Search found 323 matches

by Xoligy
Wed Sep 04, 2013 4:14 pm
Forum: Community Members
Topic: Released = escaped?
Replies: 8
Views: 246

Re: Released = escaped?

Nope released prisoners do not mean they are escaped.
You probably had a prisoner escape via an escape tunnel or something. There does need to be a better way of finding out for example clicking "escaped" on valuation saying
5x escape tunnel
10x gap though tunnel etc.
by Xoligy
Wed Sep 04, 2013 3:41 pm
Forum: General
Topic: Suggestion: Show found tunnels in contraband view
Replies: 9
Views: 1225

Re: Suggestion: Show found tunnels in contraband view

DOnt get why this is needed...

If you find a tunnel you should be filling it in, so there is no need to view tunnels.
by Xoligy
Wed Sep 04, 2013 3:37 pm
Forum: Community Members
Topic: [Suggestion]Add disadvantages of Solitary
Replies: 5
Views: 141

Re: Add disadvantages of Solitary

As you added Policy in Alpha 13, players can now decide wether to run a prison with hard punishments or be a bit nicer. However, I think this system is far not balced yet. And one thing that needs to be added are disadvanteges of Solitary. Why? Well, at first I think everything should have a disadv...
by Xoligy
Wed Sep 04, 2013 3:33 pm
Forum: Community Members
Topic: [suggestion] Fast forward to next event
Replies: 12
Views: 165

Re: [suggestion] Fast forward to next event

rabid squirrel wrote:I think suggestions should be only in the form of a poll with "I'd use"/"I'd not use" to avoid these unproductive arguments.

I think people should use the search function but do you hear me complaining?
by Xoligy
Wed Sep 04, 2013 3:08 pm
Forum: Community Members
Topic: [suggestion] Fast forward to next event
Replies: 12
Views: 165

Re: [suggestion] Fast forward to next event

Which reminds me, this exact same suggestion was posted two days ago, though it was under a title something like 'auto-pause when event occurs'. Yes something im against even if there was an off switch, people just need to stop being lazy. I play the game on full speed and do other things while i w...
by Xoligy
Wed Sep 04, 2013 2:59 pm
Forum: Community Members
Topic: [suggestion] Fast forward to next event
Replies: 12
Views: 165

Re: [suggestion] Fast forward to next event

You don't bypass anything, it only happens faster. For example. if your prisoner gets stuck in a wall he will be stuck in a wall. Doesn't matter if you notice it this instant or a game day later. There is some truth to that and also the fact that in PA you are just left doing nothing - there's the ...
by Xoligy
Wed Sep 04, 2013 2:39 pm
Forum: Community Members
Topic: [suggestion] Fast forward to next event
Replies: 12
Views: 165

Re: [suggestion] Fast forward to next event

What is it with everyone wanting everything now, this instant this second? I brought a game, but i dont like waiting so it must be instant! What you players seem to forget is that alot of games are like this, but they make it seem like your doing something because, yes your running down a path, read...
by Xoligy
Wed Sep 04, 2013 9:20 am
Forum: Community Members
Topic: Suggestion to handle prison overcrowding (Warehousing)
Replies: 15
Views: 409

Re:

:idea: Why not have a scenario like in simcity 2000 like where you can only build holding cells and individual cells have a max? Let the games begin! :twisted: I suggested some sort of unlock for holding cells being used in a warehouse type of way in another post, basically you play the game proper...
by Xoligy
Wed Sep 04, 2013 9:01 am
Forum: Community Members
Topic: Possible Developer Version Download
Replies: 2
Views: 117

Re: Possible Developer Version Download

I doubt we will get a dev copy as that will have alot of added features that are not available to us yet including no doubt new bugs and would just cause even more chaos! I do admit though it would be cool for thouse that wanted to se ehow things worked more.
by Xoligy
Wed Sep 04, 2013 8:56 am
Forum: Community Members
Topic: Max Security Deployment Not Work ?
Replies: 4
Views: 77

Re: Max Security Deployment Not Work ?

If you designated max sec after they arrived that could be the problem.

Unfortunatly can not test anything out as away at moment, but i do know max sec does work as i used it in the last alpha, unless it got broke o.O
by Xoligy
Wed Sep 04, 2013 8:55 am
Forum: Community Members
Topic: how much sleep do prisoners really need?
Replies: 2
Views: 70

Re: how much sleep do prisoners really need?

Think i personally give them 4/5hours with some freetime at the end of the day if they require a snooze
by Xoligy
Wed Sep 04, 2013 8:49 am
Forum: General
Topic: What tunneling speeds are you guys seeing?
Replies: 5
Views: 894

Re: What tunneling speeds are you guys seeing?

first few days is a pain specially on the GFC mod boot soonas you have basics sorted piece of piss wish he had responded would of helped see if there was an issue and ways to sort it, sure i could use the tracked but how do i know it is an issue??? Huh? :wink: Would be nice if IV eventually release...
by Xoligy
Tue Sep 03, 2013 11:44 pm
Forum: General
Topic: What tunneling speeds are you guys seeing?
Replies: 5
Views: 894

Re: What tunneling speeds are you guys seeing?

I pmd chris a few questions but he has not responded one of which was regarding this issue i believe though i would be wrong. first few days is a pain specially on the GFC mod boot soonas you have basics sorted piece of piss wish he had responded would of helped see if there was an issue and ways to...
by Xoligy
Mon Sep 02, 2013 9:46 pm
Forum: Community Members
Topic: Suggestion: Automatic pause when Riot starts
Replies: 54
Views: 487

For those of you that are being assholes if you dont like assholes i feel sorry for you when you look in the mirror... Btw this pause feature could of already been made if you made a bot what five minutes coding if that. --- left the thread pointless discussing features with lazy assholes :roll:
by Xoligy
Mon Sep 02, 2013 8:41 pm
Forum: General
Topic: General Idea for annoying tunnels
Replies: 23
Views: 3597

Re: limit the amount of tunnelling per day

I like the idea of tunnels, but they sprout up too frequently in my opinion, and they can tunnel out way too quickly. I would prefer it if there was a limit of a couple of squares tunnelling per night. I am having to shake down my whole cell block evey night just to keep on top of the tunnels. 1. L...

Go to advanced search