Search found 8 matches
- Fri Nov 09, 2012 8:23 pm
- Forum: Community Members
- Topic: Weapons
- Replies: 16
- Views: 1405
And then you should be able to buy explosive neck collars, unmanned drones for precision strikes, and tanks full of sharks with lasers. All a bit silly if you ask me. Why would you ever want to kill a prisoner when you can just subdue them and send them to solitary? Death incurs a major penalty, re...
- Thu Nov 08, 2012 2:17 am
- Forum: Community Members
- Topic: A good way to implement gangs
- Replies: 33
- Views: 3124
- Thu Nov 08, 2012 1:56 am
- Forum: Community Members
- Topic: Killzones
- Replies: 69
- Views: 3409
Re: Killzones
Going off the guard tower idea that everyone has had it would be amazing if you could target a area as a "killzone" a place where the snipers in the tower will shoot and kill any prisoner that comes in the radius. This would be very effective for when people build double fences with a gap...
- Wed Nov 07, 2012 12:35 am
- Forum: Community Members
- Topic: [SUGGESTION] Double up Cells?
- Replies: 18
- Views: 1405
- Sun Nov 04, 2012 3:48 pm
- Forum: Community Members
- Topic: [Suggestion] Inmate interactions and characters
- Replies: 13
- Views: 1521
- Sun Nov 04, 2012 3:24 am
- Forum: Community Members
- Topic: What a cool Game! A few UI Suggestions
- Replies: 10
- Views: 678
Re: What a cool Game! A few UI Suggestions
1) I imagine this will be a feature introduced 2) See above 3) Already has this, if you hire an accountant, go to reports then finance and it's there at the bottom, NET. 4) Again probable will get settings to assign keys 5) Probably will implement this too Just want to say, by seeing the net, they ...
- Sun Nov 04, 2012 3:07 am
- Forum: Community Members
- Topic: Assigning guards to patrol routes, not rooms
- Replies: 12
- Views: 823
- Sun Nov 04, 2012 1:07 am
- Forum: Community Members
- Topic: Assigning guards to patrol routes, not rooms
- Replies: 12
- Views: 823
Re: Assigning guards to patrol routes, not rooms
Currently, we assign guards to rooms and draw patrol routes within these rooms. What this doesn't accomodate is patrol routes that go between rooms. Say I want to have a guard walk into my utility room where I have my generator, but not always be in that room. Instead of assigning guards to rooms, ...
