Search found 9 matches

by toxickiller
Thu Feb 14, 2013 10:32 pm
Forum: Community Members
Topic: Upcoming Feature: GUNS!
Replies: 34
Views: 2637

If these are in the next update I hope they also fix morgues not removing dead bodies. Otherwise that place is gonna be filling up fast.
by toxickiller
Mon Feb 11, 2013 3:16 am
Forum: Community Members
Topic: Empty boxes...
Replies: 8
Views: 580

Yeah this happened in Alpha 5 too. I've found the best way around it is to construct the perimeter fence in pieces. So only the north side first, then west side, then the rest. Alternatively, you can build say the kitchen on the western edge of your land, and let that form the basis of the perimeter...
by toxickiller
Fri Feb 08, 2013 11:06 pm
Forum: Community Members
Topic: MaxSec prisoners should ALWAYS be troublemakers
Replies: 10
Views: 838

I know, thats why I suggested that max sec prisoners become worth more in prisoner grants
by toxickiller
Fri Feb 08, 2013 8:04 pm
Forum: Community Members
Topic: MaxSec prisoners should ALWAYS be troublemakers
Replies: 10
Views: 838

Seriously, try the regime I described in a max-sec only. I had to expand my morgue and had 3 doctors before I just gave up on it. My problem with that is that I'm artificially increasing the game difficulty by doing that. Yes I could use your regime schedule but I could also just remove all the TVs...
by toxickiller
Fri Feb 08, 2013 5:28 am
Forum: Community Members
Topic: MaxSec prisoners should ALWAYS be troublemakers
Replies: 10
Views: 838

Realistic or not, very often games eschew realism in favour of things that make the game more fun. In this case, I would argue having max security prisoners constantly causing trouble (while maybe being worth more in prisoner grants?) would be a source of fun as you have to figure out how to keep th...
by toxickiller
Thu Feb 07, 2013 11:10 pm
Forum: Community Members
Topic: MaxSec prisoners should ALWAYS be troublemakers
Replies: 10
Views: 838

MaxSec prisoners should ALWAYS be troublemakers

My most recent game I tried to make a Maximum Security only prison on a small map. I'm now at 78 MaxSec inmmates and after meeting all their needs, they have become completely docile and tame. They don't even try to sneak contraband out of the Canteen anymore, nor do they fight or try to escape. Whe...
by toxickiller
Sun Feb 03, 2013 6:28 am
Forum: General
Topic: Cell door staying open?
Replies: 3
Views: 1171

Well based on the screenshot it looks like your door is not aligned properly...it's sliding sideways through the doorway instead of sliding through the wall.

You have to rotate the door when placing it.
by toxickiller
Sun Feb 03, 2013 6:27 am
Forum: Community Members
Topic: [BUG] Prison looks 3 decades old a day after opening
Replies: 12
Views: 1444

Janitors can clean it up. I'm pretty sure the dirt and aging is by design. However, it happens far too quickly and it takes way too long to unlock the janitor. Not at all. Start your prison by building the warden office and a power plant - get him to research the doctor, then the foreman, then the ...
by toxickiller
Mon Jan 21, 2013 12:42 am
Forum: Community Members
Topic: Does anyone know how to start a fire?
Replies: 39
Views: 3380

A 'disaster' menu would be a great idea, like Simcity.

Sometimes its fun to destroy what you've built (after saving your game of course :P)

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