Search found 211 matches

by GC13
Fri Sep 20, 2013 11:14 pm
Forum: Community Members
Topic: Game crash apparently at autosave
Replies: 4
Views: 163

Re: Game crash apparently at autosave

I haven't tried it without recording today, but I've recorded two videos just fine. Since rolling back the drivers didn't fix the problem, the only other changes I've made have been installing Legend of Grimrock and Hard Reset on Steam. Normally I wouldn't mention that, except I'll never forget the ...
by GC13
Fri Sep 20, 2013 10:29 pm
Forum: Community Members
Topic: Game crash apparently at autosave
Replies: 4
Views: 163

Re: Game crash apparently at autosave

I don't think they're the same issue, as mine doesn't force a restart. It just freezes the program (and Windows will ping every time I try to issue a command to the program), until I ALT-F4 it.

And this isn't a bug report, this is troubleshooting.
by GC13
Fri Sep 20, 2013 8:27 pm
Forum: Community Members
Topic: Game crash apparently at autosave
Replies: 4
Views: 163

Game crash apparently at autosave

Well this is interesting. At first I thought this problem was due to my new graphics card drivers, but rolling them back to the previous version didn't help. It doesn't even seem to necessarily be at the autosave: I changed the autosave timer with the preferences file to 1000 rather than 10, and it ...
by GC13
Fri Sep 20, 2013 1:38 am
Forum: Introversion Lounge
Topic: Chris Challenged to a FIGHT!
Replies: 32
Views: 6167

Re: Chris Challenged to a FIGHT!

Still, I really feel like this is the type of thing law is in place for... That game is an absolute rip-off. Not saying it's a bad game, it might even be better than PA, but they can't be more blunt except maybe saying "we stole all our ideas from PA". Maybe not even then. Seems to share ...
by GC13
Thu Sep 19, 2013 3:57 pm
Forum: General
Topic: [Guide] A guide to starting a new prison
Replies: 19
Views: 7045

Re: [Guide] A guide to starting a new prison

Video #4 is up.
by GC13
Mon Sep 16, 2013 9:09 pm
Forum: General
Topic: [Guide] A guide to starting a new prison
Replies: 19
Views: 7045

Re: [Guide] A guide to starting a new prison

Alright, video #3 is up and compensating for its tardiness by being the first of my much nicer-looking videos, as well as being a bit longer than normal. :)
by GC13
Sun Sep 15, 2013 2:11 am
Forum: Community Members
Topic: What should we focus on next?
Replies: 359
Views: 18922

Re: Alpha 13 - what should we focus on next?

Could we possibly get a way to build with your firends? it would make the life of the game last longer, if you could build a prison with your friend, and would sell more copies, because people bugging their friends to buy it, so they could play together The game already has Steam Workshop functiona...
by GC13
Thu Sep 12, 2013 5:48 am
Forum: General
Topic: Some prison architect tips
Replies: 4
Views: 923

Re: Some prison architect tips

Some flooring makes your prisoners walk faster than others. If theyre slow getting places try changing the flooring. it will tell you in the notes which flooring makes your prisoners walk faster. Note that this only applies to outside, where you start with Dirt (which is Slow). Inside, you start wi...
by GC13
Wed Sep 11, 2013 3:45 pm
Forum: General
Topic: [Guide] A guide to starting a new prison
Replies: 19
Views: 7045

Re: [Guide] A guide to starting a new prison

It's a door strictly for workmen, so they can get in just a little bit sooner than if they had to round that corner. Once the second workshop is in they'll ignore it and just walk through it instead, but my previous prison's workshop was so poorly optimized I may have gone a little overboard. :)
by GC13
Tue Sep 10, 2013 4:35 pm
Forum: General
Topic: [Guide] A guide to starting a new prison
Replies: 19
Views: 7045

Re: [Guide] A guide to starting a new prison

At least four diagnoses. :wink:

Yeah, three psychologists. That's what I get for opening up a Report before I close the menu I'm in.
by GC13
Tue Sep 10, 2013 5:09 am
Forum: General
Topic: Work rooms adjacent to cell blocks
Replies: 4
Views: 1000

Re: Work rooms adjacent to cell blocks

I just helped someone else fix this problem, on this prison . Again, zoning off the place that led into the work room fixed the problem, but it was a little different this time: there was a Laundry too, in addition to the Cleaning Cupboard. It worked just fine, even before I zoned off the area. The ...
by GC13
Tue Sep 10, 2013 12:51 am
Forum: General
Topic: [Guide] A guide to starting a new prison
Replies: 19
Views: 7045

Re: [Guide] A guide to starting a new prison

Alright, video #2 is up. I gotta be honest, this one gets a bit tricky. :) Maximum security prisoners don't start out as kitty cats like they did in Alpha 12.
by GC13
Tue Sep 10, 2013 12:49 am
Forum: General
Topic: Weird Bug
Replies: 2
Views: 393

Re: Weird Bug

This is the Fog of War being enabled regardless of what option you selected when making the prison. This happens to everyone. To fix this, just open the .prison file for your save in a text editor like Notepad and find the "EnabledVisibility true" line and either change the true to a false...
by GC13
Mon Sep 09, 2013 5:08 pm
Forum: Community Members
Topic: Sequel or SDK?
Replies: 26
Views: 750

Re: Sequel or SDK?

Dosedmonkey wrote:Not sure if this was sarcasm
I doubt someone being sarcastic would imply a willingness to put any effort towards it.

And I really do want Spaceport Architect. It's never too early to start work on my Christmas present.
by GC13
Mon Sep 09, 2013 4:02 pm
Forum: General
Topic: SO MANY ESCAPES! HOW?!
Replies: 21
Views: 2053

Re: SO MANY ESCAPES! HOW?!

I was able to solve that problem by manually ordering the guards to take the prisoners to the holding cell. Once there, the guards decide what cells are empty and move the prisoner to one.

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