Search found 21 matches

by raresteak
Sun Mar 02, 2014 2:13 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 18
Replies: 36
Views: 118671

Re: Prison Architect Alpha 18

Fix the laundry basket issue.

The whole reform and program stuff is worthless because 2/3s of the Prisoners moan about their clothing needs. This is a big issue with large prisons with several laundry rooms and baskets.
by raresteak
Sat Mar 01, 2014 9:38 am
Forum: Community Members
Topic: Super-nerfed workshops
Replies: 34
Views: 2233

Re: Super-nerfed workshops

Default prison sentences are way too short for longer trainings to be viable. Also it doesn't scale down with larger prisons (that slow down time), so some prisoners are coming in on day 1 and leaving on day 3 even.
by raresteak
Sat Mar 01, 2014 9:31 am
Forum: General
Topic: Ring Prison - You will NOT ESCAPE
Replies: 11
Views: 4262

Re: Ring Prison - You will NOT ESCAPE

I made a hasty judgement without analysing the prison carefully. Since you know it works well yourself, why are you blowing up over a question? Keep your anger in check. Nonetheless I downloaded and ran the prison. The best designed one, or one of, that I've seen. 4am shower keeps High Risk prisoner...
by raresteak
Thu Feb 27, 2014 7:55 am
Forum: Community Members
Topic: This is why sleep mechanic should be reworked
Replies: 27
Views: 1265

Re: This is why sleep mechanic should be reworked

When I played over a year ago in the single-digit alphas prisoners were free to sleep during Free Time at any time of the day. I've no idea why it changed. Same goes for many other Regime mechanics: 1. Prisoners staying in the shower for the whole hour when in past alphas they'd go back to their cel...
by raresteak
Wed Feb 26, 2014 6:48 pm
Forum: Community Members
Topic: Prisoner Sentence speed in relation to TimeWarpFactor ???
Replies: 11
Views: 1042

Re: Prisoner Sentence speed in relation to TimeWarpFactor ??

I can confirm that. I have a prison on a large map and I was forced to intake maxsec prisoners, because with midsec they get released too fast apparently and I can't move above 100 prisoners (with capacity of 180). Thanks. The numbers are very close to mine. For now I'm resorting to editing the sav...
by raresteak
Wed Feb 26, 2014 10:30 am
Forum: Community Members
Topic: Prisoner Sentence speed in relation to TimeWarpFactor ???
Replies: 11
Views: 1042

Prisoner Sentence speed in relation to TimeWarpFactor ???

Hi. In order to make the whole post very clear, let me premise it by assigning two things: GameTime and IncidentalTime . - GameTime is the rate of time at which the clock runs ingame. This directly affects your regime and day-night cycles. - IncidentalTime is the rate of which everything else takes ...
by raresteak
Wed Feb 12, 2014 7:29 pm
Forum: General
Topic: Ring Prison - You will NOT ESCAPE
Replies: 11
Views: 4262

Re: Ring Prison - You will NOT ESCAPE

The ratio looks off.

Are the Maxsec contained with Armed Guards? They wouldn't last in that small shower. 40 prisoners in 4x10m sounds like a daily riot in Maxsec.
by raresteak
Wed Feb 12, 2014 7:14 pm
Forum: Community Members
Topic: [Suggestions] My personal wishes for A18
Replies: 31
Views: 1442

Re: [Suggestions] My personal wishes for A18

Apart from my usual grousing about reading this topic on how to post a suggestion or question , some comments: "Weapons free" on a per-guard basis - the guys who guard my armory are supposed to have a lot itchier trigger fingers than the guys keeping the rowdy crowd in the canteen cowed P...
by raresteak
Fri Nov 23, 2012 7:55 am
Forum: Community Members
Topic: Prisoner Idea and concepts for the FUTURE!
Replies: 7
Views: 691

I think "Mood" (Happiness, etc) should be a separate entity from, but is directly affected by "Needs". 1. Hierarchy of needs: It's clear that now prisoners have a hierarchy system developed, with physiological needs taking utmost priority (shitting, peeing), and other social and ...
by raresteak
Fri Nov 23, 2012 6:07 am
Forum: Community Members
Topic: [Upcoming] Laundry
Replies: 26
Views: 2306

Seeing that picture, makes me thing, it would be kinda cool if not all prisoners had same yellow clothes. i mean there could be like a rating system if you will. Less dangerous inmates have green clothes maybe, the average ones have yellow, the really dangerous ones have red. or something. I vouch ...
by raresteak
Thu Nov 22, 2012 1:47 pm
Forum: Community Members
Topic: Prisoners, prisoners everywhere.. doing nothing
Replies: 8
Views: 857

The bugtracker should have all the solutions. This involves editing, a la "debugging" the code in the savegame file. There are also a few topics floating around this section that talks about it. If you really can't find them I'll link them for you, but it should be easy and you'd be way be...
by raresteak
Thu Nov 22, 2012 11:12 am
Forum: Community Members
Topic: [Brainstorming] Ideas to improve this awesome game.
Replies: 371
Views: 27820

Minor suggestion on FoW: Mark brought up what if prisoners destroyed objects or even walls when you have no workers to view it? Well instead of adding the roof effect to show that it's out of control area, I think we should follow suit with what (I think) many other RTS games do. It simply remains a...
by raresteak
Mon Nov 19, 2012 3:53 pm
Forum: Community Members
Topic: Floors/Levels, Vertical Space
Replies: 12
Views: 1335

Honestly, a key gameplay mechanic behind this game is that space is a limiting factor (hence, continuous intake). This would be lost if you had muti-story prisons. Wait, that continuous intake isn't just temporal for these early builds? I don't know exactly the ultimate objective of PA, if that dir...
by raresteak
Mon Nov 19, 2012 7:22 am
Forum: Community Members
Topic: Floors/Levels, Vertical Space
Replies: 12
Views: 1335

The only benefit that I have ever seen from this is that you can duplicate a cell block from the ground floor, and build it again on the second. Suddenly we have the ability to house twice as many prisoners with no additional land being used and as useful as that is, it really isn't worth introduci...
by raresteak
Sat Nov 17, 2012 4:18 am
Forum: General
Topic: Dev wiki
Replies: 9
Views: 2919

Look at the 4th post on this topic. It helped me.

http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?t=58

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