Search found 65 matches

by wildbillhdmax01
Sun Jun 30, 2013 12:36 pm
Forum: Community Members
Topic: Things I've noticed with alpha 11
Replies: 8
Views: 1107

Re: Things I've noticed with alpha 11

I am currently unable to turn the fog option off. Also the numbering on the cook pots are missing. As for the numbers I think that's on purpose. They removed the numbers on the garbage bags. They may have done the same on every thing! Which I like. Just mouse over them and it tells you the stack!
by wildbillhdmax01
Sun Jun 30, 2013 12:27 pm
Forum: Community Members
Topic: Clear Job Que? Non existant jobs showing up.
Replies: 16
Views: 1007

Renka wrote:you need to make store room acessible to prisoners


Nope! Didn't work.
by wildbillhdmax01
Sat Jun 29, 2013 12:39 pm
Forum: Community Members
Topic: Clear Job Que? Non existant jobs showing up.
Replies: 16
Views: 1007

I was able to replicate it 2 times now! 1st replication. http://i1065.photobucket.com/albums/u396/wildbillhdmax01/PABUG001P1_zpsb5086c3b.jpg http://i1065.photobucket.com/albums/u396/wildbillhdmax01/PABUG001P2_zps7a03d856.jpg 2nd replication. http://i1065.photobucket.com/albums/u396/wildbillhdmax01/P...
by wildbillhdmax01
Sat Jun 29, 2013 6:38 am
Forum: General
Topic: How do you execute prisoners in sandbox mode?
Replies: 107
Views: 58278

HockeyMike24 wrote:Yeah, I really hope that they add the ability to use the execution room soon, I would really like to fry the guy that keeps killing my visitors.
Image


:lol:
by wildbillhdmax01
Sat Jun 29, 2013 6:36 am
Forum: General
Topic: daily budget
Replies: 10
Views: 2869

I don't know why we would remove the daily budget. It's part of the core game.
by wildbillhdmax01
Sat Jun 29, 2013 6:31 am
Forum: Community Members
Topic: [LOTS OF SUGGESTIONS] Watchtowers, Command center, Armory.
Replies: 25
Views: 2382

Look, I appreciate that you put a lot of work into your post, but I disagree with some of it. I'll explain. Watchtowers - I agree wholeheartedly, but I don't see a point for scanning spotlights. I'd rather suggest floodlights, which can light up the vicinity extremely brightly, with an aimable spot...
by wildbillhdmax01
Fri Jun 28, 2013 9:02 pm
Forum: Community Members
Topic: [LOTS OF SUGGESTIONS] Watchtowers, Command center, Armory.
Replies: 25
Views: 2382

Death-row inmates should have their own category. They wear black jumpsuits and will be constantly doing everything they can to escape. Should also have there own category in the deployment. So you can mark Cells for Death-row inmates. Not all death row inmates want to escape. Some are quit...
by wildbillhdmax01
Fri Jun 28, 2013 8:58 pm
Forum: General
Topic: When is the Beta
Replies: 3
Views: 3438

Chris has said it's going to be a very, very, very, very, very, long time before it gets to a Beta stage. The game isn't even close to being done at all. This game is no where complete! Introversion said this will be in Alpha for a long time! 8)
by wildbillhdmax01
Fri Jun 28, 2013 8:14 pm
Forum: Community Members
Topic: [LOTS OF SUGGESTIONS] Watchtowers, Command center, Armory.
Replies: 25
Views: 2382

Death-row inmates should have their own category. They wear black jumpsuits and will be constantly doing everything they can to escape. Should also have there own category in the deployment. So you can mark Cells for Death-row inmates.
by wildbillhdmax01
Fri Jun 28, 2013 8:11 pm
Forum: Community Members
Topic: Clear Job Que? Non existant jobs showing up.
Replies: 16
Views: 1007

Haven't tested this yet, but is your supply room staff only by chance? If so, I think only workers will move the boxes, but since you have prisoners assigned to the workshop the game wants to assign the job to prisoners who can't do it. Try unassigning all prisoners from the workshop and set the su...
by wildbillhdmax01
Fri Jun 28, 2013 7:25 pm
Forum: General
Topic: My advanced wishlist , more excon less gamedesigner please.
Replies: 5
Views: 1472

Profit wrote:If you look in the sprite sheet, you can see a green button with a cross. This could be that, considering it's with the room icons.


Or an chapel.
by wildbillhdmax01
Fri Jun 28, 2013 7:15 pm
Forum: General
Topic: Prison Architect Forums a little on the dead side?
Replies: 3
Views: 2174

Prison Architect Forums a little on the dead side?

Statics according to the Forums. Our users have posted a total of 25075 articles We have 74959 registered users In total there are 81 users online :: 10 Registered, 2 Hidden and 69 Guests Most users ever online was 304 on Mon Jun 25, 2007 11:03 pm Is it always been this dead? You would think there w...
by wildbillhdmax01
Fri Jun 28, 2013 7:08 pm
Forum: General
Topic: My advanced wishlist , more excon less gamedesigner please.
Replies: 5
Views: 1472

Re: My advanced wishlist , more excon less gamedesigner plea

Here is my top 5 advanced requests. 1. I don't want my prisoners arriving at 8am , 8am is a bad time for me. 2. I need something like work (if you have a job) / free time or work/yard or work/cell in the regime. 3. I want to split my prisoner into groups and have them on there each unique regime, p...
by wildbillhdmax01
Fri Jun 28, 2013 7:04 pm
Forum: Community Members
Topic: Clear Job Que? Non existant jobs showing up.
Replies: 16
Views: 1007

I have a problem like this. I had to move my machines around and now the machines are just sitting there in boxes. My workers packed them up to move to storage but never picked them up and moved them. I looked in the job section and seen it was all queued up to be moved by my prisoners. Not my worke...
by wildbillhdmax01
Fri Jun 28, 2013 3:07 pm
Forum: General
Topic: PA Alpha 11 Sprites/Images
Replies: 23
Views: 6983

PA Alpha 11 Sprites/Images

Alpha 11 is now out! I took a look at the Sprites/Images and they have been updated! Take a look! Titled: ui http://i1065.photobucket.com/albums/u396/wildbillhdmax01/ui_zps666a58be.png Titled: ui9 http://i1065.photobucket.com/albums/u396/wildbillhdmax01/ui9_zpse6bb0c4f.png Titled: people http://i106...

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