Search found 1417 matches
- Mon Mar 23, 2015 11:19 pm
- Forum: Community Members
- Topic: Pastafarianism not represented in the game. FIX PLS!!
- Replies: 80
- Views: 4913
Re: Pastafarianism not represented in the game. FIX PLS!!
Also, Xander, this is the exact reason that I say dont feed the trolls - this forum is next to dead now (granted a lot of what there is to say, has been said, a hundred times over) and one of the only active topics is a argument about god.... Sadly I completely agree with 5hifty on this.... I reall...
- Mon Mar 23, 2015 7:50 pm
- Forum: Modding
- Topic: [MOD] AutoIntake
- Replies: 2
- Views: 1650
Re: [MOD] AutoIntake
nice mod
- Thu Mar 19, 2015 12:00 am
- Forum: Community Members
- Topic: Pastafarianism not represented in the game. FIX PLS!!
- Replies: 80
- Views: 4913
Re: Pastafarianism not represented in the game. FIX PLS!!
Perhaps this topic should be closed, I don't think this discussing will go anywhere of any value.
- Tue Mar 17, 2015 6:13 pm
- Forum: Modding
- Topic: [Mod] Blueline
- Replies: 8
- Views: 4661
Re: [Mod] Blueline
Sumurai8 wrote:Someone posted this bug, which seems to be caused by something you do in the mod. Without the mod the amount of 'tired' staff seems to be normal.
most likely a 'feature' of the mod, would be good to post it as such on steam
- Sat Mar 14, 2015 7:22 pm
- Forum: Community Members
- Topic: Interesting words and stuff I found in game memory
- Replies: 0
- Views: 193
Re: Interesting words and stuff I found in game memory
to burst the bubble, most of those things are campaign related
- Thu Mar 12, 2015 11:56 pm
- Forum: Community Members
- Topic: [suggestion] flip map
- Replies: 6
- Views: 493
Re: [suggestion] flip map
Is this necessary? Dose it provide any advantage? The devs would habe to create new textures for every vehicle, so more work for a minor, IMO unnecessary feature. Personally I'd like to go as far as having vehicles make corners so I can have my prisoner buses drive into the prison instead of dumpin...
- Thu Mar 12, 2015 10:45 pm
- Forum: Modding
- Topic: [Tool] Sprite Editor for Mods
- Replies: 31
- Views: 7998
Re: [Preview] PA Sprite Editor
When can we use it?
- Tue Mar 10, 2015 9:57 pm
- Forum: Community Members
- Topic: Export trucks timeout
- Replies: 6
- Views: 374
Re: Export trucks timeout
but, but, the truckdrivers will load the trucks
- Mon Mar 09, 2015 8:43 pm
- Forum: General
- Topic: Can you choose your random seed?
- Replies: 2
- Views: 580
Re: Can you choose your random seed?
I doubt it
- Mon Mar 09, 2015 4:46 pm
- Forum: General
- Topic: Incident Reports
- Replies: 7
- Views: 1141
Re: Incident Reports
what security level are your solitary cells?
- Mon Mar 09, 2015 3:30 pm
- Forum: General
- Topic: iPad Question
- Replies: 1
- Views: 618
Re: iPad Question
Testing is still in progress so there is no way of telling it will
- Mon Mar 09, 2015 3:28 pm
- Forum: Community Members
- Topic: more random programm joining
- Replies: 4
- Views: 231
Re: more random programm joining
Prisoners join courses based on interest. If nobody is interested in the workshop they won't sign up.
The spiritual guidance program is a very simple one that nearly all prisoners will complete, that's why your prisoner has passed it 9 times but didn't do the workshop program at all
The spiritual guidance program is a very simple one that nearly all prisoners will complete, that's why your prisoner has passed it 9 times but didn't do the workshop program at all
- Mon Mar 09, 2015 3:25 pm
- Forum: Community Members
- Topic: [Suggestion] Logic Circuit Full Revamp
- Replies: 4
- Views: 222
Re: [Suggestion] Logic Circuit Full Revamp
The logic gates were added as a sort of joke, just something to play around with. In-game programming is not something PA is aiming for.
- Mon Mar 09, 2015 3:23 pm
- Forum: Community Members
- Topic: (suggestion) emphasize punishment
- Replies: 4
- Views: 6322
Re: (suggestion) emphasize punishment
I would love to examine the parole and have a say on whether they get out or not. So would I! But this would become very tedious on bigger prisons and at prisoner number 200 I just wouldn't care anymore. Prisons in Prison Architect tend to become too big for the player to know all the prisoners, I ...
- Mon Mar 09, 2015 12:28 pm
- Forum: General
- Topic: Solitary Confinement will not Work
- Replies: 2
- Views: 385
Re: Solitary Confinement will not Work
07onur wrote:Are these doors ''solitary door''? It may be related with that.
A solitary cell may have any kind of door. The problem is probably the security level of that area or that the cells aren't properly enclosed
