yes you heard me right, this morning my AVG antivirus updated and decided the prison architect was 'unknown' malware.
wondering if anyone else is having this same issue.
Search found 20 matches
- Mon Feb 01, 2016 3:12 pm
- Forum: General
- Topic: AVG thinks Prison architect is a virus
- Replies: 1
- Views: 826
- Sun Dec 01, 2013 9:01 pm
- Forum: Community Members
- Topic: Prison Architect World Generator (PAWG)
- Replies: 27
- Views: 1910
Re: A tool that lacks a name. (World Generator)
the nameless PA world generation tool?
- Sun Dec 01, 2013 8:59 pm
- Forum: Community Members
- Topic: Inability to Skip Cutscenes
- Replies: 18
- Views: 1910
Re: Inability to Skip Cutscenes
I meant, make your OWN campaign.. :S go dig the bit of code out of here https://drive.google.com/file/d/0B7l7NgpJdp1sVEY4ZUpVVGJsUzA/edit?usp=sharing it should be in one of the lua files. FYI if you had a better attitude I might have dug out the snippet of code needed to control characters but your...
- Sun Dec 01, 2013 2:46 am
- Forum: Community Members
- Topic: Cannot Disassemble or Dump Item?
- Replies: 8
- Views: 454
Re: Cannot Disassemble or Dump Item?
if you are in the latest alpha try re-downloading it. they had a fair few bug and have done a hotfix
- Sun Dec 01, 2013 12:23 am
- Forum: Community Members
- Topic: Prison Architect World Generator (PAWG)
- Replies: 27
- Views: 1910
Re: A tool that lacks a name. (World Generator)
Planned Features: --------------------------- Custom Intake times+Numbers. Prisoner Options ~Quasky just these 2 planned features.... I'd be happy with just this as It would make creating scenarios easier, this is because if you want characters like edward from the introduction in your scenario you...
- Sat Nov 30, 2013 11:54 pm
- Forum: Community Members
- Topic: Inability to Skip Cutscenes
- Replies: 18
- Views: 1910
Re: Inability to Skip Cutscenes
I meant, make your OWN campaign.. :S go dig the bit of code out of here https://drive.google.com/file/d/0B7l7NgpJdp1sVEY4ZUpVVGJsUzA/edit?usp=sharing it should be in one of the lua files. FYI if you had a better attitude I might have dug out the snippet of code needed to control characters but your...
- Sat Nov 30, 2013 11:46 pm
- Forum: Community Members
- Topic: Inability to Skip Cutscenes
- Replies: 18
- Views: 1910
Re: Inability to Skip Cutscenes
I meant, make your OWN campaign.. :S Since RGeezy911 has given up on you, I will try one more time: Introversion have provided a sample or test scenario in the most recent release. This scenario (presumably) implements most (if not all) of the scriptable elements that exist in the game at this time...
- Sat Nov 30, 2013 11:36 pm
- Forum: Community Members
- Topic: What happened to the game's size?
- Replies: 6
- Views: 569
Re: What happened to the game's size?
Keep in mind that 85 megabytes is 85 million bytes. actually 85MB is just over 89 million Bytes (89128960 to be exact) or 85*2^20 how data is calculated 1 bit (a 1 or a 0, thats it) a nibble = 4 bit (yes this really exists) 1 byte = 8 bit OR 2 nibble 1 Kilobite KB = 1024 bytes 1 Megabite = 1,048,57...
- Sat Nov 30, 2013 6:54 pm
- Forum: Community Members
- Topic: Modding Help: SubObjective not displaying correctly
- Replies: 3
- Views: 418
Re: Modding Help: SubObjective not displaying correctly
having looked at the scenario mod they made as a tutorial the same thing happens with there version.
I can't see anyway of fixing it at the moment but i'm going to fiddle with a few things and see if i can get it to work
I can't see anyway of fixing it at the moment but i'm going to fiddle with a few things and see if i can get it to work
- Sat Nov 30, 2013 6:30 pm
- Forum: Community Members
- Topic: Crash on intro movie
- Replies: 1
- Views: 261
Re: Crash on intro movie
Right now we're not focussing on fixing bugs with PA and we're going to work on adding new systems and developing big areas of gameplay. There will come a time when we need to work through a bug list and it's great that so many of you are finding and logging issues. To keep these in a useful plac...
- Sat Nov 30, 2013 5:42 pm
- Forum: Community Members
- Topic: Can't see newly installed mods
- Replies: 5
- Views: 682
Re: Can't see newly installed mods
3 questions. 2) are you using steam? if so did you have to create a mod folder? if you answered yes to both parts you're in the wrong place. Sorry I'm new to this forum (but not the game) but are you saying that there are important differences between the Steam version and the DRM free version? I a...
- Sat Nov 30, 2013 7:44 am
- Forum: General
- Topic: Prison Architect: Global Financial Crisis Mod v1.04 Alpha 16
- Replies: 97
- Views: 38922
Re: Prison Architect: Global Financial Crisis Mod v1.02 Alph
The version you distributed was without the readme file, which is contrary to the distribution terms described within. just a point on the above mentioned statement, your 'README' file is not clearly labeled as such, Yes, it does have the words 'read me' on it but the title of the file is not in li...
- Sat Nov 30, 2013 7:26 am
- Forum: Community Members
- Topic: Can't see newly installed mods
- Replies: 5
- Views: 682
Re: Can't see newly installed mods
3 questions. 1) are you unzipping the mod? if not then it won't work 2) are you using steam? if so did you have to create a mod folder? if you answered yes to both parts you're in the wrong place. 3) are you using old mods? if so they don't work, you'll have to wait for people to convert there files...
- Sat Nov 30, 2013 6:17 am
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 65737
Re: Upcoming feature : Mod support
Sooo do translations support characters like "ü,ö,ä" then? They are not supported, yet . Chris I will hunt you down if you don't support Chinese and non english Charters. Only joking. it seems that the three examples you provided are supported but it doesn't appear to support non western ...
- Sat Nov 30, 2013 5:47 am
- Forum: Community Members
- Topic: Modding Prison Architect
- Replies: 126
- Views: 65737
Re: Upcoming feature : Mod support
Will modding appear in the steam workshop? Can't wait for all the random mods that are going to appear in there :) not sure if they'll put it on stream worksho but if you want to add mods on steam it's exactly the same as doing it with the game installed directly (just done it playing around with t...