Search found 26 matches

by Dr_Olaf
Tue Dec 23, 2014 10:40 pm
Forum: Community Members
Topic: staff/emergency services, backwards
Replies: 2
Views: 71

Re: staff/emergency services, backwards

^ agreed. I'd also like to see some sort of "emergency response unit" that you, the player, maintains: Could be regular guards with training (like the tazer quali. we already have) PLUS things like the current armed guards, medics and doctors (i.e. you put together a team which does their ...
by Dr_Olaf
Sun Nov 23, 2014 2:57 pm
Forum: Community Members
Topic: (Suggestion) Laundry deployment
Replies: 3
Views: 135

Re: (Suggestion) Laundry deployment

Actually I'd rather that prisoners have to go to the laundry to get fresh clothes. They'd have to drop their dirty stuff off as well. the Baskets could just become permanent fixtures in the laundry room, where dirty/fresh clothes are stored. (This would also stop baskets being abandoned in the midd...
by Dr_Olaf
Wed Nov 05, 2014 7:05 am
Forum: Community Members
Topic: Kitchens in A26 - Is THIS really the best solution?
Replies: 20
Views: 395

Re: Kitchens in A26 - Is THIS really the best solution?

+1 for the menu or the logic wires. If the AI can't figure out how many meals they need, let the players do it! i think it would actually add to the whole experience by providing more flexibility. In general, I think we need more control over some of the things the AI does. I find myself contantly g...
by Dr_Olaf
Wed Nov 05, 2014 6:57 am
Forum: Community Members
Topic: [suggestion] GANGS: rivalry, territory, unpredictable behav.
Replies: 9
Views: 201

Re: [suggestion] GANGS: rivalry, territory, unpredictable be

Suggested and discussed MANY times over. Please use the search function. Or you could have just scrolled down the page. There's a gangs suggestion near the bottom made 5 days ago. I suggest you read this: [NEW USERS, READ FIRST]How to post a suggestion or question Interesting. That is EXACTLY what ...
by Dr_Olaf
Tue Nov 04, 2014 11:27 pm
Forum: Community Members
Topic: [suggestion] GANGS: rivalry, territory, unpredictable behav.
Replies: 9
Views: 201

Re: [suggestion] GANGS: rivalry, territory, unpredictable be

Suggested and discussed MANY times over. Please use the search function. Or you could have just scrolled down the page. There's a gangs suggestion near the bottom made 5 days ago. I suggest you read this: [NEW USERS, READ FIRST]How to post a suggestion or question Interesting. That is EXACTLY what ...
by Dr_Olaf
Mon Nov 03, 2014 2:25 am
Forum: Community Members
Topic: [suggestion] GANGS: rivalry, territory, unpredictable behav.
Replies: 9
Views: 201

[suggestion] GANGS: rivalry, territory, unpredictable behav.

PA is getting awesome new features with every new Alpha, so I think it is only a matter of time until we see gangs introduced to the game. I thought I'd share a few thoughts on how I think gang mechanics could work: Gang affiliation as a personality trait much like reputation: Some affilations are a...
by Dr_Olaf
Sun Mar 16, 2014 12:12 pm
Forum: Community Members
Topic: [Suggestion] one way door
Replies: 8
Views: 275

Re: [Suggestion] one way door

+1 At the moment ways of controlling prisoner (and staff) flow through your prison are scarce. Another great way to allow for more fine-grained flow control would be a "no throughfare" option for rooms (AI will not route through these sectors unless the start or destination is inside it, t...
by Dr_Olaf
Sun Jan 19, 2014 3:58 pm
Forum: Community Members
Topic: [Suggestion] Escaping improved
Replies: 2
Views: 148

[Suggestion] Escaping improved

So, I've been watching this documentary about prison breaks lately and it got me thinking about the concept of escaping in PA. All of the escapes seemed to have two things in common: They were ale carefully planned and prepared over weeks or even months and all of this was done (obviously) in a way ...
by Dr_Olaf
Sun Jan 19, 2014 2:03 pm
Forum: Community Members
Topic: Tunnels on Alpha 16
Replies: 15
Views: 365

Re: Tunnels on Alpha 16

I heard the devs announce somewhere (in the changelog?) that prisoners will only tunnel when they are intelligent enough (hidden feat) and the prison is dangerous (thus them wanting to leave more badly). So either, all your prisoners are very dumb, or your prison is running very smoothly. I also not...
by Dr_Olaf
Tue Nov 26, 2013 8:53 pm
Forum: Community Members
Topic: [Suggestion] Prisoner should be able to break off handcuffs
Replies: 13
Views: 352

Re: [Suggestion] Prisoner should be able to break off handcu

agreed. Shakling prisoners is too powerful at the moment. Cuffs should not keep them from moving around, trying to escape when they have access to the edge of the map etc. unlesss they are escorted by a guard. That means of course that guards need more ways to overpower prisoners, I am thinking guar...
by Dr_Olaf
Mon Oct 21, 2013 8:59 pm
Forum: Community Members
Topic: Emergencies and evacuation
Replies: 41
Views: 1101

Re: Emergencies and evacuation

+1
by Dr_Olaf
Wed Oct 02, 2013 5:52 am
Forum: Community Members
Topic: Door timers or Door regime
Replies: 10
Views: 484

Re: Door timers or Door regime

+1 I've suggested something along these lines a while back. In short, I'd love more control over the doors. Wiring them up would be a great idea, but i would also like to be able to wire them up to a control station of some sort, so that the door can be controlled by guards from a remote location (n...
by Dr_Olaf
Thu Jun 27, 2013 6:29 pm
Forum: Community Members
Topic: [suggestion] Prison Inspector (& game over)
Replies: 5
Views: 241

Maybe this could be limited to more subtle things, especially those that can only be seen from his perspective, as he walks through the prison, not so much things like prisoner guard ratio which could easily be calculated from the data. Cleanliness, for example is such a point. How dirty are the pla...
by Dr_Olaf
Mon Jun 24, 2013 5:54 pm
Forum: Community Members
Topic: Add the linking mechanics from gunpoint
Replies: 17
Views: 489

+1

This game is all about planning & designing with a great level of detail (Pipes, Garbage Pick-up zones, the way meals are prepared…). This kind of wiriing would definitely add to the game.
by Dr_Olaf
Sat Jun 22, 2013 11:11 am
Forum: Community Members
Topic: Suggestion -- Additional room to fix workshop storage
Replies: 7
Views: 290

I think the issue would be solved much more elegantely if there were just a fixed part of the day when ALL the sheet metal required for a day (or some set number according to the number of workshop prisoners or the like) is delivered and brought in by your workmen, who then place them on the tables....

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