Search found 17 matches

by Lewis
Sat Nov 10, 2012 7:48 am
Forum: Community Members
Topic: A good way to implement gangs
Replies: 33
Views: 1363

Good idea. I was thinking along the lines of gangs forming based one-on-one relationships; ie, get into fight with bob ( -10 bob), use television object with actors x,y,z (+5 x, +5 y, +5 z). etc. But I think the whole initiation process based on probability and demographics is more realistic. I woul...
by Lewis
Sat Nov 10, 2012 7:41 am
Forum: Community Members
Topic: More women in staff
Replies: 14
Views: 580

I agree, a mix and female-only prison option is a reasonable request for the final product.
by Lewis
Sat Nov 10, 2012 7:38 am
Forum: Community Members
Topic: Seasons/Temperature
Replies: 18
Views: 760

I voted no because I don't feel like it adds anything to the gameplay. I would rather hope the prison-part of the simulation would be more developed before diverting attention to the environment simulation of the game. I don't think these features would hurt though, that is if the game was more poli...
by Lewis
Sat Nov 10, 2012 7:22 am
Forum: Community Members
Topic: [Suggestion] human staff
Replies: 10
Views: 587

It would be interesting if guard behaviour is based on balancing 3 traits: dominance/intimidation, fear, and abuse. Guards will have a baseline "fear" that is directly influenced by other prisoners. For instance, prisoner fighting will increase the fear meter of any guards within the area....
by Lewis
Mon Nov 05, 2012 5:48 am
Forum: Community Members
Topic: What a cool Game! A few UI Suggestions
Replies: 10
Views: 329

paktsardines wrote:*That said, I do think the keys should be customisable, though ideally not customisable for Starcraft players.


I agree with OP's suggestion. Starcraft or not, Hotkeys, and other UI improvements would make the game more enjoyable and polished.
by Lewis
Sun Oct 28, 2012 5:38 pm
Forum: Community Members
Topic: [suggestion] Walking Dead
Replies: 20
Views: 565

a halloween event seems ok
by Lewis
Fri Oct 26, 2012 6:20 am
Forum: Introversion Lounge
Topic: War? [China vs Japan]
Replies: 28
Views: 7133

Re: War? [China vs Japan]

The Mighty Santa wrote:1. China definitely does not have the logistical ability to invade China, US Navy in the way or no.
by Lewis
Fri Oct 26, 2012 6:14 am
Forum: Community Members
Topic: School mod
Replies: 21
Views: 842

For the comment about alpha, this wasn't meant for that. I meant when the game finished it could be an interesting mod not right now when the game is changing so much. I just want to see teachers with rulers taking down fifty students for not shutting up. Mention it after alpha then, your suggestio...
by Lewis
Wed Oct 24, 2012 8:04 am
Forum: Community Members
Topic: [SUGGESTION] Voltage Drop and other Electrical Ideas
Replies: 38
Views: 1612

I really dislike the idea of making the utility system more complex. I want to run a Prison - not be the janitor or some kind of water or electricity guy. I disliked the water system in Sim City (the electricity system worked well in the first games) because it was not fun. It was as fun as grindin...
by Lewis
Wed Oct 24, 2012 6:25 am
Forum: Community Members
Topic: [SUGGESTION] Paroles and sentence time
Replies: 8
Views: 466

"You might also have the ability to add or remove time based upon their actions in the prison. Do they squeal? Knock some time off their sentence as a reward. Do they constantly cause trouble? Add on years as punishment." I don't agree that we should have direct control, such as a pop up o...
by Lewis
Tue Oct 23, 2012 6:42 am
Forum: Community Members
Topic: Bug? Another loophole to make an easily profitable prison
Replies: 9
Views: 618

currently the game does not use unassigned guards to do the transfers, it just takes whomever it wants to bring the prisoners in. I really like the idea of a processing facility, all you really need to do is to add something like "intake" or "prisoner processing" into the rooms ...
by Lewis
Tue Oct 23, 2012 6:41 am
Forum: Community Members
Topic: Multiple Levels
Replies: 35
Views: 1134

I play DF and like having multiple levels there. Gnomoria too, but PA is not the same kind of game. We're not mining anything. We need to be able to see what's going on. Multiple levels stops that happening. Simple as that. I would argue a sprawling prison is just as bad for visualization. A benefi...
by Lewis
Tue Oct 23, 2012 6:24 am
Forum: Community Members
Topic: [SUGGESTION] Feed in cells
Replies: 11
Views: 535

Provide the option, as an inefficient trade-off for order. (Req. guards)

Honestly, probably not worth it until we have special prisoners.
by Lewis
Sun Oct 21, 2012 11:25 pm
Forum: Community Members
Topic: Elevators
Replies: 13
Views: 404

Multi floor prison with elevators and stairs
by Lewis
Sun Oct 21, 2012 11:11 pm
Forum: Community Members
Topic: Keeping prisoners in line
Replies: 5
Views: 312

Can you elaborate on the proposed mechanics?

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