Search found 1417 matches
- Fri Aug 28, 2015 12:20 pm
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 36
- Replies: 20
- Views: 175921
Re: Prison Architect Alpha 36
was kinda hoping for bunkbeds at least 
- Sat Jun 20, 2015 6:35 pm
- Forum: Modding
- Topic: Multiplayer?! Versus Mode?
- Replies: 8
- Views: 2370
Re: Multiplayer?! Versus Mode?
xander wrote:Stab! Stab! Stabbity stab stab stab!
xander
Perfect representation of my thoughts right now
- Mon May 18, 2015 10:57 am
- Forum: Modding
- Topic: [Mod Request] Instant Build
- Replies: 2
- Views: 1556
Re: [Mod Request] Instant Build
The more entities you have the more pathfinding the game will have to do. Currently the game isn't very optimized and pathfinding seems to be a big part of issue so try to keep the amount of entities as low as possible. About 300 entities on low-end systems and 800-900 on high-end systems is the max...
- Tue May 12, 2015 5:57 pm
- Forum: Modding
- Topic: [mod request] corrupt guards
- Replies: 3
- Views: 1490
Re: [mod request] corrupt guards
this is no where near to being possible right now
- Mon Apr 06, 2015 11:07 pm
- Forum: Modding
- Topic: Problems with custom needs
- Replies: 6
- Views: 1061
Re: Problems with custom needs
oww right, I misread that. I thought you meant to say that they will no longer fullfill the CUSTOM need but they won't fullfill any needs, that's odd. Might be caused by the game overwriting the 'needs.txt' file instead of combining the two but it's definitely a bug
- Mon Apr 06, 2015 1:14 pm
- Forum: Modding
- Topic: Problems with custom needs
- Replies: 6
- Views: 1061
Re: Problems with custom needs
never encountered it before, it could be related to a lot of things.
Maybe multiple needs-adding mods don't work together properly
Are you 100% sure your prisoners were fullfiling the need before?
Are the needs coded properly?
Maybe multiple needs-adding mods don't work together properly
Are you 100% sure your prisoners were fullfiling the need before?
Are the needs coded properly?
- Tue Mar 31, 2015 8:36 pm
- Forum: Community Members
- Topic: [Question] vsync
- Replies: 3
- Views: 229
Re: [Question] vsync
I might be thinking of another game, but I'm pretty sure in the settings you can dictate what the frame rate is set to. Default should be 30 and 60 is the highest. One does not simply limit to 60 fps in the PC masterrace buddy :p Eventhough anything above 30 is completely unneccessary for a game li...
- Mon Mar 30, 2015 4:41 pm
- Forum: General
- Topic: Hidden difficulty ratios?
- Replies: 4
- Views: 490
Re: Hidden difficulty ratios?
Everything should be random, once you start a new game your savegame will get a randomseed which the game will use to calculate the amount of prisoners etc. This means that each savegame is different from the previous one but it also means that each savegame will differ in difficulty slightly, you s...
- Mon Mar 30, 2015 8:40 am
- Forum: Community Members
- Topic: [Question] vsync
- Replies: 3
- Views: 229
Re: [Question] vsync
Mine is oddly limited to 60 without me interfering with it. It must be some third party program but I never put a cap on it myself. Vsync will probably be added later on
- Mon Mar 30, 2015 12:05 am
- Forum: General
- Topic: Proper Use of Death Row Deployment In Game?
- Replies: 8
- Views: 1278
Re: Proper Use of Death Row Deployment In Game?
watch the update video, it will explain everything
- Sun Mar 29, 2015 11:04 pm
- Forum: General
- Topic: The game is too easy
- Replies: 12
- Views: 1936
Re: The game is too easy
The game is an Alpha, things like balancing will happen later on
- Sun Mar 29, 2015 9:59 am
- Forum: Modding
- Topic: Setting prisoners to death row? (Even if its disabled)
- Replies: 9
- Views: 2196
Re: Setting prisoners to death row? (Even if its disabled)
Your best luck would be scripting the security level of all prisoners up with an object with a script attached
- Sat Mar 28, 2015 8:19 pm
- Forum: Community Members
- Topic: [Issue] Deathrow - Lockdown
- Replies: 10
- Views: 734
[Issue] Deathrow - Lockdown
I had a reasonably stable Maximum security prison with about 700 maximum security prisoners. I added another cellblock for deathrow, took in some prisoners and waited untill one of them had less than 10% chance of clemency and then moved on to have him executed. I followed the steps and they were ac...
- Sat Mar 28, 2015 7:53 pm
- Forum: Community Members
- Topic: [Suggestion] Death Row aesthetics and Mechanics
- Replies: 14
- Views: 1570
Re: [Suggestion] Death Row aesthetics and Mechanics
I do agree the mechanic needs some polishing. A workman should test the chair, the hallways should be empty, there should be some kind of animation for his death. But the overall concept is really good
- Sat Mar 28, 2015 7:48 pm
- Forum: Modding
- Topic: Double doors
- Replies: 2
- Views: 586
Re: Double doors
What exactly are you trying to do and what is your problem?
