Search found 146 matches

by mazetar
Mon Sep 15, 2014 9:36 am
Forum: Community Members
Topic: Guards let prisoners escape!!!
Replies: 8
Views: 655

Re: Guards let prisoners escape!!!

btw bave you set areas to staff only?
by mazetar
Sun Sep 14, 2014 10:07 am
Forum: Modding
Topic: [Mod] Contraband room mod
Replies: 10
Views: 2747

Re: [Mod] Contraband room mod

if/when events are added for things like contraband found, then you could easily make this into something worth using.

Before that, well then it's not much point inn it :P
by mazetar
Sat Sep 13, 2014 10:00 pm
Forum: Modding
Topic: Modding Stable?
Replies: 20
Views: 3693

Re: Modding Stable?

I believe the developers intent was to optimize so that small and medium sized prisons would run decently and not spend that much time optimizing for larger scale before the game was more complete. I can't find the source of that at the moment though. It's not like this is the final state of the gam...
by mazetar
Sat Sep 13, 2014 7:43 pm
Forum: Community Members
Topic: [MANTIS] Help identify small well-defined bugs!
Replies: 7
Views: 722

Re: [MANTIS] Help identify small well-defined bugs!

Need for Mouselock / Support for dual monitors - Little support for it on the tracker but a few forum posts about it and it's probably not hard to implement.
by mazetar
Sat Sep 13, 2014 7:36 pm
Forum: Modding
Topic: Object.GetProperty()
Replies: 10
Views: 2378

Re: Object.GetProperty()

Phraxas: Isn't the list on the wiki the list of all properties you can assign a object? It's the same as listed in the ModSchema so I assumed it was all the possible values you could set/get?
by mazetar
Sat Sep 13, 2014 4:25 pm
Forum: Community Members
Topic: Guards let prisoners escape!!!
Replies: 8
Views: 655

Re: Guards let prisoners escape!!!

or the save file, which would make us able to identify the problem rather quickly :)
by mazetar
Sat Sep 13, 2014 2:48 pm
Forum: Community Members
Topic: Dead not being removed
Replies: 11
Views: 708

Re: Dead not being removed

I have the same problem. My prison is flooded with dead bodies, with 4 hearses parked outside, and no one cares to get rid of them. There's currently a dead workman on the hearse who's been lying there for days. Hi MulleDK19! Which version of Prison Architect are you running? (If you go to the menu...
by mazetar
Sat Sep 13, 2014 2:46 pm
Forum: Community Members
Topic: PA closes, no error, no .exe stopped warning
Replies: 4
Views: 143

Re: PA closes, no error, no .exe stopped warning

First I'd like to thank you for all the information you provided, that's great! :D The last part of that debug.txt shows a error message: Warning: mipmaps requested for non-power-of-two image (62x141), will break on OpenGL ES Warning: mipmaps requested for non-power-of-two image (1680x1050), will br...
by mazetar
Sat Sep 13, 2014 1:12 pm
Forum: Modding
Topic: Modding Stable?
Replies: 20
Views: 3693

Re: Modding Stable?

I'm not sure I can agree with you there, during the past three months there's been several crash fixes and mem leak fixes. The bug tracker shows a very different image than the one you are painting for yourself. Also in terms of performance, are you aware of the fact that Optimization is super dange...
by mazetar
Sat Sep 13, 2014 11:00 am
Forum: Modding
Topic: How does cooking works?
Replies: 16
Views: 2007

Re: How does cooking works?

If you are new to scripting/programming and modding, then I'd say it's best to wait for more information to be discovered or even for it to be added in alpha-25. If you are familiar with this type of thing then I would suggest looking into the Lua calls one can make. This one seems promising to inve...
by mazetar
Fri Sep 12, 2014 8:26 pm
Forum: Modding
Topic: How does cooking works?
Replies: 16
Views: 2007

Re: How does cooking works?

@Odatas: You could check out the basic tutorial video which is posted somewhere below, I believe it goes through all those basic stuffs :)
by mazetar
Fri Sep 12, 2014 8:24 pm
Forum: Community Members
Topic: Hide informants table
Replies: 2
Views: 118

Re: Hide informants table

Could you please upload a screenshot of it?
It sounds like a bug if it's not scaling well with a lot of informants
by mazetar
Fri Sep 12, 2014 5:02 pm
Forum: Modding
Topic: [Tutorial] RotateTypes Explained
Replies: 10
Views: 19651

Re: [Tutorial] RotateTypes Explained

Started to create a wiki version of this tutorial:
http://devwiki.introversion.co.uk/pa/in ... _Explained
by mazetar
Fri Sep 12, 2014 2:48 pm
Forum: Modding
Topic: lua part of wired objects?
Replies: 2
Views: 590

Re: lua part of wired objects?

Yeah there's such a property which I believe makes it able to connect to circuits/wires but not decide what it will do upon getting wired input. One would need to play around with the system and see if there's a flag getting set for the connected wire being ON or something. Might be that we have to ...

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