Search found 211 matches
- Fri Sep 20, 2013 11:14 pm
- Forum: Community Members
- Topic: Game crash apparently at autosave
- Replies: 4
- Views: 163
Re: Game crash apparently at autosave
I haven't tried it without recording today, but I've recorded two videos just fine. Since rolling back the drivers didn't fix the problem, the only other changes I've made have been installing Legend of Grimrock and Hard Reset on Steam. Normally I wouldn't mention that, except I'll never forget the ...
- Fri Sep 20, 2013 10:29 pm
- Forum: Community Members
- Topic: Game crash apparently at autosave
- Replies: 4
- Views: 163
Re: Game crash apparently at autosave
I don't think they're the same issue, as mine doesn't force a restart. It just freezes the program (and Windows will ping every time I try to issue a command to the program), until I ALT-F4 it.
And this isn't a bug report, this is troubleshooting.
And this isn't a bug report, this is troubleshooting.
- Fri Sep 20, 2013 8:27 pm
- Forum: Community Members
- Topic: Game crash apparently at autosave
- Replies: 4
- Views: 163
Game crash apparently at autosave
Well this is interesting. At first I thought this problem was due to my new graphics card drivers, but rolling them back to the previous version didn't help. It doesn't even seem to necessarily be at the autosave: I changed the autosave timer with the preferences file to 1000 rather than 10, and it ...
- Fri Sep 20, 2013 1:38 am
- Forum: Introversion Lounge
- Topic: Chris Challenged to a FIGHT!
- Replies: 32
- Views: 6167
Re: Chris Challenged to a FIGHT!
Still, I really feel like this is the type of thing law is in place for... That game is an absolute rip-off. Not saying it's a bad game, it might even be better than PA, but they can't be more blunt except maybe saying "we stole all our ideas from PA". Maybe not even then. Seems to share ...
- Thu Sep 19, 2013 3:57 pm
- Forum: General
- Topic: [Guide] A guide to starting a new prison
- Replies: 19
- Views: 7045
- Mon Sep 16, 2013 9:09 pm
- Forum: General
- Topic: [Guide] A guide to starting a new prison
- Replies: 19
- Views: 7045
Re: [Guide] A guide to starting a new prison
Alright, video #3 is up and compensating for its tardiness by being the first of my much nicer-looking videos, as well as being a bit longer than normal. 

- Sun Sep 15, 2013 2:11 am
- Forum: Community Members
- Topic: What should we focus on next?
- Replies: 359
- Views: 18922
Re: Alpha 13 - what should we focus on next?
Could we possibly get a way to build with your firends? it would make the life of the game last longer, if you could build a prison with your friend, and would sell more copies, because people bugging their friends to buy it, so they could play together The game already has Steam Workshop functiona...
- Thu Sep 12, 2013 5:48 am
- Forum: General
- Topic: Some prison architect tips
- Replies: 4
- Views: 923
Re: Some prison architect tips
Some flooring makes your prisoners walk faster than others. If theyre slow getting places try changing the flooring. it will tell you in the notes which flooring makes your prisoners walk faster. Note that this only applies to outside, where you start with Dirt (which is Slow). Inside, you start wi...
- Wed Sep 11, 2013 3:45 pm
- Forum: General
- Topic: [Guide] A guide to starting a new prison
- Replies: 19
- Views: 7045
Re: [Guide] A guide to starting a new prison
It's a door strictly for workmen, so they can get in just a little bit sooner than if they had to round that corner. Once the second workshop is in they'll ignore it and just walk through it instead, but my previous prison's workshop was so poorly optimized I may have gone a little overboard. 

- Tue Sep 10, 2013 4:35 pm
- Forum: General
- Topic: [Guide] A guide to starting a new prison
- Replies: 19
- Views: 7045
Re: [Guide] A guide to starting a new prison
At least four diagnoses.
Yeah, three psychologists. That's what I get for opening up a Report before I close the menu I'm in.

Yeah, three psychologists. That's what I get for opening up a Report before I close the menu I'm in.
- Tue Sep 10, 2013 5:09 am
- Forum: General
- Topic: Work rooms adjacent to cell blocks
- Replies: 4
- Views: 1000
Re: Work rooms adjacent to cell blocks
I just helped someone else fix this problem, on this prison . Again, zoning off the place that led into the work room fixed the problem, but it was a little different this time: there was a Laundry too, in addition to the Cleaning Cupboard. It worked just fine, even before I zoned off the area. The ...
- Tue Sep 10, 2013 12:51 am
- Forum: General
- Topic: [Guide] A guide to starting a new prison
- Replies: 19
- Views: 7045
Re: [Guide] A guide to starting a new prison
Alright, video #2 is up. I gotta be honest, this one gets a bit tricky.
Maximum security prisoners don't start out as kitty cats like they did in Alpha 12.

Re: Weird Bug
This is the Fog of War being enabled regardless of what option you selected when making the prison. This happens to everyone. To fix this, just open the .prison file for your save in a text editor like Notepad and find the "EnabledVisibility true" line and either change the true to a false...
- Mon Sep 09, 2013 5:08 pm
- Forum: Community Members
- Topic: Sequel or SDK?
- Replies: 26
- Views: 750
Re: Sequel or SDK?
I doubt someone being sarcastic would imply a willingness to put any effort towards it.Dosedmonkey wrote:Not sure if this was sarcasm
And I really do want Spaceport Architect. It's never too early to start work on my Christmas present.
- Mon Sep 09, 2013 4:02 pm
- Forum: General
- Topic: SO MANY ESCAPES! HOW?!
- Replies: 21
- Views: 2053
Re: SO MANY ESCAPES! HOW?!
I was able to solve that problem by manually ordering the guards to take the prisoners to the holding cell. Once there, the guards decide what cells are empty and move the prisoner to one.