Search found 8 matches

by Playergamer
Fri Nov 09, 2012 8:23 pm
Forum: Community Members
Topic: Weapons
Replies: 16
Views: 1405

And then you should be able to buy explosive neck collars, unmanned drones for precision strikes, and tanks full of sharks with lasers. All a bit silly if you ask me. Why would you ever want to kill a prisoner when you can just subdue them and send them to solitary? Death incurs a major penalty, re...
by Playergamer
Thu Nov 08, 2012 2:17 am
Forum: Community Members
Topic: A good way to implement gangs
Replies: 33
Views: 3124

I like your ideas. I don't have much else to say, honestly.
by Playergamer
Thu Nov 08, 2012 1:56 am
Forum: Community Members
Topic: Killzones
Replies: 69
Views: 3409

Re: Killzones

Going off the guard tower idea that everyone has had it would be amazing if you could target a area as a "killzone" a place where the snipers in the tower will shoot and kill any prisoner that comes in the radius. This would be very effective for when people build double fences with a gap...
by Playergamer
Wed Nov 07, 2012 12:35 am
Forum: Community Members
Topic: [SUGGESTION] Double up Cells?
Replies: 18
Views: 1405

Haha, I just did a test to see what would happen: (max speed setting) 1. 4:30 PM, knock down one brick square, far north west corner, away from all prisoners. 2. 4:40 PM, massive fighting breaks out (where's riot guards?!) 3. 4:45 PM, massive escapes begin. ... 4. 6:30 PM ish: 4 in Solitary (+8...
by Playergamer
Sun Nov 04, 2012 3:48 pm
Forum: Community Members
Topic: [Suggestion] Inmate interactions and characters
Replies: 13
Views: 1521

I think you should know who the squealers are. Other then the squealers, you shouldn't know the roles.
by Playergamer
Sun Nov 04, 2012 3:24 am
Forum: Community Members
Topic: What a cool Game! A few UI Suggestions
Replies: 10
Views: 678

Re: What a cool Game! A few UI Suggestions

1) I imagine this will be a feature introduced 2) See above 3) Already has this, if you hire an accountant, go to reports then finance and it's there at the bottom, NET. 4) Again probable will get settings to assign keys 5) Probably will implement this too Just want to say, by seeing the net, they ...
by Playergamer
Sun Nov 04, 2012 3:07 am
Forum: Community Members
Topic: Assigning guards to patrol routes, not rooms
Replies: 12
Views: 823

But i do have a door there.
by Playergamer
Sun Nov 04, 2012 1:07 am
Forum: Community Members
Topic: Assigning guards to patrol routes, not rooms
Replies: 12
Views: 823

Re: Assigning guards to patrol routes, not rooms

Currently, we assign guards to rooms and draw patrol routes within these rooms. What this doesn't accomodate is patrol routes that go between rooms. Say I want to have a guard walk into my utility room where I have my generator, but not always be in that room. Instead of assigning guards to rooms, ...

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