Search found 3 matches
- Mon Dec 09, 2013 3:09 am
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 46280
Re: Upcoming feature : Mod support
Nope it doesn't do the trick. Really? That's curious, since it seems to do the trick for me. Here's what I've done. Hopefully you'll find the difference between that and what you're doing. First, I added a new objective to function DeathRow_Intro(): -- Roomon1: Removed unmodified starting code for ...
- Sun Dec 08, 2013 7:34 pm
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 46280
Re: Upcoming feature : Mod support
Great job on this, guys! There's lots of good stuff to keep us modders happy. :) I have a question: I have an idea for a mod that would require altering the behavior of the people in the prison (esp. guards, bu also prisoners, cooks, janitors, etc.). It looks like this is not currently feasible -- T...
- Sun Dec 08, 2013 7:28 pm
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 46280
Re: Upcoming feature : Mod support
Please give a introduktion (for example a .pdf) for the strings/commands programmed in in LUA. I seem to recall seeing something like this around on the DevWiki. I was sure there was a nice comprehensive list, but I cannot find it now. If I find it again, I'll let you know. In the mean time, maybe ...
