Search found 545 matches

by _alphaBeta_
Tue Dec 23, 2014 8:38 pm
Forum: Community Members
Topic: Cooks won't cook. I've tried everything.
Replies: 10
Views: 142

Re: Cooks won't cook. I've tried everything.

As was said, we need to see what your logistics screen looks like.
by _alphaBeta_
Sun Nov 16, 2014 9:15 pm
Forum: Community Members
Topic: You're all idiots
Replies: 11
Views: 400

Re: You're all idiots

I believe the overall chance of success depends on concentration, understanding and attendance. Concentration is directly related to the prisoner needs, so meeting the needs should help there. You can help attendance as best as you can through regime control and prison layout. Understanding seems to...
by _alphaBeta_
Fri Nov 07, 2014 7:24 pm
Forum: Community Members
Topic: Alpha 26b... *shakes head*
Replies: 43
Views: 924

Re: Alpha 26b... *shakes head*

Could we conclude that the game is still buggy (because it's an alpha) and drop the very confusing comparison of a car? I also expected more of the bugbash because in my opinion it didn't fix anything major but that's just something we have to accept and hope the next Alpha will be 'better' Perhaps...
by _alphaBeta_
Wed Oct 29, 2014 1:22 am
Forum: Community Members
Topic: [Suggestion] Guards static at points
Replies: 9
Views: 158

Re: [Suggestion] Guards static at points

here is my solution to that situation...all pressure plates are linked to a nor1 logic gate and logic gate is linked to the 4 remote doors . Interesting workaround. I didn't think to use pressure pads, but this would indeed work since the guards stay completely stationary in front of the consoles.
by _alphaBeta_
Tue Oct 28, 2014 5:30 pm
Forum: Community Members
Topic: Having trouble deciding what my bug is
Replies: 5
Views: 109

Re: Having trouble deciding what my bug is

I haven't experienced this so far either. Are there any large pipes in the area? They allow significantly faster digging, and the tunnel entrance may be from another cell block that goes through your cell block in question that you're not considering. I've seen prisoners follow the utilities from un...
by _alphaBeta_
Tue Oct 28, 2014 5:23 pm
Forum: Community Members
Topic: [Suggestion] Guards static at points
Replies: 9
Views: 158

Re: [Suggestion] Guards static at points

(optional) - An option for having other free guards in the are take over the idle spot when the other guard is responding, the old guard will become a free guard. this also is currently how the system works...what needs to be done instead is when a gaurd gets tired he should send out a replacement ...
by _alphaBeta_
Thu Oct 16, 2014 8:52 pm
Forum: General
Topic: Broken Jail Doors? Regime Issue?
Replies: 5
Views: 933

Re: Broken Jail Doors? Regime Issue?

I reported this as a bug some time ago. When using multiple regimes, cell doors will only open for all groups when the *final* group goes from sleep/lockdown to something else, so if you have a regime like this: H |-----Min-----|-----Nor-----|-----Max-----| 5 |----Sleep----|----Sleep----|----Sleep-...
by _alphaBeta_
Thu Oct 16, 2014 8:36 pm
Forum: Community Members
Topic: [Suggestion] Ex-Law Enforcement not a "???" trait
Replies: 10
Views: 185

Re: [Suggestion] Ex-Law Enforcement not a "???" trait

I've seen prisoners develop the snitch trait even though they are not, and have never been, a confidential informant in the prison. Seems like a bug, but I'm playing with the system some more first to better understanding. I haven't seen anything about former prison guards.
by _alphaBeta_
Thu Oct 16, 2014 8:34 pm
Forum: Community Members
Topic: [Suggestion] Multiple security levels for one zone (room)
Replies: 10
Views: 209

Re: [Suggestion] Multiple security levels for one zone (room

I had to make a cattle gate where each lane had its own sec level in order to allow more than one group to pass without allowing them all to. It looked dumb and I resent having to do it. I was also thinking of making multiple airlocks for each security-only level to allow more than one while still ...
by _alphaBeta_
Thu Oct 16, 2014 6:57 pm
Forum: General
Topic: Logic airlock-like entrance
Replies: 19
Views: 13796

Re: Logic airlock-like entrance

When you hook up a relay from a door servo to a logic circuit, it's possible to output when another door should and shouldn't be able to open. The problem is however that the other door will also have to be hooked up to the door-remote, and you can't do any kind of processing between a door-remote ...
by _alphaBeta_
Thu Oct 16, 2014 5:28 pm
Forum: Community Members
Topic: [Suggestion] Multiple security levels for one zone (room)
Replies: 10
Views: 209

Re: [Suggestion] Multiple security levels for one zone (room

With the introduction of supermax and protected zones, these suggestions are now even more needed. At present, if you want to add a protected cell block and associated common room, shower, canteen etc., you essentially need to segregate the rest of the prison as well to ensure your protected prisone...
by _alphaBeta_
Thu Oct 16, 2014 5:18 pm
Forum: Community Members
Topic: [Suggestion] Ex-Law Enforcement not a "???" trait
Replies: 10
Views: 185

Re: [Suggestion] Ex-Law Enforcement not a "???" trait

I was going to post about this as well. I'm fine with the other traits being ???, but ex-law enforcement would be something spelled out plainly on a rap sheet. It is indeed tedious to check your CIs with every new batch of prisoners just to check for this condition . I had one case were it was ident...
by _alphaBeta_
Mon Oct 13, 2014 10:08 pm
Forum: Community Members
Topic: Bug Bash: Help us verify bugs
Replies: 26
Views: 2312

Re: Bug Bash: Help us verify bugs

John, do you want reports positively confirmed as good to be flagged somehow (i.e. moved out of "BugBash-1-Test" to something else)? Last BugBash, we had a "BugBash-1-Verified" or similar that we designated once we received a few confirmed reports.
by _alphaBeta_
Fri Aug 22, 2014 5:06 pm
Forum: Community Members
Topic: [Suggestion] / Fix - Dramatic speed increase with small edit
Replies: 11
Views: 274

Re: [Suggestion] / Fix - Dramatic speed increase with small

I think that option needs to go anyway. I never saw the point of capturing this history forever when the prison layout can change over time. I think anything over the last two weeks or so can just drop off the list completely.
by _alphaBeta_
Mon Aug 04, 2014 12:33 pm
Forum: Community Members
Topic: Remove single control/servo link?
Replies: 3
Views: 131

Re: Remove single control/servo link?

Yes, I've seen the same as well. "Clear connections" should work from "both ends" so that specific connections can be terminated from the servo side. Right now it can be quite a hassle to remove or move one connection from a door control console since all connections need to firs...

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