Search found 94 matches
- Tue Oct 07, 2014 3:35 am
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29477
Re: Mantis clean up - you can help too!
CI's snitching on themselves http://bugs.introversion.co.uk/view.php?id=5737 http://bugs.introversion.co.uk/view.php?id=5790 http://bugs.introversion.co.uk/view.php?id=6211 http://bugs.introversion.co.uk/view.php?id=6349 Food moved to storage http://bugs.introversion.co.uk/view.php?id=5435 http://b...
- Sun Oct 05, 2014 4:20 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29477
Re: Mantis clean up - you can help too!
Some more duplicates etc.: Duplicates Food getting dumped http://bugs.introversion.co.uk/view.php?id=4341 http://bugs.introversion.co.uk/view.php?id=3209 Duplicates of http://bugs.introversion.co.uk/view.php?id=6235 (The first ones were posted earlier but the last one has the best description. 4341...
- Sat Oct 04, 2014 7:35 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29477
Re: Mantis clean up - you can help too!
http://bugs.introversion.co.uk/view.php?id=926 http://bugs.introversion.co.uk/view.php?id=3276 Related to http://bugs.introversion.co.uk/view.php?id=4332 http://bugs.introversion.co.uk/view.php?id=3687 related to http://bugs.introversion.co.uk/view.php?id=4588 http://bugs.introversion.co.uk/view.ph...
- Sat Oct 04, 2014 2:31 pm
- Forum: Modding
- Topic: [Mod] Increased prison temperature mod
- Replies: 8
- Views: 1786
Re: [Mod] Instant riot mod
If I may pitch an idea: I've noticed prisoners who are rioting have the "Misbehavior Rioting" property. http://i.imgur.com/IdEUFbw.png You could try making a scripted object that, when placed in your prison, finds all prisoners on the map and gives them this property. I've not tested this ...
- Sat Oct 04, 2014 1:58 pm
- Forum: Modding
- Topic: Question about creating new wall + png limitation still up?
- Replies: 12
- Views: 1146
Re: Question about creating new wall + png limitation still
I put your materials.txt sample in a test mod and was able to confirm it loads from the default objects.png file on startup, but only if I didn't provide a sprites.png file to go with it. Providing a random sprites.png made it load from said file as expected. This leads me to believe there's somethi...
- Fri Oct 03, 2014 3:17 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29477
Re: Mantis clean up - you can help too!
http://bugs.introversion.co.uk/view.php?id=5697 duplicate of http://bugs.introversion.co.uk/view.php?id=5005 Both reports were well described and "nuanced" enough to warrant keeping both of them open, in my opinion. If another Updater disagrees, feel free to double check. Processed everyt...
- Thu Oct 02, 2014 4:24 pm
- Forum: General
- Topic: my prisoners dont get reputations
- Replies: 12
- Views: 873
Re: my prisoners dont get reputations
Are you running any mods per chance?
- Thu Oct 02, 2014 3:40 pm
- Forum: Community Members
- Topic: [Rant] PA development and what has been left behind
- Replies: 21
- Views: 582
Re: [Rant] PA development and what has been left behind
Cruel though it may be, all of your complaints can indeed be countered by the simple fact that the game is in alpha. Features are added, bugs are reported and many hijinks are bound to ensue. Bugbash-2 is in progress, which means it's the perfect time for you to bump the issues you listed on Mantis ...
- Wed Oct 01, 2014 8:55 pm
- Forum: Modding
- Topic: Can't figure out how to change Guard sprites
- Replies: 13
- Views: 2037
Re: Can't figure out how to change Guard sprites
Hmm, they probably are indeed assigned to specific variants. Just another one of those things that's probably hard-coded I'm afraid. You could try matching the body shapes with the ones they are assigned by the engine for now, if it really bothers you.
- Wed Oct 01, 2014 8:09 pm
- Forum: Modding
- Topic: Can't figure out how to change Guard sprites
- Replies: 13
- Views: 2037
Re: Can't figure out how to change Guard sprites
How do you mean? Post a screenshot if you can.
- Wed Oct 01, 2014 7:52 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29477
Re: Mantis clean up - you can help too!
http://bugs.introversion.co.uk/view.php?id=6203 - Expected behavior Duplicates (Taser certification bug): http://bugs.introversion.co.uk/view.php?id=5976 http://bugs.introversion.co.uk/view.php?id=6006 http://bugs.introversion.co.uk/view.php?id=6184 Duplicates (Confidential informants bug): http://...
- Wed Oct 01, 2014 4:14 pm
- Forum: Modding
- Topic: Power Station Moddling
- Replies: 3
- Views: 1587
Re: Power Station Moddling
Currently not possible, the power station's unique behavior is hard-coded into the game. The game looks for the object called PowerStation and applies its unique coding to it. The only way to make a power station act like a power station is giving it said name. Thus inevitably overwriting the old one.
- Wed Oct 01, 2014 3:56 pm
- Forum: Modding
- Topic: Can't figure out how to change Guard sprites
- Replies: 13
- Views: 2037
Re: Can't figure out how to change Guard sprites
You need to remove this line, otherwise it's going to keep loading from the spritebank. Sprite Guard Other than that, your materials.txt code was pretty much perfect. However, when I tried loading it up, there seemed to be an issue loading your sprites.png file properly. I'm guessing it was too wide...
- Tue Sep 30, 2014 8:22 pm
- Forum: Modding
- Topic: Can't figure out how to change Guard sprites
- Replies: 13
- Views: 2037
Re: Can't figure out how to change Guard sprites
muahaa_the_french wrote:no matter what I put in materials.txt
Can you show us your materials.txt file? That way we can see if maybe you're doing something wrong there.
- Tue Sep 30, 2014 6:16 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29477
Re: Mantis clean up - you can help too!
453: No minimum size requirement for rooms in introduction sequence. - Confirmed, product version to alpha 25 You can just add a note to the issue saying the issue persists in Alpha 25 (or others), like this reporter did. The product version is more of an indicator in which alpha the issue was firs...