Search found 14 matches
- Sun Mar 10, 2013 6:53 pm
- Forum: General
- Topic: [Suggestion] Taking Out Prison-Architect off Pirate Bay
- Replies: 86
- Views: 27755
- Fri Nov 16, 2012 7:16 am
- Forum: Community Members
- Topic: [Suggestion] Regime Limitations
- Replies: 20
- Views: 1633
- Thu Nov 15, 2012 5:38 pm
- Forum: Community Members
- Topic: [Suggestion] Regime Limitations
- Replies: 20
- Views: 1633
One thing that could help with this could be some improvements to the prisoners needs. I usually put meal time every 4 or 5 hours (forgot which) into the regime and the prison runs fine. But this means no one sleeps for the recommended 8 hours in one stretch, which would make real people pretty unh...
- Tue Nov 13, 2012 6:32 pm
- Forum: Community Members
- Topic: Let prisoners adopt cats
- Replies: 9
- Views: 1042
Alright, new plan. Scrap this alpha and go make a proper graphical Dorf Fort. Dood, if you could make a dwarf fort with an awesome user interface in terms of input, decent graphics (actually, prison-architect-style graphics would be good) with no outrageous bugs (like hospital eating up all my clot...
- Tue Nov 13, 2012 6:22 am
- Forum: Community Members
- Topic: Let prisoners adopt cats
- Replies: 9
- Views: 1042
You people need to play dwarf fortress more. -1 for the sake of my poor ol' i5. +1 for the hilarity that I know will ensue. If this were dwarf fortress: Cats would be adoptable. Workmen would have to go out and trap cats. Wild cats would be killed and used for furs and meat, unless trapped. Trapped...
- Mon Nov 12, 2012 5:19 pm
- Forum: Community Members
- Topic: Help! My Whole Prison just Burnt Down!
- Replies: 7
- Views: 916
- Sat Nov 10, 2012 6:29 pm
- Forum: Community Members
- Topic: Killzones
- Replies: 69
- Views: 4365
Might as well go the whole way and allow locking everyone in a solitary cell forever with crumbs kicked under the door occasionally. Brilliant! That would require minimal real-estate, minimal staff, minimal cooking, minimal costs, and would result in the intended punishment... why don't we just do ...
- Fri Nov 09, 2012 8:25 pm
- Forum: Community Members
- Topic: Weapons
- Replies: 16
- Views: 1990
- Thu Nov 08, 2012 11:42 pm
- Forum: Community Members
- Topic: Fog is annoying. Suggestion for different method
- Replies: 34
- Views: 4107
How about having prisoners generate FoW around them, and guards/CCTVs clear FoW? So areas where prisoners aren't permitted stay visible, but you need guards in the cell blocks, canteen, shower, etc. The flaw here is if you see fog of war in a non-prisoner-allowed area, you'll know a prisoner was th...
- Wed Nov 07, 2012 4:58 pm
- Forum: Community Members
- Topic: Roll call, doors and upgrading security
- Replies: 5
- Views: 806
Re: Roll call, doors and upgrading security
For a lone prisoner to escape he needs to sneak his way into the staff areas, hide, disguise, kill existing staff then choose the opportune moment at night to make a break for it possibly waiting for a long time before making his move. +1, that sounds fun. Also gives me an idea for a different game...
- Wed Nov 07, 2012 4:56 pm
- Forum: Community Members
- Topic: Prisoner fog of war
- Replies: 5
- Views: 621
- Tue Nov 06, 2012 6:37 pm
- Forum: Community Members
- Topic: [Suggestion] Rehabilitation Rooms
- Replies: 9
- Views: 1135
- Tue Nov 06, 2012 6:05 pm
- Forum: Community Members
- Topic: [Suggestion] human staff
- Replies: 10
- Views: 1146
[Suggestion] human staff
Expanding on the 'staff break room' idea: the staff is pretty super-human, as it is. They never sleep and are always on the job, 24/7. This is most obvious with the workmen, but guards, too. Various suggestions: - Staff should have 'tiredness' level which makes them less effective. - you have to set...
- Mon Nov 05, 2012 3:17 am
- Forum: Community Members
- Topic: What a cool Game! A few UI Suggestions
- Replies: 10
- Views: 863
more consistency
the UI should be a bit more consistent with the 'escape' keys, also. If i'm in a building mode, ESC brings me back to non-building mode. Yet if I have a person selected, hitting ESC brings up the menu. Likewise, when I have a person selected, clicking the mouse unselects him. Yet in building mode, i...