Search found 94 matches
- Thu Oct 23, 2014 1:21 pm
- Forum: General
- Topic: [NEW USERS, READ FIRST] This is NOT the Alpha forum!
- Replies: 135
- Views: 202827
Re: [NEW USERS, READ FIRST] This is NOT the Alpha forum!
I cannot hand that key over because it is a security risk. How is showing your product key to the company you bought it from a security risk? I've had to contact Steam support some years ago due to my account having been hijacked, and I had to show some of my CD-keys linked to it then as well as a ...
- Wed Oct 22, 2014 3:50 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29420
Re: Mantis clean up - you can help too!
http://bugs.introversion.co.uk/view.php?id=6575 --> No Bug. http://bugs.introversion.co.uk/view.php?id=6586 child of http://bugs.introversion.co.uk/view.php?id=3838 http://bugs.introversion.co.uk/view.php?id=6581 duplicate of http://bugs.introversion.co.uk/view.php?id=5441 http://bugs.introversion....
- Mon Oct 20, 2014 8:41 pm
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
Just wondering, is it possible to have the area defined as the room the object is in rather than just a distance around it AFAIK this is not possible yet. Well my LUA is exactly like above now but still having the same result. materials.txt looks fine. Does your lua file have the same name as your ...
- Mon Oct 20, 2014 12:26 pm
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
I put in the script you typed out there but there just walking over the mines with no damage being caused what am I missing? Same as above, forgot to end the for loop with an "end". Try this: function Create() end function Update(timePassed) local mineRadius = 5; -- 5 tile radius for inst...
- Mon Oct 20, 2014 12:19 pm
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
Thanks for all the help but I'm still getting the same problem One more thing I forgot, which I missed cause of the code tags here. You have to start your script files with an empty line. So your first line should be blank, before adding any functions, variables, etc... The game probably can't find...
- Sun Oct 19, 2014 1:10 pm
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
No, it should look something like this: landmine.lua function Create() end function Update(timePassed) local mineRadius = 5; -- 5 tile radius for instance local amountOfDamage = 1; -- Kills 'em outright local nearbyPrisoners = Object.GetNearbyObjects("Prisoner", mineRadius); for prisonerNa...
- Sat Oct 18, 2014 9:06 am
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
Just something simple that if the prison ran within proximity of an object it would damage him to unconscious or dead. local mineRadius = 5; -- 5 tile radius for instance local amountOfDamage = 1; -- Kills 'em outright local nearbyPrisoners = Object.GetNearbyObjects("Prisoner", mineRadius...
- Fri Oct 17, 2014 8:55 pm
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
You're also mixing using semicolons and not using semicolons, pick one or the other, not both. See if that helps. Show your current code again if that still doesn't fix it.
- Fri Oct 17, 2014 6:00 pm
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
You wrote create() with a lowercase letter again, it's Create(). You need to pay more attention to these things, programming is pretty much always extremely case sensitive.
Should be
Code: Select all
function create()
Should be
Code: Select all
function Create()
- Thu Oct 16, 2014 10:52 pm
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
Attempt to index global 'object' (a nil value) Make sure you always type Object with an uppercase letter. Otherwise the scripting probably won't recognize it, which I'm guessing is causing the error. I see you typed it in lowercase a few times in your script (object). is it due to the fact that ins...
- Thu Oct 16, 2014 6:45 pm
- Forum: Modding
- Topic: Scripting to Damage Prisoners
- Replies: 25
- Views: 2707
Re: Scripting to Damage Prisoners
Object scripting is different from campaign scripting, so the functions from one won't work in the other. If you want to damage a prisoner you can change the prisoner's Damage property via Object.SetProperty(). So you're looking to do something like Object.SetProperty(prisonerName, "Damage"...
- Thu Oct 16, 2014 4:07 pm
- Forum: Community Members
- Topic: Mantis clean up - you can help too!
- Replies: 371
- Views: 29420
Re: Mantis clean up - you can help too!
The above posts should've been processed. Done across multiple days though, so let me know if I missed anything.
- Thu Oct 16, 2014 8:27 am
- Forum: Modding
- Topic: Updating a mod via steam
- Replies: 11
- Views: 1851
Re: Updating a mod via steam
Added a debug log to the Mantis issue. Here's a direct download link as well: https://www.dropbox.com/s/jtaz2nqu0lgmz2u/debug.txt?dl=0 And code wrap: alpha-25b pc steam compiled 14:18:23, Sep 22 2014 Loading Preferences from C:\Users\Pruvan\AppData\Local/Introversion/Prison Architect/preferences.txt...
- Thu Oct 16, 2014 8:09 am
- Forum: Modding
- Topic: Updating a mod via steam
- Replies: 11
- Views: 1851
Re: Updating a mod via steam
Can confirm that Steam isn't properly unpacking the mod into the mods folder again. http://s29.postimg.org/fe87res2d/danishmod.png Perfect example of issue 0005856: Mods don't "unpack" properly . I've updated the bug report to include your mod as an example. Basically, there's nothing wron...
- Mon Oct 13, 2014 1:00 am
- Forum: Modding
- Topic: [MOD][WIP] Functional Electric Chair A-28
- Replies: 6
- Views: 5466
[MOD][WIP] Functional Electric Chair A-28
http://s27.postimg.org/ssuq0cckj/thumbnail.png ======== Description ======== In an effort to make the electric chair have some function outside of the introduction sequence, I figured I might as well push the scripting system to the limit and give it a go. This mod was mostly an experiment to see i...