Don't worry about it KyleHallas,
Xanders been rubbing people up the wrong way for years...lol...
Search found 484 matches
- Mon May 18, 2015 2:32 pm
- Forum: General
- Topic: Can't play game properly annoyed!
- Replies: 32
- Views: 3451
- Mon May 18, 2015 12:16 pm
- Forum: Community Members
- Topic: [Bug] Dirty food trays being left in 'lockdown/solitary only
- Replies: 4
- Views: 432
Re: [Bug] Dirty food trays being left in 'lockdown/solitary
It's probably your logistics. Make sure the red arrow from the cellblock is heading to the canteen that your guards are picking up the meals from to then deliver to your death row. You may have it the wrong way round, the yellow line from the kitchen going to the cellblock. Pretty sure this is wrong...
- Thu May 14, 2015 3:57 pm
- Forum: Community Members
- Topic: Make Execution room not valid path in everyday activies
- Replies: 7
- Views: 900
Re: Make Execution room not valid path in everyday activies
Ah right cool. Thx for the info 5hifty. I'll know for the future
- Thu May 14, 2015 2:59 pm
- Forum: General
- Topic: holding cells no longer useless
- Replies: 6
- Views: 1895
Re: holding cells no longer useless
Never really ever use a holding cell myself. If it wasn't for the basic detention centre grant, I would probably forget about it completely..lol...
Although I do have one in my current prison(forgot to convert it into something more usefull) and it has helped twice so I'll hold onto it
Although I do have one in my current prison(forgot to convert it into something more usefull) and it has helped twice so I'll hold onto it
- Thu May 14, 2015 11:35 am
- Forum: General
- Topic: Workshop Induction/Carpentry
- Replies: 3
- Views: 823
Re: Workshop Induction/Carpentry
Is there a way to run both these classes at once in a single work block? They seem to both use the foreman and I just hate to get tough on my well behaved minsec prison and make them work 6 hours a day just so I can run both classes. You've pretty much answered your own question there. We could do ...
- Thu May 14, 2015 10:40 am
- Forum: Community Members
- Topic: Make Execution room not valid path in everyday activies
- Replies: 7
- Views: 900
Re: Make Execution room not valid path in everyday activies
Do you know for sure that it doesn't work for actual electrocutions if you mark it as staff only?
I'm not sure tbh. Not used it yet but will build the it soon. Completing the rest of my current prison first.
I'm not sure tbh. Not used it yet but will build the it soon. Completing the rest of my current prison first.
- Thu May 14, 2015 10:23 am
- Forum: Community Members
- Topic: [SUGGESTION]Second road or road control
- Replies: 20
- Views: 1858
Re: [SUGGESTION]Second road or road control
I would really hope eventually we'll be able to design the whole map layout!
It annoys me that my starting point is always the same and restricts my design layouts due my own obsession with symmetry.
*Crosses fingers*
It annoys me that my starting point is always the same and restricts my design layouts due my own obsession with symmetry.
*Crosses fingers*
- Wed May 13, 2015 1:54 pm
- Forum: General
- Topic: Land Expansion
- Replies: 4
- Views: 1127
Re: Land Expansion
Maybe it was 3 then as it was much larger than that map(I've built ones myself that are that size).
To be fair to the game, I was constantly buying more areas so was really testing it's limits. It was massive! workers looked like ants..lol...
To be fair to the game, I was constantly buying more areas so was really testing it's limits. It was massive! workers looked like ants..lol...
- Wed May 13, 2015 11:38 am
- Forum: General
- Topic: Land Expansion
- Replies: 4
- Views: 1127
Re: Land Expansion
If you expand to more than twice the size of a large map in the current version, the game will probably crash.
Happened to me a few times after testing how much expansion I can currently support. I have a pretty powerful computer.
Happened to me a few times after testing how much expansion I can currently support. I have a pretty powerful computer.
- Wed May 13, 2015 10:37 am
- Forum: Community Members
- Topic: We need a cook's deployment option NOW!
- Replies: 11
- Views: 1077
Re: We need a cook's deployment option NOW!
All games of this genre are like that. There is no architecture game, that doesnt struggle with the performance. DwarfFortress, Gnomoria, PrisonArchitect. And its always because off the dozens and dozens off little AI that needs to be handled. Its nothing new. in DwarfFortress the FPS-death is an a...
- Tue May 12, 2015 11:07 am
- Forum: Community Members
- Topic: [Suggestion] An option to stop the import of sheet metal !
- Replies: 5
- Views: 698
Re: [Suggestion] An option to stop the import of sheet meta
I just wanted to necro this post to say thx for the workaround solution and to reiterate the importance of having this as an official option in the game. I edited my file last night and have never made so much profit with the sheet metal not clogging up my machines! I really hope this will become an...
- Tue Feb 11, 2014 4:49 pm
- Forum: Community Members
- Topic: best settings for large maps?
- Replies: 15
- Views: 1396
Re: best settings for large maps?
It it's taking 5minutes to save a large map using an SSD, you may have something wrong with your computer.
That's crazy long!
That's crazy long!
- Wed Feb 05, 2014 3:10 pm
- Forum: Community Members
- Topic: Yet more on gangs
- Replies: 27
- Views: 2640
Re: Yet more on gangs
Seems to be getting a little over complicated to be just one small part of the game. Also, traditionally gangs in prisons are sorted by different race. Do IV really want to get into the racial stuff? Who knows....if so, the best way may be to just make up gang names completely. Names like "The ...
- Mon Jan 27, 2014 11:44 am
- Forum: Community Members
- Topic: [Suggestion] DEATH ROW :D
- Replies: 22
- Views: 1853
Re: [Suggestion] DEATH ROW :D
Man, you are focusing a LOT in a debate about morals and right or wrong in a GAME. This is a game, not even a slightest violent as some that you kill other simbols for people (or aliens). We should talk more about gameplay and the like, don't we? Sure, if you don't like Death Row in your prison for...
- Fri Jan 24, 2014 3:15 pm
- Forum: Community Members
- Topic: Grumpy morning prisoners
- Replies: 19
- Views: 2152
Re: Grumpy morning prisoners
So I tend to make at most 20 man cell blocks with fairly small showers; my latest prison actually has no public showers, each cell has its own little shower room... bit of a luxury, but it's stable, and actually more efficient, because I don't need dedicated shower time, prisoners can just shower w...