Search found 323 matches

by Xoligy
Sun Sep 08, 2013 5:12 pm
Forum: Community Members
Topic: CellBlocks vs Cells
Replies: 22
Views: 613

Re: CellBlocks vs Cells

(That last question is probably more appropriately directed at Xoligy) xander Isn't that odd i blocked you the day the new foes system came into place and now your unblocked and not by me, seems like someone is abusing there powers on these forums oh well email sent to ask them who, thank god to fo...
by Xoligy
Sun Sep 08, 2013 3:50 pm
Forum: General
Topic: SO MANY ESCAPES! HOW?!
Replies: 21
Views: 1813

Re: SO MANY ESCAPES! HOW?!

Aaah, i dont secure that, see no point myself at the moment so dont know what changes have been made regarding that i'll admit that but, in my head that system seems slower anyway :/ Worker moves worksheet to secure area, prisoner then walks to secure area and then back to work shop unless its broug...
by Xoligy
Sun Sep 08, 2013 1:34 pm
Forum: Community Members
Topic: How to reconstruct an escape?
Replies: 2
Views: 96

Re: How to reconstruct an escape?

Nope no way and possibly an escape tunnel seeing as thats the newest way.

More ifnormation does need to be added on how someone escaped, but at the moment there only ways are...
gap though perimiter
escape tunnel
working in kitchen > prison workers collect deliveries and they escape
by Xoligy
Sun Sep 08, 2013 11:41 am
Forum: Community Members
Topic: People disappearing.
Replies: 6
Views: 77

Re: People disappearing.

But it still doesn't explain why my guards can't see anything in the fog, right? You jhave 6 guards, i can see all 6 and they are seeing in the fog of war, are you mistaking your janitors for guards? Also dont forget that they have limited sight. Btw you have some escape tunnels to he left of your ...
by Xoligy
Sun Sep 08, 2013 11:24 am
Forum: Community Members
Topic: People disappearing.
Replies: 6
Views: 77

Re: People disappearing.

Its fog of war, the disable feature does not work just like enabling continuous intake does not work.

You can edit the save file to disable fog of war.
by Xoligy
Sun Sep 08, 2013 10:53 am
Forum: General
Topic: SO MANY ESCAPES! HOW?!
Replies: 21
Views: 1813

Re: SO MANY ESCAPES! HOW?!

I'm puzzeled :? I witnessed workmen putting sheet metal to the workshop. But you say it's a prisoner job now? If so, they should go through a staff only aera before accessing to the delivery and there is a high risk they will take the chance to escape. Or I misunderstood, for the kitchen, one is no...
by Xoligy
Sun Sep 08, 2013 10:47 am
Forum: Community Members
Topic: More Grant Support?
Replies: 7
Views: 160

Re: More Grant Support?

Defiantly like the idea of object unlock when completed, problem is i probably miss a load of grants via that unless they showed but had a pop up "Unlocks when x is completed".
by Xoligy
Sun Sep 08, 2013 12:40 am
Forum: Community Members
Topic: Maximum Security Prisoners must be Unlocked
Replies: 15
Views: 309

Re: Maximum Security Prisoners must be Unlocked

please stop posting this is the second bad idea from you ive seen, im just getting the impression your a bad player now.
by Xoligy
Sun Sep 08, 2013 12:33 am
Forum: Community Members
Topic: Modify Sector Cellblock Security Settings
Replies: 28
Views: 276

Re: Modify Sector Cellblock Security Settings

not needed current system works in prisons and works in this game.

#suggested
#replied
#not_needed
#confusion - my cell block is max sec... why are min sec there? oh yes its no general population! :roll:
by Xoligy
Sat Sep 07, 2013 11:05 pm
Forum: Community Members
Topic: Help alpha 13
Replies: 13
Views: 223

Re: Help alpha 13

if reinstalling hasn't sorted your issues then start from scratch.

as many will tell ou the game is alpha and there is no guarantee that previous saves will work, your lucky if they do and many people have been lucky to date.
by Xoligy
Sat Sep 07, 2013 10:13 pm
Forum: Community Members
Topic: CellBlocks vs Cells
Replies: 22
Views: 613

Re: CellBlocks vs Cells

The point of this prison is not to be efficient, but rather to see how it works when you put everything in one big line. But there are things which you should learn from here, for instance, building two cells deep cells, has a redudant amount of time loss when prisoners run in and out, but a lot of...
by Xoligy
Sat Sep 07, 2013 7:04 pm
Forum: Community Members
Topic: CellBlocks vs Cells
Replies: 22
Views: 613

Re: CellBlocks vs Cells

might be space efficient but, whats the point in being space efficient if its not money efficient?

Space is money yes? But so is time and time always conquers space, the more efficient you are the more you make, and if your running back and forth due to a bad design your not efficient.
by Xoligy
Sat Sep 07, 2013 7:00 pm
Forum: Community Members
Topic: More Grant Support?
Replies: 7
Views: 160

Re: More Grant Support?

Dan, this is not a priority besides, there is only one mod i like and thats the one that makes the game harder created by paktsardines (GFC Mod). Every other ones just makes it far too easy so like i said i dont see this as a priority.
by Xoligy
Sat Sep 07, 2013 6:55 pm
Forum: Community Members
Topic: Discovered: Sounds cause LAG in the game.
Replies: 14
Views: 302

Re: Discovered: Sons cause LAG in the game.

sons is ment to be sounds at a guess, this has already been mentioned before unfortunately also with a possible explanation why.its happening by forum members.
by Xoligy
Sat Sep 07, 2013 1:06 pm
Forum: Community Members
Topic: CellBlocks vs Cells
Replies: 22
Views: 613

Re: CellBlocks vs Cells

SOrry to say but your wrong, your not meeting the cell requirements you have holes in your cells from your money saving scheme your also made it inefficent because your prisoners and workers have to zig-sag back and forth though every cell. Im out of this thread, its hard to understand you, speciall...

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