Search found 321 matches

by Dosedmonkey
Tue Jul 02, 2013 12:37 am
Forum: Community Members
Topic: Broken Needs System? Not to mention TERRIBLE performance.
Replies: 26
Views: 1005

First thing here to mention is.... you shouldn't have the cash to build such a massive foundation in one go, so I don't really is it as a massive problem. Also it has been reported on Mantis, it also occurs when creating large areas of grass and such for myself. Surprised it occurs on your computer ...
by Dosedmonkey
Tue Jul 02, 2013 12:26 am
Forum: Community Members
Topic: Small Suggestion: Job Assigning in the Deployment Screen
Replies: 9
Views: 230

I have the exact same problem.

Doesn't necessarily need to be numerical, but more intelligent certainly, using more then one line. They know what the max possible workers are for a room size, using that they can logically make the icons the right size and amount of lines.
by Dosedmonkey
Mon Jul 01, 2013 7:53 pm
Forum: Community Members
Topic: [Solution] Getting delivery area to work best with Alpha 11!
Replies: 15
Views: 628

[Solution] Getting delivery area to work best with Alpha 11!

http://img.photobucket.com/albums/v612/eggburt/gatesystem_alpha11_fixed_zpsbd663263.jpg (In this photo the truck is just leaving so isn't aligned the same as when stopped) So updated it now, so I have a single cell door, a double scell door, and another double cell door, I also re-arrange the deliv...
by Dosedmonkey
Mon Jul 01, 2013 7:47 pm
Forum: Community Members
Topic: Some suggestion about Alpha11.
Replies: 6
Views: 160

If you need a prison guard, you would normally use steel doors on the edge of the zone! Not a flammable easily breakable wooden door. Quite often doors are left open, except for in emergencies. Not just in prisons, on ships, office blocks, industrial buildings. With automatic closing on alarm (Fire ...
by Dosedmonkey
Mon Jul 01, 2013 7:41 pm
Forum: Community Members
Topic: [suggestions] And a first impression from an ex-con.
Replies: 25
Views: 873

Kudos to the original post. Enjoying the insider feedback. :) Would be nice to hear some feedback from prison guards as well. I hope that wouldn't offend you. :lol: How did people get contraband in? I notice in the game that if you have a metal detector in an area where prisoners are forced to walk ...
by Dosedmonkey
Mon Jul 01, 2013 7:34 pm
Forum: Community Members
Topic: They uplaoded this quick on youtube... o.0
Replies: 26
Views: 677

Maybe IV should start uploading virus infected files in the more populare piracy platforms. Maybe that would help. :) I would be fine with that, as long as its not a real virus, more, it loads the game up and after 1 minutes of play, it pops up with, "Your going to prison, for pirating this ga...
by Dosedmonkey
Mon Jul 01, 2013 6:40 pm
Forum: Community Members
Topic: Some suggestion about Alpha11.
Replies: 6
Views: 160

Re: Some suggestion about Alpha11.

- Some 2*1 or 3*1 door. Or some tool to zoning without lossing a flow. 2*1 door does exsist, use the large cell door. Then stick it on pernamently open mode. It will still close on lock down, and provide you with sperate patrol zones for guards. You can also place two of these, opposite facing, and...
by Dosedmonkey
Mon Jul 01, 2013 6:35 pm
Forum: Community Members
Topic: Rogue Crafting (prisoners able to craft contraband)
Replies: 7
Views: 272

Crafting would be cool, look at just the items we have currently.

Iron + Mop = Speare iron!

Lighter + washing machine = epic fire.

I'm sure they have all this thought out.
by Dosedmonkey
Mon Jul 01, 2013 6:32 pm
Forum: Community Members
Topic: so has the laundry room been fixed ?
Replies: 24
Views: 670

Yes pls check this, in case its a bug on my prison. Hahahaha. But I believe they are meant to, to keep things moving when the prison guards aren't busy at night. This happens when I have them stationed in the holding cell or cell block whilst sleeping regime.
by Dosedmonkey
Mon Jul 01, 2013 6:30 pm
Forum: Community Members
Topic: Suggestion: Bring back Alpha 2's best feature!
Replies: 5
Views: 465

There should be at least two game modes in my opinion. One a survival mode, where prisoner intake is locked on taking in random types of prisoners at a fastish rate, but not impossible rate, so you always have a little excess of prisoners in your holding cell. Another mode, or the campaign mode wher...
by Dosedmonkey
Mon Jul 01, 2013 6:28 pm
Forum: Community Members
Topic: Good experiences on Alpha 11, only one performance hitch.
Replies: 1
Views: 63

Good experiences on Alpha 11, only one performance hitch.

So hope everyone is enjoying Alpha 11. Only on Day 15 and got 85 prisoners, 65 cells. Going good considering only played it for a couple of evenings. Not sure if I'm getting better at the game, or the gameplays sped up a bit. :lol: I am really enjoying it. Laundry works better, workshop works better...
by Dosedmonkey
Mon Jul 01, 2013 6:13 pm
Forum: Community Members
Topic: Broken Needs System? Not to mention TERRIBLE performance.
Replies: 26
Views: 1005

The fact its on day 115 shows you made this prison before Alpha 11. Try making a new prison in Alpha 11, then you might gain the benefits from the update. What are you computer specs? Make sure you post this in Mantis Bug Tracker. But really, its not really Alpha testing if you haven't tried making ...
by Dosedmonkey
Mon Jul 01, 2013 6:09 pm
Forum: Community Members
Topic: [Suggestion] Different regime = different deployment!
Replies: 11
Views: 410

[Suggestion] Different regime = different deployment!

Can we make it, in the deployment screen, you can set up different deployments depending on different regime types, such as work, shower, freetime, sleep. Because I am getting really bored of doing it manually! You can put it as an additional unlock in the research tree if you want. Thanks. :lol: +1...
by Dosedmonkey
Mon Jul 01, 2013 6:06 pm
Forum: Community Members
Topic: so has the laundry room been fixed ?
Replies: 24
Views: 670

Have you noticed prison guards move baskets too now, when at night.
by Dosedmonkey
Mon Jul 01, 2013 12:48 am
Forum: Community Members
Topic: prisoner releases and population equilibrium
Replies: 7
Views: 315

I think the time in which they serve needs to be increased. As of now it's way to fast! For MinSec 1-2 years is only 2-4 days. That's crazy fast. I think once this new feature is worked on. The time scale will be rebalanced. Yes, they do leave far too quickly, too many every day in and out. Althoug...

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