Search found 100 matches

by LennyLeak
Mon May 02, 2016 2:57 am
Forum: Introversion Blog
Topic: Prison Architect update 6 released - and NEW GAMES from us
Replies: 10
Views: 324856

Re: Prison Architect update 6 released - and NEW GAMES from

I think Wrong Wire looks like it could be so much fun and have a ton of potential. Could be so sweet if it had random elements so each level would be fun to play over and over.
by LennyLeak
Fri Jan 30, 2015 8:04 pm
Forum: Introversion Blog
Topic: Prison Architect Alpha 29
Replies: 37
Views: 152475

Re: Prison Architect Alpha 29

I'm really happy that this patch brought new rooms, but I'm not really sold on the reward/fine aspect of parole. As a PC player I am also unhappy about the iPad thing. I would hope for the game to be 1.0 before going for conversion. The most important thing for me though, is that there are just 2 fe...
by LennyLeak
Fri Oct 24, 2014 3:28 pm
Forum: Community Members
Topic: [Suggestions] Long Post of lacking actual prison features.
Replies: 5
Views: 280

Re: [Suggestions] Long Post of lacking actual prison feature

While they have all been suggested before, that list is just about the complete list of my most wanted features, so I will co-sign. All of those features would add a ton to my experience of the game.
by LennyLeak
Fri Oct 24, 2014 3:21 pm
Forum: Community Members
Topic: [Suggestion] Pick which office staff will use
Replies: 5
Views: 155

Re: [Suggestion] Pick which office staff will use

The staff and offices are joined on a Which Was Zoned First priority. The first staff you buy will go to the office that was zoned first, then second, etc. When I build my office area, I leave it unzoned until I'm ready to actually purchase the staff. Then I zone the Warden first, then Chief, Forem...
by LennyLeak
Fri Oct 24, 2014 3:14 pm
Forum: Community Members
Topic: An argument for having a level beyond Super-Max
Replies: 50
Views: 1302

Re: An argument for having a level beyond Super-Max

Guys that behave like those legendarys are put on 24 hour lockdown, meals delivered, everywhere they move, they are escorted by guards, while in chains... There is no chance for them to burst out and massacre half your prison... This is what supermax should be. and minimum and normal should just be...
by LennyLeak
Sat Oct 18, 2014 10:44 pm
Forum: Community Members
Topic: An argument for having a level beyond Super-Max
Replies: 50
Views: 1302

Re: An argument for having a level beyond Super-Max

Nice post. Your story had me smiling :) I don't really care what we call it. The crucial thing is to be able to lockdown prisoners 24/7. As mentioned the most important thing is to get a system where food is delivered to the cells. Would be nice if it was made like the laundrysystem where food was d...
by LennyLeak
Thu May 29, 2014 12:40 am
Forum: Community Members
Topic: Suggestions from a Criminologist
Replies: 37
Views: 948

Re: Suggestions from a Criminologist

That doesn't mean that a life sentence is 15 years (or 10 years). That means that the maximum sentence is 15 years, and a life sentence is not an option. I'm still confused. xander I think the misunderstanding stems from the fact that the term 'life sentence' is not used literally in scandinavian l...
by LennyLeak
Sun Feb 09, 2014 2:28 am
Forum: Community Members
Topic: [Suggestion] Regime based on security level.
Replies: 53
Views: 1124

Re: [Suggestion] Regime based on security level.

Yeah we need something like this. The more options for regimes the better.
by LennyLeak
Sun Feb 09, 2014 2:26 am
Forum: Community Members
Topic: Yet more on gangs
Replies: 27
Views: 766

Re: Yet more on gangs

I think the idea of inmates bonding and starting their own "gangs" could create an interesting dynamic in the prison, but I do not think it works as the gang mechanic. First off it would be way harder to code, than having pre-set gangs. It also seems prone to dysfunction. It is not much fu...
by LennyLeak
Sun Feb 02, 2014 1:14 pm
Forum: Community Members
Topic: Yet more on gangs
Replies: 27
Views: 766

Re: Yet more on gangs

+1 My personal ideas on top of this. Should there be some type of like informant who can tell you somethings about their recent activities? But then Have to be In a heavily secured area to avoid revenge crimes? Also there needs to be an error ratio of the gang identification. Lastly, not sure if th...
by LennyLeak
Fri Jan 31, 2014 10:52 am
Forum: Community Members
Topic: Yet more on gangs
Replies: 27
Views: 766

Re: Yet more on gangs

Thanks for your feedback. Personally I think it would be interesting to see racewars and such, but I also recognize that this is probably the hardest point on the list to implement nicely, because it requires a link between sprite selection and gang affiliation. I agree that this is perhaps not viab...
by LennyLeak
Thu Jan 30, 2014 2:45 pm
Forum: Community Members
Topic: Yet more on gangs
Replies: 27
Views: 766

Yet more on gangs

Okay, first off this is not a suggestion to have gangs in the game. The reason for writing this post is that though most seems to agree that gangs should and will be implemented, Chris and Mark have been very quiet about it as of late. The last thing I've heard from them about it, was when they stat...
by LennyLeak
Mon Jan 06, 2014 5:58 am
Forum: Community Members
Topic: [QUESTIONS] About bunkbeds and staff only zones
Replies: 8
Views: 230

Re: [QUESTIONS] About bunkbeds and staff only zones

Thanks for your thoughts on this. Personally I would just love to get more prisoners in a single cell. I does not matter a whole lot to me, if it is bunkbeds or just being able to place multiple beds in a single cell. I see your point about the bunkbeds. IMO it would be just perfect, if the code som...
by LennyLeak
Mon Jan 06, 2014 12:56 am
Forum: Community Members
Topic: [QUESTIONS] About bunkbeds and staff only zones
Replies: 8
Views: 230

[QUESTIONS] About bunkbeds and staff only zones

I have two questions that I have been wondering about, and thought someone here might be able to answer them. I did search to find answers to them, but came up short. I assume that multiple prisoners in a cell is forthcoming since it is both a very intiutive and requested feature. I think it would b...
by LennyLeak
Mon Sep 02, 2013 10:24 pm
Forum: Community Members
Topic: Improve performance?
Replies: 69
Views: 1388

JSwigart wrote:...Wise words...

That sounds really cool and interesting, and props for explaining it so even a code-novice like myself could easily understand it. I hope the devs look into this, cause it sounds like a really clever approach.

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