Search found 75 matches

by Faracus
Mon Apr 08, 2013 6:17 pm
Forum: Community Members
Topic: Is the implementation of the utilities finished?
Replies: 4
Views: 549

It's an Alpha, technically nothings finished. Tweaks, can still be done, like only recently they added a limit to how far power travels through the cables.
by Faracus
Mon Apr 08, 2013 6:15 pm
Forum: Community Members
Topic: Expected error
Replies: 1
Views: 248

I guess it's better than an unexpected error.
by Faracus
Thu Feb 28, 2013 6:22 pm
Forum: Community Members
Topic: Guards vs prisoners...
Replies: 2
Views: 395

From what I have heard, breakout's are already being planned, how they will be implemented is yet to be seen. Just got to hold on for that feature to come out.
by Faracus
Wed Feb 27, 2013 12:50 am
Forum: Community Members
Topic: Name in the game. the extra mile!
Replies: 11
Views: 1037

I believe that the name in game will be given to a randomly generated sprite with randomly generated crimes.
by Faracus
Tue Feb 26, 2013 5:36 am
Forum: Community Members
Topic: The discounted "Name in the Game" tier
Replies: 40
Views: 3468

I could be wrong, but for only $10 you might not get the full tier, maybe just the name in game part of it.
by Faracus
Tue Feb 26, 2013 5:18 am
Forum: Community Members
Topic: Grant Rewards Not Just Money?
Replies: 7
Views: 706

Maybe certain grants can increase ur income ammount per visitor. I know there are going to be different wardens each with a special bonus, maybe they will have slightly different grants, and tech tree's and in turn differnt grants might reward a special piece of equipment unique to that warden, and ...
by Faracus
Tue Feb 26, 2013 4:11 am
Forum: Community Members
Topic: Grant Rewards Not Just Money?
Replies: 7
Views: 706

equipment, or unlocks a research phase.
by Faracus
Mon Feb 25, 2013 7:11 pm
Forum: Community Members
Topic: Grant Rewards Not Just Money?
Replies: 7
Views: 706

Grant Rewards Not Just Money?

So I have a suggestion, right now grants reward just money, but what about in the future, maybe you will need to complete certain grants to open items to research in buracracy, or to unlock special one time items to use in the game. This will probably have more effect in campaign games, rather than ...
by Faracus
Fri Feb 22, 2013 5:52 am
Forum: Community Members
Topic: Religion in Prisons
Replies: 4
Views: 515

I very much doubt IV want to make this game political at all. It's mean't to be fun & non serious..... Saying that, I'm pretty sure they're introducing priests for last prayers or whatever it's called before electrocution. Religion & politics should never get involved in games imo as no-one...
by Faracus
Fri Feb 22, 2013 5:47 am
Forum: Community Members
Topic: Game Crash on Windows 8
Replies: 15
Views: 1581

To me Windows 8 is just another Vista :D
by Faracus
Fri Feb 22, 2013 5:44 am
Forum: Community Members
Topic: The discounted "Name in the Game" tier
Replies: 40
Views: 3468

codys12345 wrote:
Davko wrote:Does the discounted pricing indicate Introversion is having money problems that could delay development?


They are just promoting it because they hit that milestone. They said in the Alpha 7 video that it is a promotion.


Unless Chris' xmas vacation was super expensive. :D
by Faracus
Fri Feb 22, 2013 4:19 am
Forum: Community Members
Topic: The discounted "Name in the Game" tier
Replies: 40
Views: 3468

not if they have over 300,000 members, with the $30 base cost thats over $900,000 and factor in that people have brought the higher tiers, then I doubt it's a financial thing. It's just a way of saying thank you to all the current supporters and giving them an option of a higher tier at a lower cost...
by Faracus
Thu Feb 21, 2013 6:34 pm
Forum: Community Members
Topic: Alpha 7 and intake of prisoners
Replies: 2
Views: 456

Actually that was A6. If you open up your reports and go to prisoners, with it turned off you can manually open/close your prison to specific types.
by Faracus
Sat Feb 09, 2013 9:52 pm
Forum: Community Members
Topic: Achievments
Replies: 9
Views: 968

I do like this idea, and I do think that it has been thought about by the DEV's. *edit* I'm not sure how the poloroids are going to work, if you have one hidden in each campaign mission (when they are done) or if you have to do certain things to unlock them, so maybe this is an achievement system of...
by Faracus
Thu Feb 07, 2013 11:01 pm
Forum: Community Members
Topic: How to switch off lights?
Replies: 6
Views: 696

You could put a power switch on the line outside the building, and them turn it off, but yes the lights do not flicker, they should be just a constant yellow dot.

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