Search found 94 matches
- Tue Sep 30, 2014 2:43 am
- Forum: Modding
- Topic: [MOD] Island Prison Architect A-25
- Replies: 5
- Views: 6543
Re: [MOD] Island Prison Architect A-25
Updated to Alpha-25.
- Wed Sep 24, 2014 7:51 pm
- Forum: Introversion Lounge
- Topic: Defcon Broken Again...
- Replies: 42
- Views: 7041
Re: Staff Neglecting Defcon
just shut up! you can't even shield someones head from a fly taking a shit on it. doing so in a cheesy arrogant way Questions? Just one, ever heard of a hypocrite? For the record, pointing at the EULA was the only correct way of addressing Murphy's concern that IV was legally obliged to maintain th...
- Wed Sep 24, 2014 3:47 pm
- Forum: Introversion Lounge
- Topic: Defcon Broken Again...
- Replies: 42
- Views: 7041
Re: Staff Neglecting Defcon
And have a look at what a coward you are. Frist making a giant fuss about legislation and then I'm just a volunteer moderator here just bailing out. Disseminating spoilage and refusing responsibility. He can't bail out if he never bailed in. RG's a forum moderator, nothing more, nothing less. He wa...
- Tue Sep 16, 2014 4:58 pm
- Forum: Modding
- Topic: How add object but without show in menus ?
- Replies: 4
- Views: 423
Re: How add object but without show in menus ?
Anything without a ConstructionTime, actually, won't show in the object menu. You can still give the object a Price, for instance if you want to use it as a material required for construction (similar to how Concrete is used to build walls). The price will then be used as the cost of the material re...
- Mon Sep 15, 2014 2:47 am
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29454
Re: Mantis clean up - you can help too!
A new motherbug has been created: 0005871: [motherbug] Issues with prisoners not being escorted properly And its two children: 0005869: [motherbug] Issues with prisoners not being escorted properly during delivery 0005870: [motherbug] Issues with prisoners not being escorted properly post-delivery T...
- Sun Sep 14, 2014 5:28 pm
- Forum: Modding
- Topic: Fatal Error with a mod
- Replies: 9
- Views: 1064
Re: Fatal Error with a mod
blipadouzi wrote:as well as changing SpriteType RandomArea to SpriteType AlignedArea.
Odds are 9 to 10 that's your issue right there.
- Sun Sep 14, 2014 5:19 am
- Forum: Modding
- Topic: Fatal Error with a mod
- Replies: 9
- Views: 1064
Re: Fatal Error with a mod
I believe this error is caused by a Material (as in not an Object, but a Material like Dirt or Road) having an incorrect sprite definition. As I think I recall running into this error while making my mod (IPA).
Does your mod change/add any Materials? If so, there's probably a problem there.
Does your mod change/add any Materials? If so, there's probably a problem there.
- Fri Sep 12, 2014 5:41 am
- Forum: Modding
- Topic: [Tutorial] RotateTypes Explained
- Replies: 10
- Views: 15508
[Tutorial] RotateTypes Explained
http://s27.postimg.org/5lzrdxidf/banner.png Introduction So I noticed there's a lot of confusion regarding RotateTypes and how they work. I'll try to explain each type in as much detail as possible based on what I've come to understand each type does. For those who don't know me, I used to be the c...
- Thu Sep 11, 2014 10:33 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29454
- Thu Sep 11, 2014 9:13 pm
- Forum: Modding
- Topic: [MOD] C.U.R.B. - Completely Useless Road Bits [v1.0]
- Replies: 12
- Views: 6021
Re: [MOD] C.U.R.B. - Completely Useless Road Bits [v0.1a]
Wow.
*slow clap*
Amazing.
*slow clap*
Amazing.
- Mon Sep 08, 2014 2:35 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29454
Re: Mantis clean up - you can help too!
A new motherbug has been created:
0005827: [motherbug] Fullscreen not working under certain conditions
0005827: [motherbug] Fullscreen not working under certain conditions
- Mon Sep 08, 2014 1:56 pm
- Forum: General
- Topic: Superior Bed Task
- Replies: 8
- Views: 2292
Re: Superior Bed Task
Basically, if you were using a save file from previous Alphas you may still experience this issue. It's always recommended to start a fresh prison when new Alphas are released to avoid wacky shenanigans like this from occurring. If you want to keep your current save file, you can try the steps J0n8s...
- Thu Sep 04, 2014 7:58 pm
- Forum: Modding
- Topic: Sprite Editing
- Replies: 3
- Views: 654
- Sun Aug 31, 2014 2:09 am
- Forum: Modding
- Topic: [QUESTION] Sub-Forums
- Replies: 4
- Views: 912
[QUESTION] Sub-Forums
This modding forum is getting pretty messy, pretty fast. Could we get some sub-forums for Releases, WIPs, Requests and Questions added? This is usually the way most modding forums have their topics divided, and would help make this place look a tad more orderly.
- Sun Aug 31, 2014 12:48 am
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 26919
Re: Modding Prison Architect
Chris wrote:There's a document packed into main.dat called lua_function_list.txt, which has some basic help on the new functions. We will try to provide more help (and more script commands) with each coming alpha.
Quoted for relevance.