Search found 321 matches
- Tue Jul 02, 2013 12:37 am
- Forum: Community Members
- Topic: Broken Needs System? Not to mention TERRIBLE performance.
- Replies: 26
- Views: 1514
First thing here to mention is.... you shouldn't have the cash to build such a massive foundation in one go, so I don't really is it as a massive problem. Also it has been reported on Mantis, it also occurs when creating large areas of grass and such for myself. Surprised it occurs on your computer ...
- Tue Jul 02, 2013 12:26 am
- Forum: Community Members
- Topic: Small Suggestion: Job Assigning in the Deployment Screen
- Replies: 9
- Views: 707
- Mon Jul 01, 2013 7:53 pm
- Forum: Community Members
- Topic: [Solution] Getting delivery area to work best with Alpha 11!
- Replies: 15
- Views: 1338
[Solution] Getting delivery area to work best with Alpha 11!
http://img.photobucket.com/albums/v612/eggburt/gatesystem_alpha11_fixed_zpsbd663263.jpg (In this photo the truck is just leaving so isn't aligned the same as when stopped) So updated it now, so I have a single cell door, a double scell door, and another double cell door, I also re-arrange the deliv...
- Mon Jul 01, 2013 7:47 pm
- Forum: Community Members
- Topic: Some suggestion about Alpha11.
- Replies: 6
- Views: 295
If you need a prison guard, you would normally use steel doors on the edge of the zone! Not a flammable easily breakable wooden door. Quite often doors are left open, except for in emergencies. Not just in prisons, on ships, office blocks, industrial buildings. With automatic closing on alarm (Fire ...
- Mon Jul 01, 2013 7:41 pm
- Forum: Community Members
- Topic: [suggestions] And a first impression from an ex-con.
- Replies: 25
- Views: 1709
Kudos to the original post. Enjoying the insider feedback. :) Would be nice to hear some feedback from prison guards as well. I hope that wouldn't offend you. :lol: How did people get contraband in? I notice in the game that if you have a metal detector in an area where prisoners are forced to walk ...
- Mon Jul 01, 2013 7:34 pm
- Forum: Community Members
- Topic: They uplaoded this quick on youtube... o.0
- Replies: 26
- Views: 1938
- Mon Jul 01, 2013 6:40 pm
- Forum: Community Members
- Topic: Some suggestion about Alpha11.
- Replies: 6
- Views: 295
Re: Some suggestion about Alpha11.
- Some 2*1 or 3*1 door. Or some tool to zoning without lossing a flow. 2*1 door does exsist, use the large cell door. Then stick it on pernamently open mode. It will still close on lock down, and provide you with sperate patrol zones for guards. You can also place two of these, opposite facing, and...
- Mon Jul 01, 2013 6:35 pm
- Forum: Community Members
- Topic: Rogue Crafting (prisoners able to craft contraband)
- Replies: 7
- Views: 631
- Mon Jul 01, 2013 6:32 pm
- Forum: Community Members
- Topic: so has the laundry room been fixed ?
- Replies: 24
- Views: 1452
- Mon Jul 01, 2013 6:30 pm
- Forum: Community Members
- Topic: Suggestion: Bring back Alpha 2's best feature!
- Replies: 5
- Views: 675
There should be at least two game modes in my opinion. One a survival mode, where prisoner intake is locked on taking in random types of prisoners at a fastish rate, but not impossible rate, so you always have a little excess of prisoners in your holding cell. Another mode, or the campaign mode wher...
- Mon Jul 01, 2013 6:28 pm
- Forum: Community Members
- Topic: Good experiences on Alpha 11, only one performance hitch.
- Replies: 1
- Views: 122
Good experiences on Alpha 11, only one performance hitch.
So hope everyone is enjoying Alpha 11. Only on Day 15 and got 85 prisoners, 65 cells. Going good considering only played it for a couple of evenings. Not sure if I'm getting better at the game, or the gameplays sped up a bit. :lol: I am really enjoying it. Laundry works better, workshop works better...
- Mon Jul 01, 2013 6:13 pm
- Forum: Community Members
- Topic: Broken Needs System? Not to mention TERRIBLE performance.
- Replies: 26
- Views: 1514
The fact its on day 115 shows you made this prison before Alpha 11. Try making a new prison in Alpha 11, then you might gain the benefits from the update. What are you computer specs? Make sure you post this in Mantis Bug Tracker. But really, its not really Alpha testing if you haven't tried making ...
- Mon Jul 01, 2013 6:09 pm
- Forum: Community Members
- Topic: [Suggestion] Different regime = different deployment!
- Replies: 11
- Views: 608
[Suggestion] Different regime = different deployment!
Can we make it, in the deployment screen, you can set up different deployments depending on different regime types, such as work, shower, freetime, sleep. Because I am getting really bored of doing it manually! You can put it as an additional unlock in the research tree if you want. Thanks. :lol: +1...
- Mon Jul 01, 2013 6:06 pm
- Forum: Community Members
- Topic: so has the laundry room been fixed ?
- Replies: 24
- Views: 1452
- Mon Jul 01, 2013 12:48 am
- Forum: Community Members
- Topic: prisoner releases and population equilibrium
- Replies: 7
- Views: 688
I think the time in which they serve needs to be increased. As of now it's way to fast! For MinSec 1-2 years is only 2-4 days. That's crazy fast. I think once this new feature is worked on. The time scale will be rebalanced. Yes, they do leave far too quickly, too many every day in and out. Althoug...
