security room currently s...
